New Tank Sim: Gunner, HEAT, PC!

I absolutely love this game. Can’t wait for them to add some more stuff to play with. Leo particularly.

I love the crew voices. I’ve started playing with headphones and its just intensely terrifying.

Also, they have really nailed the feeling of “red dread” when you are scanning a hillside and it looks clear and you relax, then switch to thermal and the T72’s are absolutely swarming down it by the dozen.

Traverse left!
On
He’s looking at us!
One away
He’s firing!
I’ve spilled my coffee all over my mouse!

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I can second that! It feels like bass noises are amplified greatly. Driving tank through artillery barrage really sounds terrifying.

I just hate the ATGMs, is there any tactic against those other than artillery strike?

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I’m struggling as well with them but ive found speed and cover to be pretty good at saving yourself.

Once identified, either a Bradley or a infantry soldier will shoot immediately and always seem to go for centre mass on the tank. So if you can see them, back off quickly and re-engage so they fire and then shoot while they reload.

This doesnt work so well on bradley teams as you normally can’t see the 2nd one till its already got you as their optics are far superior

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took me a loooong moment to assess what had happened here, thought i’d found a new build of tank. but it was an APC playing turret catcher.




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You have just found the rare lesser spotted bmp72, normally a shy reclusive animal only found in Russian military workshops …:grinning: ( please note this post should be read in a David Attenborough voice)

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On a serious note, it shows good physics properties in the game with even the turret being a physical object and landing on the bmp not clipping through it to land on the floor :grinning:

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Yep, you can even see the effect of the weight on the suspension.

Chafing at the bit for next week when my data allowance resets and I can update this… and about four or five other games. One of the things I hate about Steam is not being able to play games that aren’t up to date.

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I already was :stuck_out_tongue:

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It even moved convincingly like @Harry_Bumcrack said. I was genuinely perplexed and it even got a hit on my wingman while i was squinting at it.

The new update is amazing. New missions are so cool. The night missions are a whole new ordeal now the illumination flares are a thing. Its really evened things up for the reds.

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Because our Leo’s only had active illumination (white and IR) we mainly relied on indirect light sources for night fighting - usually arty.

But it also meant that all armoured crew were qualified on the 84mm Carl Gustaf and 40mm M79 so they could fire illum rounds (primarily). It was usually the M113 crews, organic to each SQN, who did this but we all had to be able to use them. From memory the bridgelayer drivers personal weapons were a 9mm Browning and M79.

Firing the 84mm direct (HE or HEAT) was OK, but with Illum rounds and having to elevate to about a 30-40 degree angle meant the reflected back blast was literally a kick in the nuts.

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Which leo were you on @Harry_Bumcrack?
I’m desperately hoping they add it into GHPC.
The optics on the T72 are hard work after the M1 but it really makes you get your head in the game and think more tactically than just scanning for hot spots.
I think having the leo would really add to the game and especially the campaign

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Leo AS1.

Basically a late model A4 with the Belgian SABCA fire control system. LRF plus other goodies instead of the stereo range finder on the early A4’s.

Yeah a Leopard would be cool. Better than a M60 (IMHO). Similar armour but better FCS, smaller target and more nimble.

The Leopard beat the M60 in the trials for the replacement of our Centurians. One of the times that going Euro instead of US was a good choice - cough Tiger ARH…

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Mine too. I’m not a fan of the m60 (i love the way it looks though)

Ooooh a rabbit hole for me to fall down. Nice!
That sounds like an awesome machine.

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Gunnery wise it won’t be any different to the M60 or M1 (minus thermal)… even the reticle is almost identical.

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Changelog

  • Added flavor text in campaign mission briefings to hint at the current logistics strength of each side

  • Reduced graphics strain of rendering muzzle blasts and bore evacuation smoke, especially from gunsight view

  • Reduced graphics strain of rendering flames

  • Adjusted logistics penalties for losing vehicles and crew in campaign

  • Introduced occasional “reinforcements” to partially restore logistics strength during campaign

  • Reduced accuracy of ATGM emplacements and APC machine guns

  • Fixed an issue that could break mission briefings during missions

  • Fixed player view visibly starting under terrain and teleporting to starting vehicle in campaign missions

  • Fixed music not respecting volume settings

  • Fixed BTR-60PB wheels being impenetrable to all munitions

  • Fixed an error that was spamming the player logs

I wish chaps would stop posting how good this is…. I have to finish my Xmas flight and need the distraction like a hole in the head. :rofl:

I can feel a post flight purchase coming.

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just to make that decision a bit easier :laughing:




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Yeah, what he said!

Oh ****, I just finished my Christmas flight. :thinking:

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I went back to SB today.

Wow its hard and I’m awful at it.

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