PointCtrl

Has anyone tried in in Aerofly FS2 by the way?

I have to turn off the ceiling lamp or it will lock onto that when the finger units are inactive.

Didn’t know it works in FS2…!

I’ve put my name on the list recently. Wasn’t aware of the light issues you speak of however. Guess I don’t understand; my VR needs light for the tracking to work. Is it a direct path from the bulb to the sensor that’s the issue?

The IR signal from the finger units is stronger than external light sources, so the sensor will lock onto the finger units when they are active. But as the active IR bulb on the finger unit draws power, most users have them timing off at a preset interval. So if you haven’t used the finger unit for a minute or two, the sensor will lose track of the finger units and pick up any other IR source, like a warm lamp.
When you click a switch on the finger unit, its IR bulb activates and the sensor will see it again. So the only real issue is that when the finger unit times out, the little blue mouse cursor will move to the external IR source, and stay there. If there is no external IR source to lock onto, the cursor will go away and come back once the finger unit is active again.
I hope this explanation makes any sense :wink:
I solved this problem by installing LED light strips as they make the surroundings bright enough for the VR headset cameras to navigate, but won’t produce an IR signature.

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Awesome, thanks! I use a floor lamp where the LED bulb projects onto ceiling from behind me - the bulb is never directly in my line of sight…unless I contort myself into a position that hasn’t been possible since I was much younger :slight_smile: (think deep six o’clock - no controls to activate back there anyway).

nice solution!
would like to make something similar to improve tracking!
can you post a photo?

ps is the VR camera tracking the light source directly or some object inside the light cone?

It’s in the SimBox NG thread.

The cameras in the Rift S and Reverb VR headsets use the surroundings to know the headsets position in space, not the light source as such. But the cameras can’t see if it’s too dark and the tracking is compromised.

FYI: There were some issues with WMR Headsets/Drivers. Have those been solved?

I can’t find any info on this. What type of issues were there?

There were issues with WMR headsets creating additional ‘virtual’ monitors in the display settings of Windows. That caused PointCtrl to miscalculate the width/height of the displays. For example, every time I plugged in my headset (or enabled it) I had my main monitor and then three other monitors stacked on it vertically (when you right click on the windows background and select display). What you had to do was delete each of these every time that you connected the display. PointCtrl uses the display size to determine and scale the finger position. It then sends a mouse click at the point on the main screen that mirrors the headset display.

I was having issues with that and calibrating the PointCtrl view that it sees (it kept thinking that my display was either taller than it was or wider than it was). I will try to track down some posts about it but I have not touched the VR stuff since May - it could be all squared away by now.

I think that with reverb G2, WMR will become a standard so maybe PointCtrl will adapt its software somehow…

Had this happen a couple of times in the last six months. Really annoying. Research didn’t lead to much help. Manually removed them all each time. Hasn’t happened in some time. I don’t know the cause.

This fix was posted on the PointCtrl discord channel.

You can disable the “Virtual Display Adapter” in Device Manager. The virtual displays will not reappear. You may have to turn on “Show Hidden Devices” under View menu at the top to see it.

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Oh. There is also a V2 of the device coming out … so maybe wait. :slight_smile:

There’s a setting to turn that off, but it’s via a regkey. Info here:

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Yeah… I haven’t looked closely at it, but they had me at smaller finger units. That’s pretty much my only complaint with PointCtrl as the right hand finger unit gets in the way if you’re using a joystick with a large top, like the TM Hornet or VPC MT-50 series. Not a big problem, but smaller is better.

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I hardly ever wear the right hand one. The left one however, always.

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That’s what I usually do, when I fly with VPC sticks.

has anyone used PointCtrl in X-Plane or MSFS?

As soon as the VR patch hits, I intend to use the flying fark out of it in msfs2020