There were some special instructions for Colorado I think:
“If this is for California or Colorado, see the additional instructions above. If it’s for another state, then you most likely have another global scenery layer with a higher priority than the y_Ortho4XP_Overlays entry in your scenery_packs.ini file.”
" Other Notes: Error with yOrtho4XP_Overlays folder. You must create a folder called “Earth nav data” and then move the +30-110 and +40-110 folders into the newly created folder. See other packages for sample of correct folder structure."
Man, wouldn’t it be nice if those library authors could all get together and agree to a repository? I know it will never happen…proprietary work and the risk of payware objects getting inserted…but a man can dream…
Have we narrowed in on a region? Who knows when AH2XP will actually see the light of day but, I’m itching to start grabbing scenery and due to my horrible d/l speeds I need to be choosy. And frugal too.
[Edit: Wrong thread for this…how to move again, to the XP AH one]
I think general consensus is the Washington state area. Probably have some flights dipping down into Oregon and up into Canada…but I’d love to see a base in Washington.
Eeegads! Going to take 3-4 DAYS for only Washington state to down load on my lousy DSl. And since it disconnects every day it may never happen. Default scenery’s not so bad, right?
Has anyone tried taking the nav data files out of the uhd mesh and match them to the mesh files included with forkboys ortho?
I’ve realized that most of them include the ai pilot mesh, but in order for it to work it has to be loaded before the ortho image. That’s why it gets its own folder in Custom Scenery versus just having the hd mesh v4 that covers the whole US. So I was wondering if I took the mesh files from his UHD mesh and matched them up how it would look any different. Will report back.
Also. My english is lacking right now. Too much ortho beers while compiling.
I thought that as well, but if you disable the ortho4xp mesh folder in custom scenery, you will not have any roads, autogen buildings, or trees. I’m gonna run a couple tests.
Turns out im way to drunk to look at this many numbers. There is an Earth nav data folder in ortho4xp_Overlays, also in the ortho folder with the terrain and textures. I’m guessing you could replace the DSF files in one of those to get the better mesh quality. I compared the DSF files and the ones in the UHD global scenery are generally about 3-10 times larger. 2mb vs 30mb. Interesting
Slightly late to ask this but, I’m fairly certain higher rez meshes won’t hurt FPS too much, right. I mean within reason (modern GPU’s eat vertices like a toddler eats Pez candies)?
Not gonna lie, just reading all this is making my head hurt. I’m also having issues with the autogen buildings and the aftermarket tree package I bought. I knew I should’ve gone for that extra degree option in Computer Engineering…
Interesting thought. I don’t think you can just replace those files like that. Ortho4xp (the program) can extract the data from the hd mesh files and bake into the Ortho files. And yeah, that yOrtho4xp_overlay folder provides autogen data.