Through the lens - VR pics

Took the new X-Crafts Embraer E135 through its VR paces last night. A very, very nice plane in VR just owing to its simple systems (only a few buttons to get the APU and engines running). Small fonts on the MFDs are a little hard to read in VR, but the flight deck really looks nice.

Then I wanted to test my new cloud/atmosphere effects that I installed yesterday in VR to see if they are usable. They actually look pretty good. There is a bit of a cloud motion effect that I’m not crazy about, but the overall look is worth the drawbacks. The Laminar MD-92 that is included with X-Plane is really superb and wonderful in VR…

Descending into Cleveland towards Burke Lakefront Airport (KBKL) - a trip I’ve done many times…

After landing, decided to bump the time to just after sunset. The rain looks great…but it does look better in motion (in flight) because it tends to move when you move your head. But the patter of rain on the roof of the cockpit and the overall feel is very warm and fuzzy.

The streaking effect and white flashes as the strobes bounce off rain and cloud are really well done in X-Plane VR…

Out of the rain and climbing out through the cells. So I’m very happy with Active Sky VR + FS Enhancer

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This looks really nice. I think I should give FS Enhancer a go. Have you shared your settings, as interested to see where you got with fiddling with it?

I’ll give the settings to you when I get home. The package, when you go to download it (HERE) is split into six components so you can mix and match or just select the ones you want to try.

  • Installation Guide
  • ReShade Injector
  • TrueHaze
  • TrueLights
  • TrueShade
  • TrueWaves

I elected not to install ReShade, which may have been why I had to fiddle with TrueHaze LUA file to get things right (for me anyway). Something funky was going on with the lighting that made my cockpit very dark (like it was ultra HDR or something) but tweaking two values fixed it. You may not have to do that if you use ReShade.

My only complaint is the way the clouds initially slide across the field of view when you are entering and exiting scattered type layers. But I sort of grew used to it already and I like the overall look (and it works in VR). You might see a cloud flash here and there too. So it isn’t perfect, but until Active Sky X-Plane comes out with their own cloud artwork, it will have to do.

I’ll get back to you with my specific settings…but it will be late (my time), I’m headed out flying for a few hours.

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OK - just waking up (blink) and the only change I made to the default TrueHaze.lua (all of the lua files go in your X-Plane 11\resources\plugins\FlyWithLua\Scripts folder) was with regards to line 83 and 84 under the Sky Colors Parameters - clean settings:

set( “sim/private/controls/skyc/ambient_ratio_clean”, 0.70)
set( “sim/private/controls/skyc/direct_ratio_clean”, 0.70)

I changed those two values from .30 to .70.

In the sim I’m using the HDR setting one click from the right in non-VR and in the middle for VR flying. Both HDR and non-HDR seem to play well enough with FS Enhancer (again, I’m not using ReShade though). Here are screen grabs of my sim settings.

When using VR:

When using a monitor:

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Thanks!

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Plus, I should say in case it helps others. My HDR ‘screen corruption’ issue was me running an old version of this: X-Plane 3jFPS Wizard for VR

Once I updated it then all was good. I might turn it off for trying this though, as the dynamic nature of that scripts sort of adjusts level of details and antialiasing as it goes, which might fight the scripts in FS Enhancer.

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Really enjoying the X-Crafts ERJs in VR…

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So P3D v4 has been quietly making inroads in their VR integration. It is actually working quite well now…looks great…and is performing very good on my new rig.

This one is for inspiring me @Wes !!

I might have to get my Mudspike Air Cargo back underway…I’m sure I’ve had to pay many months of leases that is hammering my account…

Half the fun of VR and a new computer is re-installing old stuff and realizing how fun it is. Here the Alabeo Piper Chieftain - which has fantastic sounds. Pulling an engine back into feather to keep things interesting…

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This pic makes it look like I’m watching a Legacy through a cabin window on a close parallel approach… :thinking:

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Thought I’d attempt a “through the lens” video - but it really doesn’t come out very good for lots of reasons.

  • The view is from just the left lens, so you aren’t seeing the right lens picture, which taken together give a larger field of view and a proper seat position
  • The video is taken with an iPhone 6
  • The camera is just being sort of jammed into the lens at an angle that is not flush with the lens, nor is it at the proper distance from the lens
  • The camera field of view does not match what you see in game - I’d guess it maybe represents 60% of the field of view maybe? When you switch to video mode on the iPhone 6, the view zooms in and the FOV gets way smaller. You’d probably need a fish-eye type lens to get a proper video.
  • My O+ headphones are not aligned with the audio recording, so there is no real engine sounds/airflow
  • The vertical FOV is very much cropped due to the iPhone, I could see my left and right DDIs when I was flying
  • Color is a bit oversaturated looking in the recording
  • Finally, and not the least of the factors, is that I have prescription inserts in my O+ that probably further distort the view (WIdmoVR lenses)

Mostly it is just a video to show how fluid DCS is running on the i9 + 2080Ti combo at very high graphics settings.

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Well… at least it runs ok in one of the best computers money can buy this decade! :smiley:

Seriously, that’s incredibly good! (and nice flying as well)

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Hmmm…that’s not right…

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Worth mentioning that Project Cars 2 is just supremely fun - it is like the Aerofly of racing…it just works so well in VR.

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I love the default X-Plane MD-80 (or 92 or whatever it is…)

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