The FOV has been mentioned as feeling pretty much the same as the Quest 2, mainly due to the custom faceplate making the unit sit pretty close on the face. Eye glasses wouldn’t work, but they have a magnet set-up for prescription bits to add on.
…and I think the Quest 2 is the least I’d accept and ain’t that great. Which is why I rarely use it
Certainly would not pay a grand for it.
PS I also found that when headsets are changed to make the lenses get closer to the eye to increase FOV, I get pretty bad eyestrain.
Like his style or not, Steve is a flightsimmer, he is enthusiastic about the hobby and he has tested every headset that is worth considering…
If I were in the market for a new headset, I’d seriously consider that one.
Every preview is amazing/fantastic/incredible, as those people run a business and like getting review units, it’s how this works. Once it’s out a bit more he’ll probably walk it back a bit, as that’s what they usually all do.
The price is a bit painful given no base stations or controllers but love the idea of the smaller unit. ‘Steve’ also did GA with gauges, so something like the CRJ with tiny letters would have been interesting. This versus the Pimax Crystal I guess…
Sure! You’re not wrong.
But he is a flightsimmer at heart, at least. And he’s got enough experience to make good comparisons. But yeah, pinch of salt and all that.
He will make more vids though… Let him know that you would like some EFIS tests.
I’ve been having some audio issues with my Index. I only use it for In Death now, so I don’t know if it’s bad in all apps, but I reckon it must be.
I’ve had issues for a long time, I cleaned the speaker connections a year or more ago and read a number of posts on reddit about the issue. The fixes people were using could not be applied to my headset - although I bought my original headset at launch, I’m now on my 3rd after two warranty replacements and I think they updated some bits.
I decided to finally bite the bullet and strip the headset, but I just can’t believe how disgustingly grubby it is inside. Not just under fitted parts, either - even the lenses are covered in crud. I thought I didn’t need to clean them cos they are under my prescription lenses (which I do clean), but somehow a load of dust and dirt has got under them.
These are the speaker connection bits - look fine to me, but I swabbed them with IPA to be sure (I did that last time and there was only a marginal improvement):
Then under the fitted parts, too, just dust and dirt everywhere - can’t believe it’s so bad. Hopefully I’ll be able to fix the audio, but even if not I’m glad I stripped it cos with all this muck something was bound to give at some point.
See the yukkiness:
Believe it or not - with all the bits on, none of that was visible!
I keep my headset in a dustcover bag when not in use. One might help moving forward. Dust finds a way no matter how well you clean.
I used to do that, but like I said the dust and dirt just wasn’t obvious before I did this. I’ll go back to using my sacks now.
The main headspinner is how on earth the lenses managed to get so dirty, with me not noticing any degradation in the graphics image. It’s not like it’s just a bit - they are filthy.
**edit - I reckon I just realised how this happened. I drilled some holes in my wall a couple of months back, to use large rubber coated hooks to hang my headsets on. I thought I’d got them out of the way and covered sufficiently - looks like at least the Index was still in the firing line. That would explain it.
Lately all I think when he comes up with a new video is, “how does he afford all these toys?” (I actually do know the answer to this, or think I do). He is usually the first one to review a piece of gear, which is handy.
he is sometimes hilarious, doing vids from combat sims where he barely moves his head, … in a dogfight.
he did it at least once in MSFS also, flying helo.
wondering if VR was meant to be used like that
All sorted! First, a thorough clean-up with IPA, cotton buds, a soft dusting brush and lens cloth. Then I needed a T6 and T4 torx driver - and with nowhere local available at a weekend, I ordered some from Amazon, with some trepidation, cos last time I ordered a set (that would have done this job nicely) they turned out to be complete garbage. However, Draper may be usually cheap, but they can usually be relied on to last a little while and be of a minimum required standard, so that’s what I went for and they got delivered today.
I do have lots of torx driver bits, but they’re not long enough to use for this job, which required a thickness of just a couple of mm and a length of around 12mm to reach the screw.
It was the same as most I’ve come across on the internet in that the left headset strap was a little loose. We’re not talking much here, and if the audio wasn’t playing up I’d not have noticed the slack, even if I saw it in front of me. Look like it’s how it should be - but obviously wasn’t, so I tightened it up and put everything back together and voila! Sorted
Wow. It looks brand new.
I think I’d look closer at the Crystal…
Mbucchia (OpenXR Toolkit) just released Dynamic Foveated Rendering for quad view games like DCS, that works on the Crystal as well as the Aero and more to come.
Don’t know how well known this is, so I’ll just post a link:
btw if that price is accurate, it’ll still be more than I’m prepared to pay. I’m just hoping ‘Deckard’ comes up trumps. No point in me buying the Quest 3 when I have the Pico 4. Looks like I’ll be using what I have for a couple more years, then - which is okay by me.
I would be more excited about the several smaller VR projects happening right now, but I have an aversion to WMR that will be hard to overcome unless things change.
You need it for proper Foveated Rendering, which essentially is the idea of providing a higher resolution exactly where you are looking and a lower one where you aren’t. In flight sims it’s extra useful as you stare at detailed screens, instruments and targets. It provides greater detail at the same time as improving performance.