Removing a members website link/s that are no longer safe

@staff, @moderators,
Making you aware of this so you can decide if you should or if you even want to delete the links on his Profile Page and in his 6 posts.

### [bovsam](https://forums.mudspike.com/u/bovsam)
    [fsxwar.com/](http://www.fsxwar.com/)
Joined June 24, 2016

Quite by chance I came across an old thread of bovsam’s

[email protected] released

The website he linked in that thread is taking you to an unintended location. I know because I can find the real website at the Internet Archive. Bovsam has not been active since April 29, 2017 and the last Facebook post regarding the [email protected] site was in 2018 where it mentions the team has broken up.

Profile Page:

https://forums.mudspike.com/u/bovsam

Activity Page (Only has 6 posts):

https://forums.mudspike.com/u/bovsam/activity

Facebook posting from January 10, 2018.

Summary
https://www.facebook.com/FSXatWar/posts/1718746378177025?__tn__=-R

A few explanations about the future of [email protected]

We really enjoyed developing [email protected] over the past years but we currently are in a complex situation: many members have left the team some of them had critical roles. For instance, Alambic, who was the coder of [email protected], left a month ago and it is very hard to keep on working on a source code written by someone else during four years. That’s the reason why we may be able to make little fix but we won’t be able to bring new features.

[email protected] was designed and optimized to run in FSX and it has been slightly updated to work in P3Dv2 and P3Dv3. In fact, it worked fine in P3Dv2 and P3Dv3 though we could have optimized. Early tests in P3Dv4 made us think that [email protected] would work properly in this environment, which is apparently not the case. Maybe it is frustrating, so it is for us, but keep in mind that [email protected] is free.

Speaking of collaboration with VRS, it has been succesfull for a time: VRS provided us a way to spawn SAM and to detect weapons impact and we provided them with 3D models of SAMs and effects. Seeing that collaboration was succesfull at first gave us great hope for the future. However, VRS develops payware stuff and [email protected] freeware. These are very distinct approaches, not to say opposite. Could a succesfull collaboration take place over the years with such distinct ways of working? (You have four hours to write an essay)

But nobody is to be blamed: VRS certainly has the right to develop paywares because they put a lot of effort into high-quality products and we had the right to remain freeware because we were just developing the environment we wished to fly in and we were sharing it with VRS’ community. When you have spend years on developing something, it is very rewarding to see that you are not the only one to enjoy it. VRS also has the right to put their effort into their products and into their products only. That’s a choice we respect and that I invite you to respect as well when posting messages. Of course, we would have liked better interations and features between the TacPack and [email protected] and we are as deceived as some of you are.

So now we are only a few members remaining with a very limited time and a lack of motivation due to many reasons (DCS is one of them of course). What will happen? - We will try to make [email protected] work in P3Dv4 and when I write “try”, I mean it. I am not promising you anything, we will just try and we might not be able.

Then, we won’t add any new features and [email protected] will remain as it is. Motus may keep on developing CCP at the pace he wants, he will decide and may not communicate his decision publicly. Just enjoy if/when a new version is released. Those who develops packs will/can continue to do so, no matter if they are part of the team or not, I will support them as time permit.

Avsim thread discussing the site being shut down.

Wheels

2 Likes

Working on it. Probably with a sledgehammer rather than a scalpel…

2 Likes
© 2021 Mudspike.com | Articles Website | Forums Rules & FAQ