Sryan:
For my experiment I started with the Kuznetsov moving at 11kts (the default speed). The fuel% I could get the Flanker-D reliably and repeatedly up and in the air safely was 85%. I then added a head wind of 5kts. This allowed me to increase the fuel percentage to 94%. I started looking for the amount of headwind needed to take-off with 100% fuel. After trying numerous times at 7 knots, and failing every time, I tried 8 knots wich produced reliable results.
If we add the speed of the Kuznetsov to the wind, and then plot the data, we find a fairly linear line (although only 3 datapoints) that has the following function: 1.8673x + 64.367. This means That at 0 knots the take-off fuel percentage should be 64.367% and that for each knots of (perfect) headwind you get, you can add 1.8673% of fuel. I’ve put this formula to the test, but it doesn’t seem to hold up. Taking off at 0 knots with the Kuz at a standstill with 65% fuel was fairly easy. The tested max take-off percentage was 68. I’ve added this to my graph, and after finding the trend, the new formula is 1,6675x + 67.574. Hope to be able to put this to the test soon
I love the number crunching.
A semi related thought of practical note for mission devs: the carrier should never be stationary during flight operations. I’m not sure how much it effects take off with STOBAR, but 30 knots of wind over deck makes a huge difference for landing.
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Nice!
Not sure what is going on with the gif preview, but direct link so people don’t miss it…
https://i.imgur.com/BfkgZQq.gif
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FOD Fences obstruct the airflow, disable them, they are meant for rough land bases.
WEP is a Must,
Low Fuel then meet up w/ tanker after take off.
Sryan
September 22, 2017, 6:05pm
105
Of course! Just wanted to test if the functionality has been modelled and it appears to be so
Sometimes it loads for me, sometimes it says “The image is to large to display”. What’s the cap on gifs?
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It gets cached on our browsers, so works for us because we have it already. I think 6MB is the limit we have set up, while this is about 20MB in raw form. The imgur ‘onebox’ used without the i. subdomain works better I think as it plays the mp4 on anything that can support it (imgur converts the upload), and that’s a much smaller resource to download/stream plus doesn’t autoplay.
e.g.this in a post (no i., plus nothing at the end)
https://imgur.com/BfkgZQq
…gives this:
https://imgur.com/BfkgZQq
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As we’re without a Chuck Guide, this is very nice for re-warming up the Su-33 brain cells (well for me anyway, who hasn’t flow the thing in a while).
Is Devrim’s Su33 English Cockpit mod still the best one to use? (yeah, yeah…)
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The FOD fences are truly needed in rough bases? (been back just 3 hours ago!)
Sryan
September 22, 2017, 7:41pm
109
Flanker-D on the new caucasus!
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Sryan
September 22, 2017, 7:45pm
110
Well, the Russians don’t sweep theirs for FOD.
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In Soviet Russia, FOD walks down YOU!
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Was that… What I think it was… About 2:06 in the trailer, in formation there…?
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Sryan
September 22, 2017, 7:55pm
113
sharp eyes, better call @BeachAV8R fast! although the tailhook seems missing only a single cockpit as well.
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Yeah ok, but I actually meant in DCS.
Sryan
September 22, 2017, 7:59pm
115
Don’t know, the Su-27 and MiG-29 auto-deployed them. A skilled mission maker might do something like add a % chance of engine failure based on the animation state of the Su-33. So it is possible to make them required
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Why dress a T up in naval colors and fly it in formation in the trailer?
Nope, I’m not doing it. I’m not starting a UTG hype thread. This one was enough for me…
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That is a great video. Such a good looking aircraft as well.
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Don’t worry, I’m sure @beachav8r will do that for you.
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Good grief, the music or the landing bounces, can’t decide what I’m laughing at / loving most of all!
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