Reverb is interesting for flight, space and driving sims if you have an expensive graphics card. WMR is not well loved though and takes an insane amount of tweaking.
Rift S is a good all-rounder, although better sound and a mechanical IPD, plus a bit more of a competitive price would have worked wonders.
The Valve Index is all about that $1000 and having room scale with great controllers. Valve don’t really care about sit-down sims.
So the Reverb screens and comfort, with the Oculus SDK but the Index controllers and tracking for about $600 would be nice.
Yeah, the only improvement I really really really! would like the Rift S to have, is a physical IPD adjustment. Of course better resolution, and proper sound is always welcome, but the IPD is the only thing that really bugs me about the S.
Now, I am going to keep it, but I don’t think I will ever buy another HMD without adjustable physical IPD! So, digging in for a long wait here I guess.
Well, maybe Oculus will go back to a physical IPD mechanism for the Rift 2.0, but who knows when (or if) that will hit the store shelves. At least a year/18 months I would guess.
I’d just add that the Valve index, albeit pretty dang expensive, might offer a good sweet spot since it’s gonna offer better resolution and clarity than the Rift S, not as many system requirements as the Reverb (if you don’t need to run DCS at 144Hz) with good usability. Sure it’s a thousand bucks, but it may be an enticing combination…
Well i wouldn’t put my bet on Oculus for our needs!
They are all into mass market!
They want VR to become a mass thing and they want to control contents over it!
Oculus go and portable solutions is what they aim to! A device in every house first! And then one for person…
Rift S was outsourced to Lenovo… if it was your main goal it would have been an inside job!
The goal was not to improve it, but to cut costs while keeping it good enough… to not lose user base…
I think i’ll buy this or next generation vr (not sure there are so much improvements over Odyssey +) but i’ll reward innovators!
Well back in the day flight sim titles where a great part of videogames market!
I think that VR could be a tractor to gain back market!
But yes flight simmers could be a driver for vr matket not the core…
What i fear is that if the core production is for mobile vr… then again we’ll become niche again…
Interesting way to measure VR clarity and field of view. An eye test is usually at 6m, if people want to run this. There is a SteamVR environment as well. For WMR you’d use the pads rather than joysticks to teleport.
As a lot of this is subjective and literally in the ‘eye of the beholder’ then at the very least this little app could be handy to calibrate IPD for maxium clarity.