I voted yes simply for the reason that if it is an aircraft in the lineup for an eventual Falklands type campaign - I’d love to see some steps made in that direction. For me personally, there are really three major conflicts that interest me:
- Gulf War
- Falklands War
In my dream scenario, you’d have a full Falklands map with a portion of the east coast of Argentina modeled, all of the Falklands, and enough sea-room out to the east to provide for the British fleet. There, of course, you’d have Harriers (both FRS.1 and GR.3) operating from their ski-jump carriers…maybe even have the transfer ships. Later, you could even model the immediate post war F-4s flying from that very short 6,000’ Port Stanley. Plenty of action for ferrying supplies from ships to shore and insertions/extractions.
On the Argentine side, obviously you’d have the Pucara, A-4s, Mirage, MB-339A, and T-34 among others. Some of those operated from Port Stanley (Pucara, MB-339A, T-34)…which was a very challenging environment to fly from given the 4,000’ initial length. A2G, anti-shipping, Exocets, dumb bombs, CAS, fighter sweep, CAP…it is all in there. And if you build Falklands scenery/terrain…you can always do Falklands 2.0 with more modern aircraft. (Tornado, Harrier GR.7/9, etc…)
Anyway - it is a long reach to envision all that. But I think it is a map that would be awesome. Personally, I’m completely uninterested in WW2 stuff, but get that people would be into it. Just isn’t my thing. I like those 80s-90s era aircraft that require putting the nose down and doing traditional bombing and strafing instead of just TGP’ing from 20,000’ (not that that can’t be fun either though…). Also, I’m very much into the “mission experience” and think that the combat should only make up a small percentage of the fun. I think taking a Pucara on a CAS mission, getting dinged up and losing an engine, then having to shoot an NDB approach down to minimums on a single engine into Port Stanley would be a really immersive experience. It would be nice if lots of these campaign missions would include more failures (radar, autopilot, hydro, weapons release) because a lot of real missions is dealing with mechanical issues and the unexpected (weather).
So this turned into a longer post than I intended. LOL.