The Professionals - Professional planning in Progress

I didn’t last long after you left. I went zooming off in that pick-up and almost crashed into another checkpoint that I saw too late. They didn’t seem too bothered, though, so I drove around the bend, then sneaked back on foot and blew the hell out of them with my grenade launcher! :laughing:

Unfortunately, there were other troops nearby i hadn’t seen and - can you imagine - they shot me to bits! :face_with_peeking_eye:

I didn’t want to do anything to mess up what you guys were doing with my uninformed actions so I left it there.

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Some shots of the same action from my point of view…

@tempusmurphy parking the escape vehicle before planting the last two bombs

After the two bombs tear down the watch-tower.

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Well done Gentlemen!

You may have forgotten La Revolución, but I promise comrade, the revolution has not forgot about you!

casually jots a note in little red book

:stuck_out_tongue_winking_eye:

I think I speak for all of us (maybe) in saying: feel free. Whoever is not against us is with us, and so on. We’re all kinda learning as we go.

ETA: I got on and did some poking around at the main airport (I’ve never seen one in Antistasi). That place is extremely well defended; I’m not sure how we could take it without involving a company sized element of AI, with lots of supports. My hope was that we could steal an APC or an Ammo truck from there in order to facilitate attacks on the more well-defended outposts. There are some vehicles including a Gorgon in a parking lot just inside of the main terminal, but it doesn’t look good to me:

  • Many guard towers, both large and small, spanning across much of the field, not just the perimeter. Most of them have 1-2 static weapons, including HMGs and MANPADs. They’re set up to provide mutual support.
  • Mortar position around mid-field.
  • Security forces seem to consist of 7-man squads patrolling the area; not many on the outside perimeter (I was able to sneak in undetected, and make it out unscathed) but patrolling the interior perimeter road.
  • 1x Wiesel AWC that I saw (couldn’t determine what it was armed with, but assume the AT/HMG variant) on a roving patrol.
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Can we steal helicopters?

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in theory yes … but they are normally very well defended and there were certainly some manpads in the area of the Kore outpost

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Yeah I think we must first get comfortable tearing down outposts and radio towers.
According to the manual, it would make subsequent retaliation slower and less effective.

Still thinking about that power station attack…

Rapid Mustang operation planning continues though.

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We can, and I want to! But probably not yet. The area is pretty hot with MANPADs, so it’d be very difficult to operate in with a helo right now. There are 3 that I’ve seen that would be possible, one at the outpost with the blown up tower, and two in the stadium.

Once we have a foothold, secured more territory and have a relative front established, then we can put the helo to use moving behind the lines, inserting troops behind objectives, and all kinds of other fun things.

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just took down 3 roadblocks and did some recon around the “small” outpost to the south, by the football stadium

Two small towers, two wildcat helicopters, one truck and about 20+ troops some in the towers and some surface :laughing:


extra truck i picked up


also i was driving along minding my own business when there was a massive explosion (it was nothing to do with me honest) in Nagades

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Also we really haven’t taken down an outpost yet … they are still manning the one we blew up, do we have to garrison them to take them over ?

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I believe you have to:

  1. Eliminate the AAF garrison,
  2. Take the flag,
  3. Hold against the QRF counterattack,
  4. Garrison some AI units to hold it, preferably with some static weapon emplacements.

Taking the flag down triggers a counterattack, so loot first IMO.

2 Likes

Quick not there was a large ish patch for arma just now -between 49mb and 1.3gb depending if you have contact… hope it doesn’t break anything
patch notes
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update 2.14 (Anniversary Bonus Content, Enhanced Video Options, Platform Support)
SIZE: ~1.3 GB / ~49 MB (depends on Contact ownership)

NOTES

  • Contact consists of 2 data packs / folders:
    • Contact (via PLAY CONTACT or -mod=Contact): for the singleplayer “First Contact” campaign experience (accessible only to owners - optionally loaded)
    • Contact (Platform): for most other use cases, including sandbox multiplayer (loaded by default for all players)
  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider defragmenting your HDD after downloading large updates.
  • Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators, and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.
  • A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (2.12). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy212
  • This update does not apply to the experimental Mac client ports.
  • You can find the servers in the Steam library (switch the filter to “Tools”) - “Arma 3 Server” (based on your OS, it will download the Windows or Linux version).
    • Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780.
    • NVIDIA GameWorks™ Technology provided under license from NVIDIA Corporation. Copyright © 2002-2018 NVIDIA Corporation. All rights reserved. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

CHANGELOG

DATA

  • Added: T-100X Futura Railgun Tank - FT-T68739, FT-T85051
  • Added: Battlefield Memorial - FT-T167416
  • Added: Lantern (Project Argo)
  • Added: Pumpkin (Project Argo)
  • Added: Scarecrow (Project Argo)
  • Added: Portable Flag Pole (Project Argo)
  • Added: Area Marker (Project Argo)
  • Added: Rugged Communications props (Project Argo)
  • Added: Space Capsule props (Project Argo)
  • Added: 7 Balaclavas (Project Argo)
  • Added: 10 Bandanas (Project Argo)
  • Added: 2 Caps (Project Argo)
  • Added: 2 new Steam Achievements
  • Added: CoF: Gray new 10th anniversary binary unlock
  • Added: “Extreme” overall quality preset in the video options (thanks Greenfist for the inspiration)
  • Added: New Post-Processing presets (thanks Greenfist for the inspiration)
  • Added: More extreme low and high end values for various video options (thanks Greenfist for the inspiration)
  • Added: Extreme values warning indicator in video options interface
  • Added: Parameter for custom starting camera positions in Eden Editor (cameraPositions3DEN)
  • Added: parachuteClassOverride CfgVehicles property for spawning of custom parachutes when an asset is paradropped by Zeus
  • Tweaked: Decrypted the remaining vanilla addons from EBO to PBO (_tacops and _contact)
  • Tweaked: Vector script functions now use the new vector script command abilities - FT-T156984
  • Tweaked: Added new Post-Processing default preset for new profiles
  • Tweaked: Flashlight configs after an engine fix to quadratic attenuation - FT-T170990
  • Tweaked: Leaflet materials to be more consistent - FT-T171826
  • Tweaked: Pylon version of the 20mm gun pod is now using a separate weapon class name, with fixed VFX
  • Tweaked: Restored missing fuel tank holders on T-100 Varsuk
  • Fixed: Script error on mission selection in Tac-Ops
  • Fixed: Sound shader for Wind_Generic_Low_SoundShader had no windy input
  • Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493
  • Fixed: An explosion dirt effect for dead characters was sometimes incorrectly played for players - FT-T170161
  • Fixed: “Tipping Point” in the “East Wind” campaign could get stuck if your squad leader died too soon - FT-T156375, FT-T157514, FT-T148730, FT-T170998, Reddit
  • Fixed: Script syntax error in BIS_fnc_camp_showOSD
  • Fixed: Sirens would not stop when a vehicle was destroyed on Dedicated Servers - FT-T159347
  • Fixed: IDAP Demining ED-1D drone disassembled into the wrong backpack - FT-T171693
  • Fixed: RPG-42 ocular was using wrong textures and materials in its first-person LOD - FT-T151288
  • Fixed: Missing shadows on AKM and AK12 drum magazines
  • Fixed: Slow crouching movement diagonally with a lowered weapon - FT-T169998
  • Fixed: Small hole in the rear part of the RCO scope
  • Fixed: Revive system was not detecting modded medical items derived from FirstAidKit and MediKit - FT-T152608
  • Fixed: Arsenal load / save loadout was ignoring secondary muzzle magazine - FT-T159400
  • Fixed: Explosion debris sound set was not being played at all (now it should be correctly restricted to non-sea surfaces) - FT-T173899
  • Fixed: Footstep sounds on Scaffolding and Bunker (Tower) assets - FT-T164238, FT-T122026
  • Fixed: Cap model had a camo selection in its shadow LOD, causing issues when using hidden selection materials on that asset - FT-T168411

ENGINE

EDIT it has broken something @TeTeT we cant see the server now, probably because of different game versions

they have added a RAIL GUN TANK just tried it and managed to hit a target at over 5km …

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Wut?! BI is awesome. Still patching a game (adding significant new assets & code) to a game that’s 10 years old. I didn’t expect another patch after the last one.

I love how open they are with their changelogs, as well as their relationship with the modding community. Arma’s mod integration sets a gold standard in user friendliness. I wish other developers would follow their lead.

You can probably roll back to the previous version (Steam>Library>Arma 3>Properties I think) and be able to see the server again. Unless it’s being updated too.)

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I’m on a train right now, but I’ll try to get the server updated once I’m in the next one.

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@TeTeT thank you, and also thanks again for running the server

1 Like

No biggie! I use dahlgren’s web console and it’s a very easy task with it. Server is updated:

Arma 3 Console version 2.14.150957 x64 : port 4602

Cheers,
TeTeT

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No, really @TeTeT … THANK YOU SO MUCH!
You revitalized something I thought dead. I literally cannot thank you enough…

In other news I cannot join/play this for a couple of days. IRL stuff to do. :frowning:

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Hear hear! :clap:t2:

@tempusmurphy if you play during the day it would be good to get on at the same time - most afternoons I have 2-3 spare hours.

I’m not very sussed up with the mod due to the amount of gen on the hosting site. I struggle to read much on a monitor screen - even though I’m fine with books etc on a tablet. I’ll get it on my Galaxy Tab A - then I can read up before lights off at night and get with the programme! (I wish this browser would learn to spell proper - like wot we do! :smile: )

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sounds good to me, I am off work for the next two weeks so we can probably arrange something

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I just cleared out the resource site again… and looted the place dry we now have unlimited 5.56 mk20 rifles (yay) I took the truck headed back to the hq to recruit a squad to hold the site but by the time i got back they had reinforced the place and the squad was wiped out … so we need to do it in one go … we might want to focus on the outpost and radio tower to the north west, I think that’s the direction the helos come from to reinforce the resource site

4 Likes