Also… have you checked that the Emergency DIsconnect MIL POWER & AB circuit breakers are in the OFF (DOWN) position? I know an earlier version of the RAZBAM tutorial mentioned to turn them to ON, but that was a mistake.
Looks like that’s just how it’s described in the tutorial mission, too. That’s what I tried - but no lights either way. I’ll have another look tomorrow. I wasn’t totally sure where the afterburner lights were - just looked carefully to see if anything was lighting up at all. Now I know where to look, I can be sure. I knew where the mil power lights were, though, and they stayed dark throughout. I’ve not made any adjustments to my throttle axes, so that won’t be it, I doubt, using the T50.
At least the performance was silky smooth with my new graphics card. First time I’ve had that in Caucasus with an included module mission since 2.5 was released (due to the extra activity that’s always included).
Page 34. I’ve highlighted the applicable lines. In the Russian language cockpit they say something different…well not really different, they say afterburner in Russian. @Chuck_Owl’s points about turning them on germane. I have found the AP position switch on the TH WH to be a good switch to map for it.
Re the radio. The volume is always set to low/mute when you start. You have to “pump up the volume” as it were, each time you start.
I’ll contact the relevant person - it’s not working as intended - thanks Chuck, for showing the AB lamps.
The pictorial start-up guide will be delayed until I’ve cleared things up on the hydraulic lamps operation - everything else is done, and I suppose I could do a kneeboard one, too, as although the checklist is there, I’m sure people will still forget exactly where things are (myself included) after flying different airframes.
I’ll post on ED forums when they are up, but should be inside a week.
I’m following the tutorial instructions to the letter - 3 times now - twice in VR and then on the monitor.
My next step is to do a start-up in a normal mission - we know how updates can mess with tutorial missions - started with Flaming Cliffs 1.1 and continued that way until at least the Mirage 2000C.
If that doesn’t work then I’m stumped. I mean, it’s not exactly anything difficult, is it, as far as start-ups go.
I can’t get to my system right now (I…umm…I’ve got some “home improvements” scheduled for that particular area which precludes…you bet the idea…anyway) the AB and MIL lights always worked.
Are you checking your RPM gauges? They take a bit to get up to the AB range.
@Brix, why don’t you record in a video what you are doing because none of us have a problem and it’s got to be some small thing you are doing or not doing. Perhaps with a video we can see the issue at hand.
One thing comes to mind; when you move throttle forward you must hold the afterburner or mil-power button until it lights up. I have a Thrustmaster Warthog HOTAS. I use the Boat Switch button for this because it holds it in place without me having to hold button myself. Forward for afterburner, Backward for military power. It has just got to be some small thing or procedure…
FWIW, I can’t get either Mil or AB to engage in the cold start tutorial either. However, I have no problems doing so during the takeoff roll.
It could be the scripted nature of the mission along with the updated AB/Mil logic, or it could be a modifier in play while holding down the brake. Just saying it isn’t isolated.
You might actually have hit the nail on the head there.
Unfortunately I’m having a bit of a torrid time of it atm and not been able to spend time reading through the manual or doing further tests - but if I have understood you correctly, you are saying that the afterburner disable button needs to remain depressed whilst testing at ful mil power.
That isn’t how it is explained in the tutorial mission - you press the AB disable button, then put throttles to 100%, check all is well with temp etc, then return to idle. You then press the afterburner enable button and perform a similar test.
This is how I did it and no lights came on at all - not the mil power, nor the AB lamps. The thing with the ATC is, I think, a long-term issue with DCS World. Half the time I don’t even expect a response, and just continue with whatever I am doing. I’m sickened to hear that ED are concentrating on improving naval ops comms when the ATC is such a shambles, as it has been since DCS World’s inception. The “it will benefit all the ATC” argument doesn’t wash, afaic. Especially as naval ops hold no interest for me.
Anyway, I digress - I will try and get to read the manual later this evening and will see if I can see what’s up. There is also the issue of the hydraulic pressure lamp.
In the tutorial, we are told it should extinguish after the first engine is started - but it never does. It goes out after the second engine is started. This should be corrected if it is, indeed, incorrect - it may well leave inexperienced pilots wondering whether the GPU can be disconnected or not, after first engine start (as this is the next step in the tutorial, after the hydraulics pressure light extinguishes).
Not that leaving it until both engines are running would cause any problems.
I am attaching three screenshots.
1: The instruction to press the button disabling the afterburner.
2: The gauges showing the power at 100% and no Mil Power advisory lamps
3: The gauges shown again at 100% after having re-enabled the afterburners, with no AB lamps illuminated.
Here is what I do: When I want to go into military power, I move throttles fully forward, all the way, as far as they can go and then press my Boat Switch aft (which I’ve set up as my Mil Power button). The Mil-Power lights indicators go on and I then immediately bring my Boat Switch back to the middle position which is the same as not pressing any button anymore. In other words, I’m no longer pressing the Mil-Power button. But the military power indicator lights are still on and I’m still in Military Power. In order to get out of Military Power I must throttle back to (I think the 65-70% position IIRC), while no longer pressing the mil-power button, then the engines come out of Military Power and I’m on normal cruise.
It’s the same procedure for when I want to go into afterburner mode. Except the position of the Boat Switch which is now forward. So, in other words, I move throttles fully forward, all the way they can go and then I hit my Boat Switch Forward (Afterburner Button as mapped) and the afterburners light up, the afterburner lamps light up and off I go. I immediately, so I don’t forget, then set my Boat Switch back to neutral position while continuing to fly in afterburner. If I want to get out of afterburner, I throttle back to that (60-70% IIRC) position and they come out of afterburner back into cruising mode.
Now one can also move from Military Power to Afterburner Power by the following way; I thrust my throttles fully forward and hit my Boat Switch Aft putting my engines into Mil-Power. I then immediately put my Boat Switch back to Neutral but with throttles still fully forward which keeps me in Mil-Power. I’m flying around now in Mil-Power but decide to go into afterburner so all I have to do is with, again my throttles still Fully Forward hit my Boat Switch Forward and now I’m no longer in Mil-Power but now in Afterburner. Boat Switch back to Neutral, throttles still fully forward and I’m still in Afterburner. I can only come out of Afterburner by throttling back to that 60-70% position.
You cannot do this from Afterburner to Mil-Power, only Mil-Power to Afterburner. I hope this somewhat clarifies how it is supposed to work. Then again, maybe things changed in the Open Beta and I don’t do Open Beta.
Regarding your Radio Issues, I’ll have to think on that.
Thank you for the explanation of how you get it to work (or how it should work…). The point I am trying to make is that the tutorial mission is not doing it right - a couple of things, in fact, because the method it describes does not bring about the required results.
The module is still in EA is it not? So now is the time to find these things and get them sorted, before there’s the usual rukkus in the ED forums when it gets released and people start saying “WTF? - this is a bad module!”
I don’t use the open beta, either. If I’m going to do guides for the gen public to use, I have to use the release version (plus how many times have the forums been full of people complaining the sim is broken when they are on the open beta?). So I’m still patiently waiting for my F-16
PS - I’ve been trying to read the manual, but boy, is that typeface small! Well, it is on my tablet, that’s for sure - so I’ve been reading Chuck’s Guide in the doc’s waiting room this morning.
LOL! I am going to have to slow down and read more carefully people’s posts. I thought you personally were having trouble getting this to work for yourself. I didn’t realize you were referring to the in-game tutorial. My bad.
IMHO Release Version is the way to go. I saw yesterday on the ED Forums some guy complaining about the release of patches in the Open Beta were awful fast and small in size. He wanted longer times between patch releases so patches could be bigger and more thorough. Some other person suggested he quick using Open Beta and use Release Version. You’d think it would be obvious.
It is but AFIK the AB and MIL have worked from the start. Regrettably I can not get to my system right now (its all unplugged and under a tarp while my Mancave is being repaired )
Having read through @RedBravo65’s description for MIL and AB, I’m pretty sure that is not the way I have got it to work. I am definitely not saying my way (described below) is the correct way to do things. While I have RTFM, I didn’t really study it and I am fairly sure my own biases have colored my interpretation of what it says. With that large gran of salt…
For example, a typical take off: Align down the runway. Flaps to TO. Brakes on. Select AB switch to on. Begin to throttle up. When the AB lights come on, release brakes, continue to throttle up. Rotate at about 375 kph. Gear up, Flaps up. Continue to climb and accelerate to 600-ish kph, Reduce thrust. AB lights go out. Select MIL. Use throttles as needed.
I don’t usually see AB again until I am getting ready to dogfight and again, just select the button, then use the throttle position to go into and out of AB.
Again, that is the way I interpreted / misread / just guessed how to do things. As I read @RedBravo65’s description for going into AB, I readily admit it does make a lot of sense.
Regardless, I never noticed a MIL and AB not working issue.
I figured out why I couldn’t engage Mil or AB in the cold start tutorial.
In the pre-start check, we’re told to engage some switches on the left wall panel. Two of those switches are the emergency cutoff for Afterburner and Mil (Left and Right engines). We’re never tasked with turning those off. Turn them off, and you should be able to engage Mil/AB.