Yeah, I guess they bit off quite a chunk more than they could chew.
I hope they still manage to get something decent released eventually.
(Although I have to mention that the most recent Alpha is quite a lot of fun IMO so they have achieved some great stuff already. It is just… they should be further along by now. Switching engines halfway through development certainly didn’t do them any good).
And it did help a lot, especially with performance. Since then the alpha runs on my notebook again.
Still, it was what felt like three quarters of a year without new features in the alpha.
After that they added features and content again and if you are (like me) a very patient person (being a DCSW fan helps ) and hop in every month or two you always have something new to try out.
I personally am relatively happy with the game despite the long time it takes, and I want it to succeed.
But I stopped at 200 bucks of investment, over half a decade ago, so I am not really bothered if it fails. I got my money’s worth out of it. That’s probably not true for someone who spent 1000+ bucks on it.
And I share the sentiment about the fraud vs. incompetence thing btw. I have met Chris Roberts in person and I am pretty sure he believes what he says. I just doubt he can make it, even though SC has already shown some stuff working that others have called impossible.
I still hope I am wrong and they really manage to release it in the end.
We here have an exceptionally better perspective than most, in a sense I think.
Take a basic comparison to DCS, which is working towards global full battlefield simulation. For us, this hobby will be essentially a money pit - we will spend on modules we never get the time to fully experience. ED is provides us good details of progression, and we can all see the full dream is many years away. Perhaps beyond some of our lifetimes. We enjoy the product as is and continue to invest as a result - and set our own limits.
Star Citizen sounds far more ambitious, and I bet most of those users with large investments don’t have experience with this type of a project to say “enough is enough - this is off the rails” or “I have spent enough”. That is already a recipe for disaster, before we look at asset management of the developer or anything else.
Knowing how much work goes into DCS, and then looking at the vague concept of multiple massive ships and star systems…I’d say they bit off well more than they can chew. Perhaps a bit of naïveté towards what that ambition would actually take to produce?
Someone can feel free to correct me, but last I remember, all the ships people were paying for where suppose to be available for anyone to get in-game once it is actually out (probably never). That’s why i never really understood dropping real world money on them.
Yep, same here. I bought the Space BMW as part of the initial sale, picked up the Space Tundra because it was cheap, and have no desire to spend any more money, since everything else I’m supposed to be able to work my way up to. But hey, the Pay2Win model is becoming increasingly popular in pretty much every game genre (except maybe ours, thankfully), so may as well capitalize on it, right?
I think we have to be careful when we ask why people spend say 10k on something when there are so many other things they could use that money on. If you have the means to do it, do it. If a person chooses to spend their money on a Porsche 911 GT3 and live in a dumpy apartment vs. owning a home then so be it. (As an example.) It’s their money…