Thanks for your patience @PaulRix - I had been hoping to get some VR time with the CRJ last night and it didn’t work out… So very, very initial impressions - it looks great in 2D and looks really good in VR. At least in the Reverb G2 I can run at 100% scaling or whatever it is called in MSFS and the MFDs are readable with no problem. By that I mean I can read the ACARS messages or EICAS or whatever they are called on that plane. Performance seems fine. These through the lens shots are not very good because it is only 6PM here and there is a ton of ambient light coming in the room, resulting in lots of glare and bad focus…but you get the idea…
A bummer (and this may be a MSFS limitation) is that the HUD is not focused at infinity, so you get a clear image in both eyes…but not focused at the appropriate focal length - so the HUD is pretty much unusuable in VR.
Overhead panel clarity and functionality felt good. I’m not a huge fan of the “roll the mousewheel” to make a switch move even though it may more closely mirror a movement, because my zoom is also mapped to that so if I’m slightly off the switch I end up zooming in and out real quickly… I should probably just disable that (cockpit zoom) in VR…it really isn’t necessary…
I have not dug into the FMC yet. Seems pretty functional though. Nor have I looked at the autopilot…but the plane feels good. In VR the MFDs might have a bit TOO much curve to them. I had noticed this same thing in VR with the P3D version of the CRJ…like they exaggerated the convexity (is that a word?) and it seems even moreso in VR. Not really noticeable unless you are looking for it though.
Feels like a fun plane. I’ll be wringing it out the next three days or so…but it seems like a solid purchase. Definitely the most advanced 3rd party aircraft brought into MSFS thus far. Bodes well for the future I think… It has a nice tablet on the left side of the cockpit that has a million config options.