It unfortunately very much looks like the space part of Battlefront 2.
If they just did a modern version of X-Wing and put TIE Fighter in there as well, but with full HOTAS support instead of the xbox controller bxxxxxxt. And going for the story and playability instead of just visual bling. Ohh, and if it where up to me, then stick with the extended universe. In my opinion the characters are more fleshed out and way more interesting than the Disney era.
It looks like the space sections in the SP campaign of the last SWBF game. Or the mode in the old SWBF2 from 2005. Except in that one you could land and get out of the ship to fight inside the capital ships and not just sit in the cockpit the whole time.
This appears to follow in the footsteps of the old Rogue Squadron games, which started in 1993 or something.
Story-based sims, like Wing Commander, X Wing, Strike Commander, Wings of Glory, etc no longer seem to interest publishers. All we have on the horizon is Squadron 42 which was likely named because it will probably be released in 2042.
It’s the ship that made the Kessel run in less than twelve parsecs!
Which sounds all cool and everything but a parsec is a unit of distance equal to about 3.26 light years. Further, a parsec is based on the orbit of the Earth…so how does Han Solo, who lived along time ago in a galaxy far away, know about the Earth?
I think he got his time and distance units mixed up…which is probably why he tried to land the Millennium Falcon on that taxiway…just say’n…well, back to counting rivets…