Bad development and something I’d feared all along since Meta bought Oculus.
Not on my Quest, though - on Pico.
There I am , fully enjoying my evening sesh in No Man’s Sky when an advert pops up onscreen right in front of me. I’m sure they would say it was an “announcement” or information or some such - but afaic it was an advert and would have landed in my spam folder, were it an email. Basically showing the closing date of a competition in another app.
Not acceptable. If this becomes the norm, with no way of stopping it through settings, my headset will be departing. I am surprised we don’t already have these things in Quest, but I am sure it won’t be too long before we do.
I am not sure I understand the situation. With the Quest there is only one app in VR at a time and the VR GUI does not interrupt an active session other than to complain about charge level or tracking.
I doubt they’d be too clumsy about it. Meta derives 90% of its revenue from ads, so it’ll probably be used more the other way around for now, e.g. you played beat saber for 4 hours so your facebook feed now gets gym adverts, stuff like that. The meta in metadata is in the name. The eye tracking is already in the ad metrics for the future, so careful what you stare at too much…
It could be worse though, e.g. Chinese govt instead, so pick your poison.
Yeah - that’s the one @fearlessfrog linked to earlier.
I had a look before my sesh just now and it ain’t quite as simple as he says in that video. Most of the apps listed don’t allow simple switching off - they are greyed out or nothing happens.
Definitely not as easy as he makes out.
edit: OK seem to have sorted it now. When I tried on the Store notification page before, it just wouldn’t let me change anything. When I had my next session it did. So I switched them off and hopefully that will be the end of it.
Anyone heard much about this thing? Super light, good resolution, custom faceplate, ordinary FOV but amazing high PPI, colors and depth from the micro OLED. $999, PC VR only. Pre-order status due Q3. Needs SteamVR trackers/controllers as not included.
Only what I saw in Norms first impressions vid, earlier.
It is impressive, no doubt.
Judging from the review I’d say it’s a 90% Varjo Aero at 50% cost.
Ok, maybe it’s even better than 90%, but math was never my thing.
Slightly less PPI, no eye tracking but OLED over LED and I can almost guarantee that the fit is much better…!
Small form factor is absolutely in the positives box as well.
I think that the only thing that I would miss is the ability to have foveated rendering.
I read up on it as the news came out but decided to wait as it didn’t seem to offer much that wasn’t already available.
Meanwhile I’ve noticed a subtle change in SteamVR with any headset, where it seems to be focussing on where I am looking. hard to explain. Not foveated, no - something more basic, but more than we had before.
Might just be a UI trick to make it look like it’s doing something, but it seems to render what you are looking at (i.e. the centre of view, not where your eyes are looking) more sharply and with higher saturation and contrast.
I’ve yet to test it in games and apps, as i only spotted it just before I switched off yesterday. Probably nothing special, but definitely noticable.
please excuse my typing - I’m getting fed up of doing half a dozen corrections that i didn’t notice when checking the post - mostly small “i” because I’m using my left hand faster than my right and missing the timing on the shift key!
Could be that you have fixed foveated rendering enabled somewhere? Do you use the OpenXR Toolkit, perhaps?
Or maybe it’s just how the image renders in that headset?
Edit.
Never mind your typing. I can read what you write, so it should be possible for anyone
I don’t apologize for butchering your language, every day. We should all be able to accept and overcome any language difficulties. It is an international forum, after all.
I don’t use OpenXR toolkit. I had a thought or two about it (oh dear!) and reckon it’s not making the centre better, it’s making the surrounding graphics worse - so it’s just concentrating what’s in the middle of the view, a bit like fov rendering, only I think just for show.
Personally, I’d rather they didn’t do it with current headsets.
Anyway, saw this just now, while we’re talking of the Big Screen headset:
Couldn’t find a single sit-down VR review or first look (flight sim, racing etc). You’d have thought with a cable it would be a good candidate for that niche? I like the idea that I’m putting all the money towards the display components and not some mobile phone bits strapped on my head for games I wouldn’t often play.
I wouldn’t preorder something like this, so will keep an eye out if anyone gets into a plane or car with it on…