vorpX impressions

So it will open, but then can’t you hit your DEL key and open the vorpX in game menu and change the rendering to 3D from whatever it is defaulting too? I’ll look at it a bit more when I get home…

I did use the home/end maybe keys to move to some preset FOV changes, but I’d need one a bit wider than the wider of those two…

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That may be the issue, from Beach’s screenshot it looked like you installed the standard version. Blitz is the one that Team Fusion integrated all their patches into. Should have been added to your Steam library for free if you have the standard version.

Exactly. Blitz edition allows more zoom-out than the original modded CloD.

No :face_with_raised_eyebrow: When I enter vorpX ingame menu (DEL key), I am unable to change the 3D rendering option. The only one that works is the default 2D.

Could you maybe make a screenshot with your ingame vorpX settings and the 3D option you use? Thanks! :+1:

I mean… it is already good & fun with the VR even though in 2D only but the 3D would be yet another step up :grinning:

OK - yeah so definitely this is working and it looks fantastic. Maybe a wee bit of shimmer in the cockpit, but COD “Blitz” is fantastic in VR.

My order of launch is:

Windows Mixed Reality
Steam VR
vorpX in ADMIN mode
IL-2 COD Blitz
OpenTrack

Once I launch COD Blitz, vorpX attempts to hook to the “launcher.exe” but never can do it. The game opens on my monitor, Steam warns me I’m launching into VR, but the COD 2D GUI menus never come up in the headset, so I have to make all mission selections on the 2D monitor.

Once I hit FLY and the game switches to the cockpit, vorpX works just as usual and I’m able to pull up my DEL key vorpX menu and change from Immersive 2D to whatever I want. I am choosing Full VR Mode, 1:1 Pixel, with the zoom at .675, Z-Adaptive.

I also finally figured out that my “mouse 5” button (the button on my mouse that functions as the “back” button on web-pages) when held down you can use your mouse to change FOV on the fly in COD…so I simply widen out my FOV to what feels right and it is fantastic. Like I said, maybe a smidge of shimmer on the gauges, but all works great. And yes, I do have 6DOF through OpenTrack - I think my curves and “max cm” settings were not set correctly before.

I don’t know much about COD, but the in-game mouse menu thingy seems to work fine, and if you use your middle mouse button the vorpX “edge peek” function works fine so you can examine stuff like the map…

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Back to BMS this morning just to mess around a bit. Looks like the menu commands are fine…in my install they appear right at the high center of the screen. If not, you can always use Edge Peek to see the whole screen. Everything looks really good except there is some shimmer to the MFD displays…or lack of anti-aliasing or something that makes them pretty hard to read. Not sure if there is a fix for that other than just leaning in. This is not the case with DCS World and the high resolution Reverb.

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Can you explain the process of using OpenTrack for head tracking? Does this mean that the VR tracking features are not used at all?

The way I understand it is, OpenTrack is the interpreter for your VR tracking outputs and puts them into a language that your older (non VR) game understands. In my case, OpenTrack takes the data from SteamVR converts it to something meaningful and outputs it to whatever I select (in my case - Freetrack 2.0 Enhanced is what seems to work for these older games). So you are getting the smoothness and 1:1 tracking and accuracy of your headset, but since things like EECH, Falcon, or Strike Fighters doesn’t have a way of directly seeing your VR headset tracking software, you are using OpenTrack to fill that gap.

Hope that sort of makes sense. And I could be completely wrong on all of that… :rofl:

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BeachAV8R is our sim hero once again. Blitz is one of the sims I actively enjoy and have strong urges for BMS. Quite the revelation you’ve got here running them in VR. I should have some time today to tinker with both finally.

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Oh my… I was fiddling with the settings for WEEKS and never got it to work. Then I gave up.

You are a magician :stuck_out_tongue_winking_eye: Thanks a lot.

I never launched it in admin mode so that might have been the issue. I will have to re-examine CloD once back home.

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I am using it in the same way and it works OK.

The rotaition (roll, yaw, pitch) is spot on with curves 1:1. Positional tracking (up, down, left, right, forward, backward) is not that good though but can be done when fiddling with the curves setting.

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So I know I’ve taken a pretty shotgun approach at all these sims. I plan to settle in to SF2 now that I’ve twirled through most of my inventory. Any other requests as far as seeing if I can get vorpX working with X-sim? If I have it, I’ll be happy to give it a whirl…

Actually…there is one more I want to try…be right back…

Well, if you have too much time :grinning: and since you are asking…

Rise of Flight (United edition is free to play on Steam). Worth noting is the fact that Il2 Flying Circus is bringing a part of RoF game play to native VR in the Il2 GB engine.

Flight Sim World. It is no longer available though it had nice missions and looked good.

I tried…
…and failed.

But since your success rate is way higher than mine :stuck_out_tongue_winking_eye: maybe you will make them run in 3D (in 2D they wrap OK).

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FSX looks between great and poor. Some of the default planes look good, some look awful. The 3D has some artifacts, but they are not bad due to the great gameplay of FSX. A couple important points - you have to disable DX10 preview and go into your FSX.cfg file and set widescreen=true…

It uses mouselook, so Shift-O and your head tracking will work. I’m only getting up and down and rotate left and right for output axes…

My first sim to try with vorpX is Cliffs of Dover Blitz. So these comments are specific to the game. It’s somewhat of a goatrope to get everything running in the right order, but I finally landed near my happy place.

Q1 for those flying Blitz with vorpX, is there a way to not have the 2D game running concurrently with VR? Beach might have mentioned this before, but I have to think that it’s gobbling up GPU cycles. Or how are you setting up your image setting in the Blitz GUI? I have them maxed out normally, but perhaps for VR use, they should be lowered since there is a 2D window concurrently with your VR session.

I tried using the Mouse button 5 for POV, but settled on mapping in/out to some HOTAS buttons. That way I can use it to zoom in the cockpit.

Speaking of setting up controls, this is much easier to do before flying, because one vorpX gets its hooks into launcher64.exe (COD executable), the menus are far harder to navigate. Perhaps I need to change a vorpX setting to better facilitate using the mouse in the game GUI. Even if you leave a flying session, vorpX is lurking in the background with a subdued image from your last flight. As a consequence, full mouse control in the GUI is not restored.

For those using OpenTrack with vorpX for the first time, it does not a little bit of configuration. Once launched, make sure to chose Valve SteamVR for input.

And another thing that I had to do was map a HOTAS button to center the view. The default vorpX Alt-Space command indicated it was centering, but the image remained badly aligned. I also disabled Center at Startup, which seemed to work better for me. YMMV

And don’t forget to hit the Start button before dashing off in your Spitfire.

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I am only able to run the game with both the 2D window and VR. I would guess that there is not much additional overhead for running both…it seems that VR games generally are either running the VR part as a side-effect of 2D rendering, or the 2D window is running as part of a side-effect of the VR rendering.

I too have the mouse disappearing problem, but everything is still clickable on the 2D screen if you can find the right spot. I found using the hot keys (the first letter of the menu item) tends to work better.

I only took a cursory look at COD/Blitz and I’m not sure if there is a way to run it in a window or with a setting that would keep the mouse present in the 2D window.

Good tip on the centering. You’ll also find some games (like Strike Fighters) you will reach the limit of your head movement in game and if you continue past it, you get a new “center” position in the game. This is best solved or prevented by having no limits on your head - the Linda Blair solution. :woman_zombie:

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I bought FlyInside to run FSX:SE in VR. And for an aftermarket solution it is actually better than some native implementations.

Happy to see vorpX does the job too :+1:

It’s easier & less drive hungry than trying to set up Vietnam in ‘1946’.

I’m yet to complete a dead-is-dead, 100-Mission Rolling Thunder campaign in a Thud though. 70-some-odd is my best attempt. As Sim-Lite as SF2 may be, it’s still challenging.

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You’ve been reading my mind…!

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