Thanks to @Maclean, @klarsnow, @near_blind for turning up to help.
Thanks for the test run guys. It looks like I have my ports forwarded now, but @near_blind hosted until my dumb brain could get to grips with it.
No pictures sorry, i have deleted the AAR, so if @Maclean has it saved then any pics would be appreciated.
Anyhow basic story went as this
Bogus commanding 2 bradley’s
Maclean and klarsnow commanding individual m1’s
Near blind commanding 2 m1’s
First contact spotted by recon (enemy bmp) could not engage with tows through tree cover. Bradleys peppered the hull whilst m1ls moved to engage and spotted more targets. Arty was called in for finishing touches and threats quickly dispatched.
After moving forward for a bit, m1’s spotted enemy at long range. Bradley’s who are hiding in trees were called forward for a sneak tow attack. However as soon as the first Bradley reached the tree line ready to engage, it was swiftly met by an enemy tank round to the face.
The cat was out of the bag, we did not have the element of surprise and the m1’s let loose. It was a protracted battle that caught us off guard but the m1’s were holding their own until the enemy dropped a well placed arty barrage right on our position.
Confusion ensued after the artillery strike caused casualties and system failures amongst many of our vehicles.
A retreat was called and Bradley’s and m1’s scurried into the forest for obscurity. The intent was to traverse the forest to the other side (away from the previous engagement) rally up, lick our wounds, and continue to objective.
Some of us had radio damage and this impacted situational awareness as we had to rely on verbal positioning reports. Then things became tricky as the first m1 exiting the forest was then in contact with a bmp platoon and engaged.
Trying to deal with damaged vehicles, radio loss (no confirmation on map of friendly positions) we all scurried to the engagement. Maclean was now calling in arty as he had one of the last functioning radios. It was a bit of a hash of an engagement, but i think a second round of enemy arty came on some of us.
We came out on top and moved on.
Another engagement later with t-80’s and our death toll was rising. The last bradley caught a terrifying shot and looking at the AAR after the match, it appears the round penetrated the drivers cabin then directly through the turret section, instantly killing all. More arty from us and them but the t-80’s are no slouches.
Unfortunately “Scottish big guns maclean” had to leave
Klarsnow and i jump in and multicrew the spare m1 whilst nearblind is dispatching t-80’s in his damaged tank with only hand crank turret controls. Nearblind then bites a big round and joins multicrew with klarsnow and i.
This last m1 is in good health and we dispatch a t-80 that’s hiding behind some trees. Low on ammo, we pull back into cover and reload. Its here we get the “mission over” message as the time had expired. Where did all that time go???
**In map phase before game, spend a good amount of time here. Mark lots of points (as we did) as it really helped with situational awareness - especially when the radios went down.
**Scouting- its a very helpful tool. Try to keep them out in front.
** don’t sit in one spot for too long, enemy may have arty too.
**heavy hitter - goes to maclean for putting the biggest hurt on the t-80’s, some excellent shooting
**crank master - to nearblind for taking out a t-80 in a disabled m1 with hand crank turret controls
** overlord - to klarsnow who took the reigns and co-ordinated us through the whole scenario.
Good fun guys, cheers, hope you all enjoyed it.