This was specifically labeled as a “template mission”
If you’re going to go 5.56 might as well go M27 IAR with a drum mag, save a few more kilos. Though as you mention it’s the ammo and the rest of the kit that makes it a slog.
Well, he won’t have to shave anymore, at least.
It also has that sexy factor.
Thank you for your service. Lol
He was Jeff.
Now he’s Jaffa.
Hitting the delete key be like
The amount of fragmentation, though. Where these brass specimen?
Well let’s just say those are fragments- but not necessarily of the shell.
Jesus. He took one quite literally for the team.
@Harry_Bumcrack, what range did you guys use for battle sight in the Leopard 1? I’ve been rolling around with 1K which seems workable for APDS, but a tad long for HEAT. I’ve had better luck at 800m there, but it seems counterproductive to have 2 battlesight ranges.
By battle sight, I assume you mean ‘Battle Range’ with the primary sight and the Auxiliary/Gunner Secondary Sight?
The Tank Fire Control System (TFCS) was the Belgian SABCA primary sight, LRF, ballistic computer, sensors, etc.
I recall that ‘Battle Range’ for APDS was 1000m, because that was what we usually had the GSS dialed in at.
They were different for HEAT and HESH. 800m for HESH IIRC, but don’t quote me on that… I will have to have a look and see if I still have my notes from the gunners course, I’m pretty sure they are in a box collecting dust somewhere around here.
It was only ever used for a holy ■■■■, they’re right there, effing close snapshot.
It isn’t imprinted on my brain because there was a row of buttons that were used to select ammo type for the TFCS:
And without a LRF input the ‘aim off’ would default to the correct Battle Range and automatically be applied. Really nothing to do but put the reticle on the target, fire and hope for the best
Yep, that would be it.
Okay, so I was pretty close.
Ah good design there.
I’ll see if I can find the thread from years ago on a different sight, SSnake from Steel Beasts had a pretty good discussion of using “battlesight” as the US Army calls it for a lot of engagements. Once I had got the idea that is just using the maximum ordinate of the shell to figure out the danger space like you would with a rifle or a MG, it all clicked. With the 120mm on the M1A2 with APFSDS battlesight was 1500 IIRC, so that’s covers a lot of ground.
I am pretty sure that the only time I ever practiced it was on the gunners course. It is actually the kinda the ‘reverse’ of a normal engagement. The CC decides that the target is inside battle range and gives the order: e.g. SABOT, Tank, Battle Range, On.
As a gunner the only difference is you don’t lase and re-lay. It might save a second or two in getting the shot away, but those 1-2 seconds could make all the difference.
Found it, if anyone wanted to read the whole thread you can do so here: Battlesight! Recommended ranges - SimHQ Forums
Otherwise extracted quotes below:
Well when I was on Leo 1AS we zeroed at 1,000m and that was pretty much the battlesight engagement range too.
Prior to that on the Scorpion turreted MRV we used 600m for its 76mm.
When I went back recently for some conversion / refresher training (RHIP) I was briefed that the Aust M1 uses 1,500m.
We always use centre of seen mass for engagements, regardless of the gunnery technique being applied.
That’s the basic procedure. If the target is at about half the battlesight range you need to aim for the lower edge of the visible silhouette. If it appears farther than the battlesight range, aim for the upper edge of the target silhouette.
Since you were asking for a rule of thumb (remember that not every tank accepts crew-ordered battlesight ranges):
- For older APFSDS rounds (say, date of introduction before 1985) use 1000m. For rounds introduced between 1985 and 1995, 1200m are a good choice. After 1995, 1500m seem to be a good value.
- For 105mm and 120mm HEAT rounds, 1000m works best.
- HESH rounds: Don’t.
What I can see in a lot of Youtube videos featuring SB Pro PE is that many users apparently pay no attention to the range reading, and switch between day view and thermals not often enough. Also, there doesn’t seem to be much of an observation of the fall of shot, and applying basic corrections.
If you’re in a dense smoke that blocks your laser reading, use battlesight!
If there’s no enemy to be seen and you’re traveling through broken-up terrain, use battlesight!In fact, may I recommend that you try and play a few scenarios where you don’t use the laser range finder at all, but work with battlesight only, or manual range entry. Just so that you get some practice.
With GHPC doing an excellent job of adding in visual obscurement (ie smoke and dust) I find ranging to be challenging with the non-laser systems a lot of times (I don’t recall having the LRF give me a bad return, but I haven’t spent much time in the M1 comparatively) once shells start flying. I’ve been relying on battlesight shooting a lot in those conditions and doing pretty well with it, even on moving targets.
And not that I usually live long after, I’ve managed to rack up some kills after losing the fire control, range finder, etc using battlesight.
I miss a LOT more in the m1 than the leo.