Last night I spoke to most of the Day of Infamy players, that I thought we should have a weekly time to play Rainbow Six.
So lets try this Sunday night at 9:00 pm EST for “Siege Sunday”. We will meet up on the Mudspike TS server. Lets try Sunday and if it doesn’t work so well, we have Weds nights as an alternative. See you tonight.
It’s great because there’s no downside in terms of player count … if you have less than 6 players, you play coop … another player shows up … boom, 3v3 pvp time!
So, with the obvious note that I can’t always be here, it’s good for multiple people to have the multiplayer setup arranged so you can just jump in, instead of being stuck with the default settings.
Some instructions:
Play
Multiplayer
Custom Game
Online
Create new playlist
From here, you can set your settings and save as a playlist for future use. DO NOT USE TACTICAL REALISM. While this can be fun, it is insanely difficult to manage when you aren’t used to it. The no HUD thing is fine, the no kill indicator is fine, etc… but you have massively reduced ammo and as far as I can remember no ammo refill caches.
My match settings:
2 rounds
Attacker/defender swap = 1
overtime = 1
overtime score diff = 1
overtime role change = 1
objective rotation parameter = 10
attacker unique spawn off
damage handicap = 100
friendly fire = 100
injured = 20
sprint = on
lean = on
death replay = on
Game mode settings
hostage death = on
prep phase duration = 45
action phase duration = 300
HUD set to normal.
Then just use duplicate match to create a second one, and change the map, then duplicate match, etc… until you have as many as you want. I think I have 8 maps. More than enough so far.
Then, to create a multiplayer session, be OUTSIDE a party, follow the steps above but select your playlist instead of create new. Then create as player, and using the squad invite panel as normal, invite people and when they accept, they’ll be added to the session.
You have to manually start each round when the map changes.