Star Wars: The Last Jedi Discussion Thread (with Spoilers)

I’m rating non-incandescent gasoline-type fireballs as hull hits, these are the same that are shown when ships explode.

TIEs score what looks like those on the command pod at 0:16, and again on the hull at 0:27.

Well you also have that ridiculous, stupid, nonsensical opening scene in TLJ where the dreadnaught jumps in (with no fighter protection). Its designed to kill capital ships too, so its shields would be quite awesome. But yet, its held in place with a retarded scene where one x-wing holds the entire enemy fleet at bay with a ridiculous bad connection phone call gag.

Then the one, lonely x wing rips the living poo out of a dreadnaught with perfect health, perfect shields deployed with no fighter escorts.

F##K YOU JJ ABRAMS AND THE BS YOU BRING TO SCI FI.

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Oh come on, that has never been better in Star Wars.

Yeah, i’m on one now.

Talking about rediculous plot physics. Lets go to the protracted and cringe worthy plot of the rebel fleet fleeing the imperial fleet. Was it 12 or 16 hours?

So by physics standards, the rebel ships would have to travel in a straight line. Any deviation in course would create an angle to which the pursuing ships would close distance with a lessor angle. Therefore the rebel fleet could not and did not make a course change.

Lets also takes into consideration that all ships in star wars can jump to light speed in a moments notice and the imperial fleet can track, calculate and jump to the rebels position anytime they wished.

HOWEVER

Did anybody in the entire imperial fleet think…

They are traveling at x speed, in a straight line. instead of following them for half a day, how about jumping a few ships AHEAD OF THEIR PROJECTED COURSE.

I shake my head in disgust.

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As I said: Star Wars and physics.

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They let a Kiwi drive

However the First Order TAO was also a Kiwi…

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Not following the discussion too closely but:

In the X-Wing novels, shields weren’t treated as an all-encompassing thing; for larger craft, multiple emitters were required and when you say something like “50% shields” it really means that only 50% of the emitters are working at full capacity. In this way, it was possible for holes to open in the shields, allowing objects to pass through.

In smaller craft like X-Wings the shields would just be separated into fore and aft sections, since that was enough to cover the entire craft. Ties into the video games quite nicely.

Also: IRT games, while we might look at X-Wing and TIE Fighter as simplistic today, at the time it was very much a “simulator” simply because of damage, energy management, and shields. A skilled pilot knew how to leverage lasers, shields, and engine power outputs to fit what they needed to do. IE, shifting lasers and shields to engines in order to catch up or escape; charging shields at maximum to take hits; boosting lasers to put out the most damage. Mind-boggling simple in execution, but massive influence in how the game played out.

I don’t think any new or planned EA titles would be willing to even touch that kind of system management. Even Bohemia Interactive was scared to make things too complicated with their Jets DLC, and they were building on a realistic simulator! I’m certain that EA wouldn’t want to get anywhere close to that… Assuming they didn’t just lootbox and microtransaction it all to death. “Pay $5.00 to instantly recharge lasers! $10.00 to reload torpedoes! $20.00 to repair craft!”

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That’s pretty much exactly what I’d expect from an EA version of X-Wing.

If it were Rockstar - you’d get this for $500,000…

ray1

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Is that how it is in GTA V? I’ve managed to somehow not fall into that rabbit hole yet.

GTAV’s only cost me $60 and my dignity.

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Lightsabers defy physics. Any further complaints are null and void because physics clearly is different a long time ago in a far away galaxy.

Perhaps the greatest takeaway is that physics in the universe has changed over the eons?

Either way, the DS laser makes no sense. Laser flak makes no sense. Lightsabers make no sense.

And Luke Skywalker took out a perfectly built super station with a shot that made a 90 degree turn and then proceeded in a straight line for kilometers down a narrow shaft of a moving target (which defies physics as the DS isn’t big enough to generate a uniform gravitational pull that would overcome the DS moving under its own power) without touching the sides of said shaft and detonating.

Physics discussions in SW have less of a point than discussions on how FTL travel works.

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And don’t even get me started on the way space ships move in Star Wars…

SHOTS WERE FIRED! I repeat, SHOTS WERE FIRED!

Over 160 million, and i haven’t produced a game yet

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Correction, over 170Million $

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Still having fun with that… uh… not-game. Nice tech demo IMO. :slight_smile:

I can’t even figure out how walk onto a ship. SC and ED are both nerd IQ tests. I come up wanting.