My first sim to try with vorpX is Cliffs of Dover Blitz. So these comments are specific to the game. It’s somewhat of a goatrope to get everything running in the right order, but I finally landed near my happy place.
Q1 for those flying Blitz with vorpX, is there a way to not have the 2D game running concurrently with VR? Beach might have mentioned this before, but I have to think that it’s gobbling up GPU cycles. Or how are you setting up your image setting in the Blitz GUI? I have them maxed out normally, but perhaps for VR use, they should be lowered since there is a 2D window concurrently with your VR session.
I tried using the Mouse button 5 for POV, but settled on mapping in/out to some HOTAS buttons. That way I can use it to zoom in the cockpit.
Speaking of setting up controls, this is much easier to do before flying, because one vorpX gets its hooks into launcher64.exe (COD executable), the menus are far harder to navigate. Perhaps I need to change a vorpX setting to better facilitate using the mouse in the game GUI. Even if you leave a flying session, vorpX is lurking in the background with a subdued image from your last flight. As a consequence, full mouse control in the GUI is not restored.
For those using OpenTrack with vorpX for the first time, it does not a little bit of configuration. Once launched, make sure to chose Valve SteamVR for input.
And another thing that I had to do was map a HOTAS button to center the view. The default vorpX Alt-Space command indicated it was centering, but the image remained badly aligned. I also disabled Center at Startup, which seemed to work better for me. YMMV
And don’t forget to hit the Start button before dashing off in your Spitfire.

