RAZBAM AV-8B Harrier II

I’m not a project manager by any means…but maybe 90% of the team is waiting on the other 10% of the team to finish what they are doing, and that other 90% don’t know anything about how to do that 10%. So why not have them being productive at what they ARE good at doing. If that makes any sense.

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RAZBam has a huge code base, and has been developing Aircraft for a while.
Chances are “Some” of that is usable, knowledge wise and/or actual code wise, w/ the DCS SDK.

Most of the other 3rd Parties are new, and starting everything from scratch.

So you’re saying my solo B-1 Bomber project has a long way to go? I mean…the design is very clear in my head…

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Do you have a Stockpile of charts, manuals, data, code, 3d Art, Texture Art, etc etc left over from developing for FSX?

I have some photos from Airliners.net…and an exploded parts poster of a model B-1…

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Then it will take you at least “Two Weeks” Chris! :wink:

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Doubtful, but @BeachAV8R has a treasure trove of poorly designed and executed holiday/event skins for inconsequential aircraft used in niche simulations. In other words, it will take him probably 2 weeks.

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I get what you are saying, but if that workflow logic were true, then they would not have been able to push the harrier out any faster by making it a priority. It seems to me that they had to move some guys around from other projects to make a coordinated effort to get the Harrier to this point as fast as possible. If guys would be standing around waiting on some other part to be finished, I don’t think this would be possible.

I don’t know. Or maybe they worked the guys they needed 24 hours and weekends while the others worked 8 or 10. The point is, we don’t know, and all the rest is speculation from those that don’t know. And what works for one team, might not work for another. Different time zones, languages, learning curves, budgets…the variables are…well…highly variable…

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I understand that, but it appears that they’ve been splintered off way to far to keep up with any one thing.
I’ve worked closely with our sim’s program manager and we had the team focus on low hanging fruit problems that are numerous and easy to knock out. This reduced the amount of DRs on the list and then allowed all focus to go on the larger issues. Steadily chipping away vs months of nothing.

I just think it’s kind of spinning wheels without all the information. There are all kinds of possibilities (why work on something that the base code is going to change for instance…) and ED strike me as pretty competent at managing hugely complex projects. I couldn’t even get everyone to agree to a lunch menu if I were in charge.

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Back on topic though…

It would be cool if we get some nifty spray effects operating the Harrier from wet decks huh?

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That kind of code has existed in racing sims for many years now. Wet races are very convincing compared to the 90s when it was just kind of gray haze. So it can be done. Just don’t know if it will be.

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Well, there’s actually.a whole layer of exhaust interaction that’s missing still.
Is it necessary? Not really.
Would it be absolutely friggin’-tastic amazing?
Hell yeah.

I would argue that it is necessary, as if affects the flight envelope as it relates to the engine ingesting those hot gases.

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Wasn’t the Harrier going to be available at E3 as well? Haven’t seen/heard anything.

Yeah…and I think it is just cool looking. I used a modded file to give my Strike Fighters Harrier a bit more exhaust smoke because I thought it looked cool…

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Apparently it was shown at E3, but not publicly.

Random question: did the USMC ever purchase AGM-65D? It was my understanding they only pursued AGM-65E and F.

Did you read this somewhere? All I heard was that RAZBAM rushed it out the door for E3, but have yet to see anyone mention seeing it in action.