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I found the default seat position to be a touch too far aft and high in VR based on wearing a parachute and headphones. See how hard I had to work to find anything wrong with it?*
*@Clutch, the first bomb I dropped blew me out of the sky! Lesson learned.
Hm… Now that you mention it, yes.
That would mean the pointy bit that the window slides on should be almost touching your face. That can’t be right, can it?
+2. I found myself leaning back and hitting the reset VR view button to compensate. Might be a DCS thing as I need to do this in a few other modules as well.
A lot of flying machines in both DCS and IL2 have the pilot sitting too far back. If you look down at the seat pan your view probably shouldn’t be centered just an inch in front of the seat-back. After all, you are wearing a chute. It’s true that the bulk of the material is in the seat (depending on the chute type), but even then there is also plenty in the back. That’s why the seat doesn’t have any cushioning; you carry it with you! That plus your jacket. And unless you have the posture of a N. Korean border guard, your head is also a bit forward of your back.
They should add a control like “Gear unlock, handle down” that performs both actions. Several other modules like the tomcat have similar stuff, which is handy.
If not you could create a macro in voice attack that performs both items. I’ve done that a lot.
Seems that flying with one engine out was not an uncommon experience in the real plane during WW2. I seem to remember reading in the book Terror in the Starboard Seat that they came back on one engine so often that flying back with two was the anomaly. I seem to recall it also mentioning that normal cruise was 240 indicated and 180 with an engine out. The reason it stuck with me was because it made navigation calculations simple according to the author, especially at the low altitude they flew their intruder missions, since 240 mph was 4 miles per minute and at 180 it was 3 miles per minute. He would mark his navigation maps in one minute intervals.
https://www.amazon.com/Terror-Starboard-Seat-David-McIntosh/dp/0773730893
Definitely a really good read, especially for this group.
Wheels
The VR position seems alright to me, but I have zero girth on my torso. I thought it looked high at first, but leaning over to the gunsight feels more natural to me with the default position.
I think its a beautiful beast. I cant get my face centered on the sight. Till I figure that out, its not much fun. Ok, thats not true. Its sill super fun.
The sights are for nerds. Aim with the .303s, blast with the Hispanos

Thats just the sort of answer I expected from you. But don’t worry, I figured out how to center it.
And I think u play too much DCS to be calling anyone a nerd. ![]()
Anybody here using a CH Throttle quadrant? I’m having an issue where DCS only seems to detect half the axes, and it’s sporadic as to which ones it’ll recognize. Trying to use the prop axes on the CH for RPM with the Warthog throttles for manifold pressure.
I just found a shop that has the Honeycomb Bravo Throttle in stock and of course I had to order one for the Mossie ![]()
Hey Navy, I use the CH quad and I don’t have any problems with DCS. When you say only half the axis, do you mean half of each axIs, or half of the six total axis, cutting the available axis down to three?
So the things I saw for centering the sight still don’t work. I tried all options the special tab has. Then I tried the gun sight switch. I still don’t get that view. Is anyone getting that?
VR here. And no, none of the 4 or 5 “special” options worked. But in VR it’s almost better to lean over like, presumably, the pilot must have done.
Yeah, I guess they did… But why put the sight in the middle?
