The Professionals - Professional planning in Progress

Great. I’ll keep an eye on the Mudspike Discord and jump on if I see you active :wink:

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Yeah, I agree that coordinated action and having the recruits in position and on standby to move in and hold the place (or help take it, they make good distractions for the baddies to take pressure off you) is a good idea. We need numbers as well, I read somewhere that historically (in US doctrine) an attacking force must outnumber the defenders by 3:1 in order to have a chance, and more is better. I’d say it’s time to start recruiting and forming some units.

Nice job on the Mk20’s. I’d forgotten how good they are for vanilla Arma, very little recoil and good accuracy.

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Jumped in for a quick tour and collect info / reconnoiter BUT I instead found out that an old Checkpoint we destroyed a long time ago was rebuilt in the middle of the way.

Well we got plenty of unguided RPGs to lob at these guys…

I calculate the distance to the roadblock, shrouded by the darkness.
Once I am happy with an approximation I shoot the first out of four.
I think I hit some of the soldiers but above all the flames illuminate the site. Hell yeah!
A hail of large bullet pepper the ground all around me but with the pitch black of this night I manage to reload my rocket launcher unharmed.

With my second shot I hit square and center the Technical…

More light allow me to see one of them trying to revive his commander.

Needless to say I lob one more rocket - therefore…

With two more rockets in my backpack I await, fruitlessly, a few minutes to see if an APC moves in from around the corner.

Nothing happens so I crawl back to my pickup and to the HQ. Not too bad.

As a side note: as I was driving around I witnessed a civilian running over an AAF soldier without repercussions…

News Gop GIF by Creative Courage

Me when I get killed just by passing by some soldiers, harmlessly, with no weapons:
image

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but they know how dangerous you could be with some weapons, :laughing:

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nathan fillion castle GIF

Yeah, you’re not wrong…

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Okay, I’ve read the beginners guide (there’s an easy-read format that really helps) and am now equipped with most of the required knowledge to start with. How much I’ll remember in-game is another matter.

I’ll get on as much as I can and do some low-risk missions to get the hang of it.

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If you can, remember to take all stuff that has the “infinite” symbol in the Armoury.
You have a wide choice of SMG and a few 5.56 long rifles, and one RPG too so you shouldn’t feel too limited.

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I noticed that we have lost the coastal town, so there should be a few cops there only armed with SMGs, we should really start garrisoning towns, they can defend themselves

on a side note after some recon, I have found our next high value target.

there is an outpost and a radio tower to the east of the resource site


it has the jackpot, an arsenal crate !!! and about two -three squads

also i noticed in our arsenal we have 2 mk6 mortars which can be mounted on the back of a off road truck, so we could have mobile artillery and fire support

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Yeah we need to do something to protect the towns. There’s a constant tick down in support.
Someone mentioned the Electricity but I couldn’t find anything related in the manual.

Yeah that’s the one I scouted a few days ago- there’s at least two patrols of 7+ foot mobile heavily armed plus a couple of two-men sniper teams. Be very very careful.

As a side note I tried shooting 5 RPGs at radio towers but they do not seem to suffer any consequence. :frowning: We need more powerful blast.

@tempusmurphy I think we need to pull off another SAS-like night incursion.

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As a side note- I guess we have the chance to finally execute Operation : Sitting Duck :smiley:

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on plus point the radio tower has no fences and is easy access to place bombs

:laughing:

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exactly GIF

oooh, I like placing stuff that goes boom - my favourite assassination tactic in Pilgrimage :dotted_line_face:

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@TeTeT sorry to be a real pain, but i think there may have been either another patch or a hotfix for yesterdays patch …

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No biggie, just back home from groceries. I updated the server but I’m not sure if it worked, has still the same version:
Arma 3 Console version 2.14.150957 x64 : port 4602

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It’s 2.14 hotfix 2 - just had it myself, but I can’t locate the full version number. I’ll keep looking.

The content is only two launcher crash fixes.

edit: yeah, okay it still has that same version number you mentioned, @TeTeT so maybe it’s fine. I’ll see if I can join and report back.

Mself @Johnny and @WarPig, tried to take out an outpost, the one northeast of the HQ, it started in fine form with johnny dropping mortar rounds with almost pinpoit accuracy



but after that we went a bit “professional” the enemy reinforced heavily by helo

so we took what we could and ran… a truck, a nato ammo crate and various equipment from the soldiers

taking out outposts we came to the conclusion that we have to take some AI squads just for the numbers

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Nice! Unfortunately, though I was spamming my screenprint, nothing came out - would have had some good ones of Warpig towing that truck as it was exploding but never mind…

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On Steam it’s F-12 to take screenshots

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We made good run, and @Johnny was a crack shot with the mortar with @tempusmurphy calling firemissions. Unfortunately the reinforced with motorized infantry and a Lynx helicopter and overran our position, and they destroyed our mortar, which was nearly out of ammunition in any case. We counter-counter attacked and drove off the infantry but then a Mowhawk dropped a squad right on the backside of the hill and we had to scramble to make an orderly withdraw. I think in the end we did grab the NATO arsenal crate, and a full loot crate from off the ground, so a net profit. I noticed right before we got off that there are 4x sets of NVGs now, which might prove handy in the future.

@Johnny volunteered to go refill our fuel bowser, and made a long trek up to the gas station, so we should be set for fuel. The garage still doesn’t automatically refuel vehicles when they’re un-garaged, but I saw there’s an option to ‘restore nearby units’ which does so.

Hopefully this weekend we can put together a cunning plan that can incorporate some AI support from the start. I think if we’d had a couple AT teams prepositioned to act as blocking forces, and a MANPAD team on standby, we might have been able to capture and hold the outpost, then garrison a couple of AI squads there permanently. We brought 2x MANPADs, but they’re heavy to carry in a firefight, and so we didn’t have them immediately available when the helos presented themselves.

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