New Tank Sim: Gunner, HEAT, PC!

Wow!

I’d imagine the gunner was saying the same thing

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Into that barrel.

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Was your gunner the descendant of the sniper from Saving Pvt Ryan?

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very lucky


very unlucky

didnt need that light anyway

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The Pain Train…

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BTR Centipede!

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something to try …

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NEW CONTENT

  • Added temporary RTS mode missions

  • Added new vegetation models

  • Added new PBR terrain materials

  • Added track ruts behind moving vehicles

  • Rebalanced terrain and sky colors

  • Added improved rain visuals

  • Added new separate autoloader audio for AZ carousel (T-72) and MZ carousel (T-64/T-80)

  • Added rain audio

  • Added ambient wind and creature audio for forested areas

  • Added new huge explosion effect for large amounts of ammunition detonating at once

  • Added reload audio to some weapons

  • Added MiG-27

FEATURES AND ADJUSTMENTS

  • Upgraded to new core game engine version

  • Smoke is no longer black in thermal vision

  • Added custom thermal signatures for particle effects

  • Updated multiple visual effects

  • Improved accuracy of AI gunners in tanks with advanced fire control systems

  • Added intentional variation to AI gunner aim with machine guns for better effect on targets

  • IFV gunners now use HE rounds against infantry

  • Drivers can now help spot targets in front of the vehicle at close range

  • Adjusted drag modeling on some ammunition to better match real-world firing tables

  • Updated MG3 audio

  • Improved the way some audio effects respond to camera perspective changes

  • Reduced volume on some autocannon audio

  • Reduced harshness of shadowing on low angled vehicle surfaces

  • Increased chance of rainy weather in missions

  • Gain in thermal optics is now adjusted for best contrast based on time of day

  • Optimized performance of several systems

  • Switched to an improved ambient occlusion method

  • Number decals on fixed wing aircraft now randomize properly

  • Increased turret throw force limit on some tanks

  • Updated game credits

FIXES

  • Fixed excessive parallax offset in Leopard 1A1Ax primary gunsight

  • Fixed Leopard 1A1Ax drivetrain components being unresponsive to damage

  • Fixed an issue that prevented AI drivers from detecting vehicles and obstacles ahead of them

  • Fixed multiple issues in AI driving behavior

  • Fixed an issue where AI couldn’t hit small targets due to optic parallax

  • Fixed an issue that could lead AI gunners to fixate on strange scanning directions

  • Fixed invisible tree trunk colliders existing in certain missions

  • Fixed decals on Mi-8

  • Fixed some artifacts in T-64 engine audio

  • Fixed unwanted roll correction behavior on some optics

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I’m curious about this.
Is it something they are testing and that could stay (I’d love this to help the player’s cooperation with allied AI formations) or just an April Fool’s?

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controls leave a bit to be desired … but its not bad

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Well, I like this.

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This is rapidly becomjng the Microprose Tank Platoon I loved so much back in the day.

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The engine upgrade runs better and looks beautiful.

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I cannot wait to try this rts mode

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in the mission Native Narration … has anybody actually had their infantry assault the entrenched soviet troops. Mine always seem to just run past and let their tracks get hit with RPGs and ant-tank grenades, also trying to hit them with the coax is like playing whacka a mole

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I struggle to hit any of the infantry with the coax

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they seem to be psychic … as soon as you move the gunsight on them they duck

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