No, right. Wasn’t voice… But there was a TG actor who was the commander.
Aaaah. Must google!
Edit. Nah, must be mixing memories. James Tolkan was in the Top Gun games for PS. But A-10 Tank Killer had actors in the sense that they didn’t use CGI pics of people. Not very known actors, though
That would have had 4 chips (before GPU was invented as a term ) to the 2 the 5500 had, and the 1 the 4500 had. Was it 4500? Been 20 years now, I forget.
I think the tech that enabled that parallel computing is what nvidia used for the SLI that came later, just in separate cards instead of the same. ATI of course tried their own “crossfire on one card” but that turned out to be a dead end.
Yeah, it was a side project of Spectrum Holobyte when Gilman Louie worked on Falcon 4. I had great fun playing and re-playing it. Even documented my last playthrough here:
The Voodoo 1 and 2 were passthrough cards that only did 3D. You still needed another card to do 2D, which is why everyone had 2. I do not recall the Voodoo 2 being able to combine with another, but I might have dismissed the idea as too pricey then and not bothered with it.
The Voodoo 3 was the first all-in-one card that could do both, but the performance was no better than a Voodoo 2 in 3D, so most of the people I knew with the 2 didn’t get the 3.
The 5 (there was no 4) introduced FSAA and was much faster than the 2/3, with the low end model having 1 chip and 8MB RAM and the high end having 2 with 16MB, but of course each chip only got 8.
I could look this up but crowdsourcing is for the lazy. I built my PC 3 years ago with the best and the latest at the time. i7 etc. Were it to get this fancy new GPU would I need a new mobo, CPU,etc?
Well it did had some cheesy cutscenes (I found them hilarious), but the game was solid in its own right. It wasn’t full blown realistic sim, but at the time it wasn’t too arcadey either. I would compare it to something like Comanche 3 in regards to approach to realism vs fun gameplay. Sadly I can’t find modern equivalent for such mix nowadays
The Voodoo Rush was also 2D/3D and was released before the Voodoo 2. although quite a failure as it wasn’t compatible with Voodoo 1 games and didn’t perform as well as V1.
Yes, I bought the Rush.
Actually, I even got Digital Integration to feel sorry for me, because of it.
I got their F-16 Fighting Falcon and bugged them about performance and especially when using clouds. I was pretty vocal about wanting a 3dfx patch for it and DI were pretty curious about it as well. They decided to make a graphics accelerated update and invited me to test it. All I could report was that it didn’t work for me… In the end they had to give up on [the 3dfx card that must not be named] with a sorry, but we’re leaving you behind. Worked on Voodoo 1 cards though.
I recall vividly getting Jane’s F-15 and being appalled at how poorly it ran on my Orchid Voodoo 1 (still remember the brand!)
So I went out and bought the 12MB Voodoo 2 and lo! I gazed upon the firmament, and it was smooth!