I like it. alot. I hopped on the Red Orchestra/Rising Storm train in 2011, and I’ve always enjoyed it as a shooter the prioritizes team tactics, fire and maneuver, and weight of numbers over individual glory hounding. RS2 maintains that feeling, but the increased lethality of weapons available (AKs and ARs as opposed to Mosins and Kars) make getting kills less frustrating then previously.
Unlike Heroes of Stalingrad where the disproportionately high numbers of self loading rifles and sturmgewehrs felt detrimental to gameplay, here the flood of assault rifles levels the field, and makes everything feel much more balanced.
Pretty decent first impression. The movement seems a little sluggish and unresponsive, but shooting seems alright. Mouse sensitivity adjustments didn’t work as I expected so I had zero mouse for a while. That was weird. Fixed that up and it works ok now.
Will be fun to actually play in a group I think. Pubbing is, as usual, meh.
Some people are saying RS2:Vietnam is like “Squad Lite” but after playing on a 64 player server, I’m thinking the shooting difficulty in RS2:V is actually a lot more difficult! I played on a very large and intricate map.
Definitely a team oriented game with arty strikes and whatnot. The choppers are looking good too!
Good call saghen … fun games … I got over enthusiastic about blowing the dust out of my ‘puters so I was a bit late. Sorry about that. Modified the server a bit too. Not sure why you and adlabs aren’t getting rank points out of it though.
About RS2:V, it’s proving to be a VERY visceral and dynamic shooting experience … and I’m loving every minute of it! (even getting killed when I deserved it)
Definitely like the game. Think it’s one I need to be in the mindset to play though. And can’t be playing it and insurgency/doi on same night… Controls handle too differently for me.
Can anyone comment on the helicopter flight models? I can tell from youtube videos the huey has too much power but that’s probably not a big focus of the game. Is weight/performance changed by # of troops on board?
I don’t know about performance effected by weight, but I highly doubt it. You can’t map a joystick to helicopter controls at present, and the whole thing is more BF than DCS. If anything it reminds me of Arma helicopters pre AFM.