OCULUS RIFT S - Everything we KNOW

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Rift S Review - worth a watch.

Summary (stolen from reddit):

Paraphrasing:

  • Comfortable, decent ergonomics. No pressure on face.
  • No vertical tilt is a mild annoyance.

  • Software IPD, no hardware. But 9 year olds thought it was good and indistinguishable from other headsets

  • Passthrough is magic. Setup happens in headset. Guardian can be drawn with touch controllers.

  • Lower SDE. Noticeable res improvement over Rift, but not the best they’ve seen. They’re saying the CV1 is far behind in terms of picture quality.

  • No nausea with 80Hz, but definitely a downgrade

  • Sound is a major letdown compared to the CV1. Good stereo separation and positional audio, but they’re too far away. No fidelity, no bass, no satisfaction. Cannot be excused on the PC headset. Writers choose to wear headphones but it’s cumbersome. No earbuds included, unlike Vive.

  • They had a good experience in Echo Arena. Even with hands behind the headset, it seldom lost tracking. You really have to push your body to lose tracking, easily worked around. The IMU in the headset is good enough for 360 tracking. Not 100% great, but acceptable.
  • Not true black. Try before you buy if you’re susceptible/anal.

Tl;dr Writers not recommending upgrading from CV1 (the existing Rift we have today), keeping theirs too. Resolution bump is not significant enough to buy an entirely new headset. Only worth it for those new to VR. Look to the Quest instead.

Tl;dr Tl;dr Nothing we didn’t already know

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I’m still upgrading to the S. Wags’ comments alone make it worth the upgrade IMHO. I have ordered through Amazon, so I can always return it if the experience is disappointing.

I should add that if I wasn’t into flight sims I probably wouldn’t bother upgrading. Just a little extra clarity will make quite a difference in DCS though.

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I think the Rift S will be fine. Wags sold a lot of units for sure. :slight_smile:

If you don’t need to compare it with anything else coming out then you can’t go wrong.

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Me too!
We’re rebels, you and me! :wink:

I do know that the Rift S isn’t my last VR headset, though…

I got three good years out of my Rift, and I’ll keep it for my daughter.
The way things look right now, I guess the Rift S will get swapped in maybe 1-1 1/2 years.
We’ll see.

That’s my thinking as well. I’m actually quite happy with the Rift. Yeah, I could use slightly higher resolution. What I really want is inside out tracking.

Now, I have made stupid PC hardware predictions before, so bear with me…

I don’t think we need a whole lot more VR resolution…! Like TV’s, they will soon level of at a resolution higher than what’s perceiveable for the human retina. I guess that will happen in just a few years.
Beyond that, the future in VR will be about wireless signals and performance.

So, I think we’ll see a lot of new development in VR, in just a couple of years, that will make todays headsets obsolete. So, I’m not too concerned about which headset I buy today.

Did that make any sense, at all? :blush:

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Some nice 3D printer files to allow people to use the CV1 headphones on the Rift S - could be an option if big headphones don’t fit or earbuds are not your thing:

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Hmm… I already have a better idea. :wink:

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I think the vast majority of Rift users will go Rift S - they’ll be expecting the Rift 2 and there’s a majority that go with what they know. The Rift was a very smooth experience.

If the Reverb has bad lens (as in nice panels but the overall experience is bad) and the Index is just sold out for a long time (they’ve gone to September for pre-orders, plus no Canada :wink:) then I will probably see if the Rift S goes on sale this Xmas and take a look. The rumor is that they will make a big push on price once it’s been out for 2 or 3 months, so we could see it at $299. The Lenovo build and the 80Hz panels indicate there is some gap to go in the price.

Aren’t you sat in a box? :slight_smile: I thought out of all of us you would be ok with fixed tracking stations, given that you literally have an amazing cockpit seat to use.

I love you to bits @Troll, but I respectively disagree on this bit. I think clarity has a lot to go before VR is relaxing to use in a flight sim. Spotting, dials need some help.

That is true, although personally I think it might have been worth waiting just a couple more weeks. I think we’ll probably end up with Rift S’s anyways, but I’m not 100% sure as yet. The Reverb might be a wash if HP screw up the drivers or the lens are bad, the Index is like a million dollars, so the default next best new thing will probably be the S anyway.

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I more or less expect it to…

Well, yes… :slight_smile:
And that’s both a blessing and a curse.
The way the sensors are mounted, and the way the box is designed, the box sometimes gets in the way of the touch controllers line of sight, to the sensors. And the sensor arms take up valuable box space. Not to mention the USB cables and ports…

I have absolutely no problem with disagreements between gentlemen. :tophat:

I do agree that better resolution is needed.
What I meant was that I don’t think that the technology for retina level micro screens is that far away. The issue that the VR industry will be facing is how to get good performance with such a resolution. PC hardware need to catch up or someone has got to solve how to do foveated rendering, or something else that will help increase performance. That’s what I consider the VR industry’s main challenge.

But I used to think the Commodore Amiga was as good as computers ever would get…so… :wink:

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OK I’m the dumb*** here. But what is “CV1”?

And you were right.

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Consumer Version 1, the first Rift we all have. They called it ‘CV1’ because they had the Development Kit 1 and 2 (often written as DK1 and DK2) out for sale before that, so needed an acronym to indicate the ‘proper’ for sale version.

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In other words, “Rift”!

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Yeah, I just copied and pasted that summary, not mine. I never use acronyms unnecessarily :wink:.

The video is worth the short watch. I was actually surprised they were sort of ‘down’ on it, as the earlier looks they did with Oculus in the room were much more excited.

Sorry. I wasn’t poking you, @fearlessfrog. I had seen the term and figured “CV1” was a beta version of either the Oculus or the Vive. Then to read that as having the “lowest quality” left me confused. Well no kidding, they stopped making the thing three years ago. Now I see. Thanks.

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This review goes into amazing detail, and pretty much answers just about any question one might have about the oculus Rift S

It is however in Spanish, and unless you’re a native speaker, you will need to have Google translate for you.

My question is, with all of the voluminous coverage of Rift S, why no english-language venue presented anything even half as detailed. :wacko:

Because only approximately 95% of the world’s great thinkers speak English exclusively. Every few years someone from the other 5% takes the lead.

(Totally me just being a jackhole. In other words, a joke)

Looks like we have two very similar topics on the same thing. A merge might be a bit confusing, so locking this one and pointing to here:

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