RAZBAM F-15E

That’s cool. Is that a C and E thing, or just E (being newer)? …Does DCS have this accurately simulated?

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I remember the FC3 F-15C autoretracting flaps at 250. I never touched the button once airborn

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It is simulated in the Razbam Strike Eagle.

I bound flaps to a switch on my hotas due to the switch being in a really odd place (basically behind the left throttle) and being obscured by the virtual pilot. Normally I’d click on it…

Needless to say I flew an airstart mission without checking the switch position. No damage, flaps came down below 250 kts.

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That was from the E Manual but the C manual in the early 80s has pretty much the same text. A Mid 1970s F-15A manual also looks to be the same regarding auto flap retraction. (Not to say it was actually working or implemented by then).

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Could’ve been. Even the L-39 has got auto flap retraction.

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I wish my crosshairs would go back to target like that. Mine wanders all over the place with the slightest amount of bank.

EDIT: Gave it a shot and as I tried to sweeten the targeting up my crosshairs flew off about 50 degrees to the right. TPOD won’t stay on designated point.

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Are you using a Thrustmaster Warthog Throttle? :face_with_monocle:

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Indeed I am. Though there seems to be something funky with the TPOD. Early access gremlins I guess. If I designate, move the crosshairs off target, then move them back on and they stay on target like they should.

But trying the loft technique Notso did and the TPOD always masks itself 1 second before impact even with the neg-G bunt.

Every one of my six flight attempts today had some kind of gremlin. Crew chief won’t remove all stores when instructed to, leaving a wing tank on one side and such. TPOD issues. Laser tracking issues. At least I got 6 aerial refuelings in. I’ll be a pro at that :joy:

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Are you having any problems with your A/A Radar Cursor drifting also?

I had issues wuth my A/A cursor drifitng so i expanded by deadzone.

I have had the occasional issue with the TGP too. Sometimes when i go to move the cursor it “snaps” to a spot.

Im using a X56 HOTAS.

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Occasionally, but not to the speed/severity that it happened with the TPOD. This instance seemed less like a TDC axis issue and more of a trying-to-slew-while-banking issue, since banking always makes the TPOD drift even when I’m not touching the TDC.

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I’ve been working on an abbreviated startup checklist. That is, the quickest way to get the jet into the air without a WSO. Criticism welcomed. Zip has kneeboard format and PDF version.

EDIT: made a few changes. Removed MIC. Added PACS and PITOT HEAT.

F-15E_QUICK START_1.1.zip (314.5 KB)

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I did it!

Not sure what the use case is for guided lofting since it puts you square in AAA and SHORAD range but a challenge nonetheless.

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Fly at night :slight_smile:

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I think that prior to GW1, it was thought to be the safest way to ingress and attack. But that evolved over the course of the campaign. Reading about those first couple of missions in Strike Eagle is scary as hell. 100 ft and 600 kts with all the bad guys shooting at you on the approach, then bullets going under and over while in the maneuver seems an exciting way to spend an evening :grimacing:

Does the ATO specify method of attack, or leave it up to the units to plan and execute?

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That would make sense. I remember in Vipers in the Storm the tactics were low-level ingress, pop up and strike with dumb bombs. I guess all the low-level stuff changed when the Tornados got shot up?

I do remember the ATO let the Viper crews choose the weapon and delivery. No idea if that was the same for all aircrew.

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That just gave me a flasback to “Pablo’s War”

I know I have a copy around here somewhere, I will have to dust it off and read it again now!

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High was typical but if you go through individual missions it depends.

Bill Andrews was shot down in a Block 25 on the 27th Feb flying low under clouds…not as low as the Tornadoes went in though or against the firepower at an airfield.

F-16s started at high level in big formations like B-17s but that was canned after the Package Q fiasco on 19 Jan.

IIRC Rosenkranz was on that mission in the 19th…however after that they tried different tactics. One of those was a Killer Scout role ( Fast FAC type thing). In one he detected Vehicles on GMT but had to dive through clouds quite a few times to try and to lock Maverick on (Humidity related maybe).

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I haven’t flown anything else since the Mudhen’s release. She is complex to the point of being frustrating. We definitely haven’t jelled yet. But I just can’t ignore her.

Flew the scud hunt mission Sunday afternoon. Mission download link at bottom. I skipped the tanker thinking that I’d have plenty of go juice. But I fat-fingered the scud coordinates and ended up flying like 100 miles over near “Iraqi” SAMs Town. Almost took an SA-3 up the tailpipe, but escaped with dumb luck and expending all of my chaff bundles.

In my SAM dodging I busted the 10k altitude restriction and got a message that enemy fighters had scrambled. Used F10 to call up some Albinos who must have cut them off in route, because the MiGs never materialized.

Overflew waypoint 3 on the return which by more dumb luck put me over a couple of mobile scud launchers. I guess that I forgot to turn on the laser cause the GBUs were hitting long and we only managed to kill a few infantry. Went Winchester trying to figure out what I had t done wrong, except for some 20 Mike Mike. Sprayed and prayed with the A2A funnel and killed a scud with my last burst.

Came off the target with 4500 lbs of fuel and 170 miles back home. Pulled up the tanker on TACAN but the end of his nearest track was at SP1. Not sure if I could convince him with a round at the O club to meet me half way, so did a cruise climb to 10k for RTB. I ordered my wingman to RTB hoping that he would have some understanding of good fuel profile. Instead, he flies off 90 perpendicular the RTB route. WTF.

I sweat bullets the whole way back watching the totalizer count down. In fact no 1 flames out at 300 lbs and about 3 miles from the threshold. I touch down with 200 lbs and no 2 gets me all the way to the hanger. I shut down with like 120 lbs. BTW, my wingie makes it back to shoot a long approach, but ejects about 3 miles from the threshold. Next time I will keep him with me.

Wingman ejecting on final. We send the jonboat and cooler for him.

Can’t make this shiite up.

Must study more! Mission time is just 3 mins shy of two hours.

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