Varjo Aero VR headset

Found thin reindeer hide in the local crafts shop… :slight_smile:

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I, for one, cannot wait to see a photo of the Varjo Aero on a reindeer…

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challenge accepted training GIF

Wait… Does a reindeer steak count…?

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So, how about trying a new type of shape, with more surface area for tape?


And slightly arced to conform with the halo strap…

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What about small tabs on the top to wrap over the strap so that it kinda hangs on it? Could be thin enough they shouldn’t touch your head.

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Not a bad idea.
Problem is that the tabs would have to be maybe a milimeter thin, and something that thin won’t survive for long… Unless I go metal… But I’m trying to keep things simple and rely on 3D printed parts.

Let’s see if these new mounts will hold up.

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ty @Troll for sharing just read the whole thread!

now can someone explain me how the aero with so many pixels runs smooth like the reverb g2?

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To me the real question is how can the Reverb G2 run so poorly. :joy:

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I’m gonna guess it’s because the Varjo doesn’t require running WMR, Steam VR AND WMR for steam VR . Ridonculus . Recall the Hanks “box of chocolates” quote ? I never know what I’m gonna get when I boot DCS . About 1/2 the time it does what it’s sposta . The other half , mouse frozen in vr , working on the mirror and only the mirror . Or black screen & I can hear the DCS audio . Or “Steam VR cancelled because it didn’t shut down properly” even though everything was working . Or WMR “your headset is sleeping wake up” & the “wake up” button doesn’t do anything . All of this when I boot and shut down in exactly the same manner every time . What a mess ! At least the other 50% of the time the experience is awesome , and the G2 is sooo comfortable !

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The G2 needs an upsampling in order to correct for distortion of the lenses which means your PC must produce more pixels than for the Aero.
Like I wrote earlier, the Aero looks better at Steam VR 50% resolution, than the G2 at 100% (which is upsampled).

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These new audio mounts seem to do the trick…



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Nice ! Looks OEM .

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Wow…that looks like it came from the factory like that. I’m always impressed by the fit and quality of the mods you do @Troll - it is an exceptional talent you have there!

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:+1: :smiley: :+1: You Da Man!!

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good work …and you ate the reindeer, didnt you?

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They are really tasty… :wink:

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I went ahead and ordered the Counterbalance Comfort kit from Studioform Creative VR, hoping it would help me with the fitting issues I have with the Aero…
DHL shipping was just a couple of dollars more, and five days after ordering I recieved a package from Auckland, New Zeeland.

Two 100g counterweights and a overhead strap. The counterweights are enclosed in soft welcro wrapping and feels like it contains a curved piece of metal.

They are attached to the back of the Aero strap like this.

The overhead strap isn’t really compatible with my audio solution and I think this makes it sit too far back. I’ll see what I can do about this. On the other hand the Aero already has an overhead strap for the forhead, so maybe having the Studioform strap further back isn’t such a bad idea?

Anyway, after about half an hour in DCS, I’m convinced! This works.
I think the counterweights alone makes a big difference as the headset won’t move down as it used to do, as the counterbalance weights…well, counters the weight of the VR display, and balances it :slight_smile:

I need to fiddle a bit more with the overhead strap to see what position works best for me.

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I think this is pretty nice solution (the counterweight) to the comfort issues with these big goggles… sometimes I feel that even my audio headset is too heavy and uncomfortable :wink:

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Not gonna lie, that last pic looks badass…
smirk smile GIF

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