Sinking Ships/Anti-Surface-Warfare discussion (with DCS World 2.5 examples)

Three things I forgot about that movie.

  • “Ross” was in it.
  • How bad the acting sucked.
  • How much (uselessly) the plot was changed.

That said Willem Dafoe still had the right face.

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Fixed it for ya.

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I saw it when I was 6 or 7 years old, so regardless of how bad it may be… I still like Flight of the Intruder more than Top Gun. Remember, fighter pilots make movies, bomber pilots make history! :stuck_out_tongue_winking_eye:

Ving Rhames was also the crew chief/aircraft maintenance chief (someone correct me if that’s wrong)!

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The biggest problem with Flight of the Intruder as compared to Topgun was that in Flight of the Intruder they didn’t say every thing twice when they are flying as “real” naval aviators do…to wit:

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Even missiles were launched twice from the same hardpoint…

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I have to give it to ya, you’re not entirely wrong.

But as an Italian, Commander Camparelli was of Italian descent.
It left me really down to see him— not italian.

:stuck_out_tongue: I’m actually quite joking- but the movie plot was absolute rubbbish. Yes, with three Bs.

Appros to this topic but perhaps a bit too esoteric for @Navynuke99:wink:

So I came across this function i while studying the SSE (much like studying differential equation…but harder to understand)

Function: inAir Added with:
Member Of: Object
Syntax: boolean Object.inAir(Class Self )
Description: Returns a boolean value if the object in question is in the air.
Function also works with Unit, Weapon, Static Object, Scenery Object, Airbase

I wonder if this could be used to add torpedos to DSC.

If it can, I it might be possible to add submerged submarines to DCS…why we would want to?…wait until the end.

Use the Ship category: no model, effects; 0 length/width/height and no collision box

Looking at the Weapon Class I think:

Weapon.Category
MISSILE 1
Weapon.GuidanceType
RADAR_ACTIVE 3 (setting the radar parameters outside ECM detection)
Weapon.MissileCategory
ANTI_SHIP 4
Weapon.WarheadType
HE 1

Looking at the Common Weapons Description Table and the Missile Description Table, the parameters would have to be set so the thing “flies” at 0 ft MSL (or maybe 1 ft), set the various speed, min/max ranges, fuse range , etc. to be applicable to a couple of torpedos (USN MK-48, Russian…one of their 53cm designs)

It would be a very basic homing torpedo. We might want to think about subs launching anti-ship missiles like the SS-N-19 (OSCAR II SSGM) or Harpoon for a USN boat.

The fact that DCS has no ASW weapons (well, technically it does. The SS-N-14s on the Krivak are long range ASW) is a drawback–would need to balance the play. I think setting some type of code where if a surface combatant gets within 2 Nm it is a kill on the sub. I also think that we limit the number of torpedos to 3 or 4.

What this does for DCS missions involving ships, i.e. “why would we want to?”: Mission planners would have to really honor the sub threat, rather than give it lip service by putting a Krivak or OPH FFG somewhat off the air threat axis. It would give the Russian TU-142 something to do (fly within ½ Nm of the sub at 2000 ft or less MSL and the sub is detected / shown in the Fog of War. At that point somebody could work to some triggers/scripts that would change course for a carrier battle group (US or Russian) to keep them out of the kill zone.

Imagine: Your sitting on the deck in your Hornet/SU-33. You have a planned 35 minute ingress flight that just became 60 minutes …do you still have enough fuel? Need to tank? Need to add fuel tanks the expense of weapons? OK a good mission design can “fake that”…with normal triggers and no sub whatsoever…still…it would be cool.

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Oooh, I see where you’re going with this, and it sounds intriguing. That would make for much more fun scenarios, especially if, say, a follow-up mission is to sanitize airspace for an ASW flight to look for and prosecute said submarine, or to intercept the Bear-Foxtrots or Hormones that would also be present trying to hunt down the friendly sub that tags along with the battle group as it looks for the enemy sub itself.

YES! Even better…I temporarily forget thatBlue has S-3Bs–I like escort or airspace sanitization so the ASW bird can work–if the Hornets can’t keep the S-3 from being splashed…then maybe a crippled carrier later on. Lots of possibilities here!

So I am just learning SSE and haven’t tackled MIST yet…if there is somebody out therein Mudspike land that can take a look a this idea and provide some pointers, it would be much appreciated.

You cannot add new weapons or units on a per mission basis. This would have to be defined as a new unit or weapon, and loaded into the game at start up. What I’m saying here is this is outside the purview of a mission script, and into the domain of a mod. Outside of that, dunno.

May not need to add a new weapon or unit per se, but for the purposes of mission design one could reasonably fake certain situations, ie cruise missiles launched from subs.

I am way ahead of you guys. I wrote this 5 years ago :slight_smile:

The script:

Goblin On The Doorstep mission:
https://forums.eagle.ru/showthread.php?p=2780032#post2780032

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That is, quite simply, awesome.

That where some fun missions. You could even drop sonobuoys from the T-Frog iirc.

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DCS: SSN 688 confirmed

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ED doesn’t want the kind of rivet-counting that would come from a bunch of old submariners, nuke OR cone.

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Even if we promise to behave?

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When has that EVER worked out? :rofl:

What boat / rate?

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SSN 711 in the late 90’s as a JO; did the typical rotation, half the time as a div O aft and the second half in the cone. Billets were RCA, MPA, CommO, and DCA. Five years from commissioning to getting out.

What about you?

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Nice! Nuke EM (surface, but sub vol’d like every other kid in Power School) on CVN-76, got out as a first class in '09 after a hair over 9 years in.

Fun fact, your old boat is currently being converted into a new Prototype trainer that’s going to be heading to Charleston I think by the end of next year to replace I think MTS-626.

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