Our Samsung Odyssey (+) first impressions, tips, and tricks...

vr

#142

So yeah, I moved my Steam VR down to 100%. There is a place there (Pre Application) where you can tailor each program to what you want, but I don’t see DCS World there, it looks like it only contains Steam programs and games. Is there a way to manually add games to that ya’ think? Because for something like VTOL VR, I’ve found I can run up to 300% there with no problems (probably because it isn’t real super graphics intensive I assume).

Any-who…dropping Steam VR to 100% for DCS World made a big difference in fluidity (retaining 1.8 PD setting in DCS World). I didn’t see any decrease in picture quality by going from 200% to 100%…just performance gains…

Maybe I’ll try 1.6 PD and see how that works since maybe 1.8 doesn’t buy me anything more. I’m also moving my install to an SSD. Probably should have done that a long time ago.


#143

Is there a difference between launching Steam VR and Windows Mixed Reality for Steam VR? The WMR one disappeared from my quick launch menu for a while today and I was only using the Steam VR one and it did seem to work. Or did I divide by zero and cause the universe to implode?


#144

On my system, when I pick up my headset, WMR launches automatically. If it didn’t, I would launch it manually just before I put on my headset so that I can get through the Look Left Right Down process. Then I launch SteamVR, then DCS.


#145

Yeah…no, the WMR always launches when I put on the headset…but if I want to turn on Steam VR, I have to go down to the quick launch area and there are two options there…

Just wondering if there is any difference between selecting “SteamVR” or “WIndows Mixed Reality for SteamVR”…or if they just launch the same thing…


#146

You can do the ‘Add Link’ thing in the Steam Library and add an outside app, that makes it appear in the SteamVR list.

For the WMR ‘chain’ it sort of looks like this:

[DCS] -> [Wants to Talk SteamVR Device] -> [WMR SteamVR ‘bridge’ detects that] -> [SteamVR]

…so essentially you are using SteamVR from DCS, but just through a translation layer of the WMR SteamVR bridge app. The translation is actually pretty tiny, as the WMR api is very close to SteamVR.

What I tend to do is just start the DCS icon from my desktop and then everything starts up fine. You will need SteamVR to be running always unless the app wanting to use the headset natively supports WMR, of which not many games do.


#147

Thanks. Trying to get the best order of operations down so that I don’t blow 5 minutes waiting for DCS to load only to realize that I’m missing something like the handset controllers. I think you had mentioned before to prevent the 6DOF errors you must have those showing in Steam VR prior to launching DCS World. They fall asleep sorta fast sometimes.

I’ve pretty much been using Skate’s utility to launch in VR or non-VR depending what I’m doing.

Thanks for the Add Link tip…didn’t know I could do that.


#148

Hmm, for the add link I am now not so sure. It certainly shows the ‘running app’ in there, so perhaps that’s the way to use it. For ‘Application Resolution Adjustment’ when ‘DCS.exe’ is shown it seems like you can put it to ‘20%’ and it still ignores it all.

EDIT: It doesn’t ignore it, it just only reads it at start-up. If I put the Video / Manual Overide to 20% in SteamVR then it makes a tiny DCS window.


#149

It worked well for me. I set Video Resolution to auto (200%), added DCS and DCS multiplayer in the Steam Library, went to the properties tab for each and chose “Include in VR Library”, then in SteamVR reduced each Application Resolution slider to 50%, which yields the same resolution as putting the global slider on 100%, launched DCS and it was very smooth. No noticeable performance hit as before when placing Vid Res on Auto and not making the app adjustment.


#150

Ah, the Application adjustment of 50% is combined with the Video Resolution setting of 200% to make it 100%. For me I had the Video Resolution at 100%, and the App adjustment to 50% and saw a blocky image as only 50% resolution in DCS when restarted.


#151

So, now you guys have had a few days with the Odyssey Plus, are you still happy with it? More to the point, would you buy it again if you could turn back the clock?


#152

I would again I think, especially as the comfort thing I’ve got used to with my Zoolander headband.

A fair analogy for those who have stared at graphics cards is that is it like having a Nvidia 1080 and then spending the money going to a 2080 Ti. On one level it is completely unnecessary for a 1080 owner to do that, while on another it probably provides future headroom. If you wouldn’t go from a 1080 to a 2080 Ti then I probably wouldn’t go from a Rift to an O+. If you don’t have a 1080 already, then you might as well go for the 2080 Ti if you’re spending money anyway.


#153

I’m running a 1080 right now. I will wait on a 2080Ti until I get a new PC probably next year sometime. I’m seeing the O+ as a stepping stone upgrade. I guess at $300 (if I can snag one this weekend) I can’t really go wrong.


#154

Yep, $300 is a good deal. If you have no need for the spare Rift or don’t want to sell it, then a flat $500 is getting into the ti levels of discretionary spend for the level of improvement we’re talking about.


#155

I wear a bandana when I wear my headphones/TrackIr and it makes it more comfortable and keeps them from moving around on my head. I imagine I will do the same when I get VR.

The only downside is when my wife asks if I am going to do my pirate headphones thing tonight…


#156

Are you guys using the Steam version of DCS? Because for me Steam has nothing to do with DCS and I only run SteamVR when needed for other stuff. Just checking to see if maybe I am doing something wrong.


#157

Nope, I use the DCS standalone edition, as all my keys for modules are there.


#158

I am really liking it and plan to keep mine (although I may return mine to the MS store if I can snag the $300 deal). I just really like the brightness and color and feeling of “less” being between me and the gameplay. The lack of SDE outweight the slight “film” layer that exists between your eyes and the game/sim, but I feel it is less intrusive than the Rift’s. Everything I’ve played looks better and more natural. Even watching videos seems better and more natural-like even though I don’t ever really anticipate doing much movie watching or multi-media watching in my HMDs.


#159

A couple days ago I had a few moments to try some non-sim stuff in the O+. These aren’t games I’ve played at all…they exist in my library as “one day I’ll have time to play them”.

The Forest looks really fun and scary. Looks great in the O+ and is a good example of feeling a bit more in the game without really seeing much between you and the gameplay. Reading stuff like the survival guide is very easy and the text looks good…

The Solus Project looks nice…didn’t have a chance to dig in and play it though…

VTOL VR looks fantastic since I can crank up the Steam VR settings to 300% without a discernible performance hit. It just looks smoother all around…


#160

The Solus Project is very enjoyable in VR. Just a nice adventure that isn’t too hard, and a refreshing change of pace when you just want to explore in VR like a traditional space-themed RPG.


#161

Please AvioDev…AFM soon??