The general performance of No Man’s Sky has improved a lot over the years, so it’s still worth a go in VR. It might use 40/80 reprojection on the Rift, but the VR controls are fun and I do think the 1080 should be able to handle it ok.
So, is anybody still playing this? I’ve been getting into it way more than I had before, as it’s just relaxing exploring around and working on my base building, but I’m running into issues with the latter.
Electrical wiring. How is this supposed to work, why doesn’t it seem to work, and why does there seem to be no indication on when the connections are made?
My better half plays it. She says the key is nodes. Many apparatuses have nodes that wires connect to, you should see wires snap into place. You can also make nodes yourself apparently.
Hope this helps, but do post if you have more specific questions.
Indeed any building that can be powered has these little snap to nodes. I believe they turn green when you properly connect them.
The deal IIRC is that you can only see them if you have wire selected as your build object. It’s in the build menu. When you have this up, you can see where you can connect them.
Inelegant, but it works.
If you want to hide wires, you can dig trenches, lay the wires and fill them back in again.
I played a previous (much previous) incarnation- and found it almost worth it- but then there was a new update for Elite Dangerous and I asked a refund…
Apparently the issue is that the first aid station has to be tied into the prefab building sections, or adjacent to something else that’s powered independently - I’m guessing a bug?
As for the rest of the wiring bits, it’s probably one of those things that’ll get easier/ better with practice. Also, apparently part of the problem is that the base in question is made of old legacy materials and new ones (I guess there was an update in one of the recent-ish patches). I hadn’t even thought of trenches/ vaults- don’t tell my coworkers.
Would you say that this is much of a problem? I’m thinking of getting this on PS4 but I had some trouble with bases on Subnautica that really hampered enjoyment of the game, and I don’t want to repeat that experience.
I would say better than Subnautica, but for really big bases, things can slow down, or pop in a bit.
The biggest issue I had was with an automated mine that had stacks of miners, each of which had a “pile driver” type animation. All those moving parts really used up the CPU cycles. Still, you can build quite a base without too much problem.
Yes, there is a disconnect between new and old tech. I think the initial bases weren’t powered at all and parts were basically just building materials.
Later, the modular rooms were added with the option to power the entire room, rather than things in it individually.
It’s a game that has grown so much, but sometimes the seams where things were bolted on are visible.