Leaving intentions aside, as discussing those i find incredibly pointless, there's 2 things that i have to of agree on with Aginor.
One is that in the last few years, comparatively little ground has been covered on features that enhance gameplay (as compared to stuff that falls mostly in the visual category). There are a multitude of long standing issues like the already mentioned AI, ATC and weather, there's also the proper simulation of IR vision, missile and PGM flight models, missile guidance algorithms, then there's the multiplayerwise catastrophic requirement for a GPU on MP hosts, server admins have to own 2 licenses of the game if they don't want to host with their gaming machine which i also find problematic, even more so as hosting is expensive given the aforementioned hardware requirement, and i could go on with this but i think you get the point.
The second is PR, the way ED has handled feature announcements in the past IMHO has directly contributed to the disappointment/resignation that some people have in the community. I think that their current approach of being more uptight about upcoming stuff is a step in the right direction, however well organized PR and community management are still neglected posts for a company of EDs size.
That's not to say that DCS is a bad product or that you're not getting your money's worth. I just hope that after the last few years initiative to bring DCS up to speed in the department of visuals (the results of which are IMHO outstanding), there will be an upcoming phase of pushing pending non-visual, directly gameplay related features that currently hold DCS back.