VTOL VR

:rofl: Well…if you want to use the term ā€œdevelopedā€ to mean copied and reverse engineered from the alien spacecraft that crashed near Roswell NM, the OK…we developed it . OK :rofl:

…oh wait :scream:…this isn’t the Area 51 Forum !!?? Where is the delete…

1 Like

I believe it is a variation on the B-1 with added stealth and a delta wing instead of the variable wing… :+1:

1 Like

From the developer:

ā€œI really appreciate the patience! I’m definitely over due from what I had estimated in the early access introduction message on steam ( by a year almost…) but this game has gotten way deeper and wider than what I had in mind at first. That’s all thanks to the awesome community we have here :slight_smile: I was originally only going to have the two aircraft at ā€œfullā€ release time (with more to come for sale afterwards to help support continued development) but I’m throwing in the third as a bonus. I paused work on it a bit to work on quicksave and workshop since I think they’re more important for the core game. Once we get these onto the stable branch, it’ll just be finishing campaigns for the 42 and 26 left to do, so here on public_testing, we can work on the F45 together.ā€

4 Likes

2 Likes

This guy is killing it…and the 3rd fighter should be seen very soon (maybe a week?)…

Alpha v0.0.12

General

  • Changed GPS target send from NAV map to use altitude above ground level (so 0 will always be terrain surface)
  • Target altitude adjustment in NAV map uses nicer numbers when altitude units are set to feet
  • Fixed temporary freeze when starting a new mp3 stream in the cockpit mp3 radio
  • Fixed disappearing buildings
  • Fixed end mission panel not appearing when a required objective is failed
  • Added coastal map example ā€œcostaOesteā€
  • Fixed pixel lighting in terrain shader
  • Added quicksave menu in GAME MFD page
  • Ability to scroll through UI menus using thumb stick/pad
  • Added scrollable list view in mission selection screen

F/A-26B

  • Added missions to Operation: Desert Cobra
  • Fixed CATO trim sometimes failing to pull up to target pitch

Equipment

  • Added GBU-12 Laser guided bomb and AGM-161 air-to-ground cruise missile
  • Fixed RWR still playing missile lock sound after missile has stopped locking while other radar is still locking
  • Fixed TGP display still showing IFF info after target was occluded or destroyed
  • Changed ARAD to remain functional while the MFD screen is not being displayed
  • Fixed F/A-26B canopy not inheriting aircraft’s velocity when broken
  • Fixed HUD sometimes disappearing when bomb CCRP target goes out of view
  • Added MFD button to TGP screen to toggle HMD video in HEAD mode

Units

  • Fixed some issues with ground unit movement that happens far away from player
  • Fixed SAAW not maintaining lock on target due to changes to gun turrets using radar
  • Fixed enemy drone carrier and missile cruiser radars not working properly
  • Fixed issue caused by SAM unit referencing a radar that was deleted
  • Fixed enemy aircraft drunken taxi issue
  • Fixed rear left spawn point on allied carrier (too close to edge for F/A-26B)
  • Fixed error when AI F/A-26B fires anti-ship missile

Mission Editor

  • Added ā€œLinearā€ mode for Paths
  • Fixed Select All button on multi-unit selector including units that aren’t
    available to select
  • Fixed Allied MBT unit preview showing box around unit
  • Added Unit Group features to mobile ground units
  • Fixed ā€œcancelā€ button in multi-unit selection window still applied changes
  • Added dialogue to remove unit from carrier when attempting to move it
  • Fixed issues caused by descriptions containing special characters
  • Added ā€œAny Unit Detectedā€ and ā€œAll Units Detectedā€ conditions to unit group and unit list conditional nodes
  • Added ā€œChanceā€ conditional node
  • Added default ā€œradar enabledā€ option for aircraft with radar
  • Added ā€œalternate spawnsā€ editor to units
  • Added ā€œAny near waypointā€ property for unit list conditional node
  • Fixed audio silence after returning to mission editor from flight
  • Improved memory usage when saving and loading missions/campaigns
  • Fixed error that prevented saving when a Path had zero points
  • Fixed typo in unit options for ships
  • Fixed: able to move camera while carrier editor is open, related issues
  • Added quicksave options to scenario info window
  • Fixed certain sub-units not completing Destroy objectives when killed
  • Fixed: final objective would start / mission would be complete if remaining required objectives have not started yet
  • Changed map selection on new mission to use same UI as map editor
  • Allow selecting sub-units as attack targets for air units and groups
  • Allow selecting sub-units for unit list conditionals
  • Added airborne conditionals to air unit group conditional node

Map Editor

  • Added ā€œCoastalā€ map border type
  • Static objects and roads reposition on the surface when terrain height is adjusted
  • Added automatic bridge supports to road system
  • Fixed camera drifting
  • Added map info editor window (name and description)
  • Updated map preview shader

Wingmen

  • Added ā€œVyxenahā€ voice profile

Comms

  • ā€œAttack my targetā€ Allow using ARAD MFD page to select target
  • ā€œAttack my targetā€ Use MFD page that is SOI if targets are selected on multiple MFD screens
  • Corrected order of to/from callout in ATC comms

Performance

  • Adjusted tree LOD distances to reduce rendered polys
  • Optimized city colliders
  • Reduced framerate dropping with tree colliders enabled
3 Likes

That’s a huge change log for 1 man!

I feel that is a quote that was used by a Kerbal upon landing on the moon…

…or…did they??

fake1

5 Likes

Check spelling. ā€œMunā€.

4 Likes

Man, I wish there was a non-VR version of this.

I really don’t think VTOL VR would work outside of the VR environment; everything in it is tailored toward the VR experience. The controls and graphics in particular wouldn’t translate well to a flat display where we’re used to getting DCS-quality graphics.

1 Like

Yeah, I’m not really broken up about it, just would be nice Haven’t played a flight sim in a while.

Looks like the new F-45A has been released…!! Some video here - you might need to skip ahead a bit:

3 Likes

That looks really interesting! I like the glass cockpit style display but I switched the video off before I saw it work so I can play with it myself before someone shows me lol. Have you tried it yet @BeachAV8R?

Not yet. Hope to give it a whirl tonight…!

v0.0.13p2

F-45A

  • Fixed: landing light remained on when gear retracted
    - Fixed: Yaw input from hardware or thumbstick rudder
    - Fixed: Yaw input in HUD indicator
    - Adjusted some audio levels
    - Fixed error caused by new objective HUD notification, potentially causing other errors
    - Added missing voice/radio communication functions
    - Added missile launch warnings
    - Added RWR modes button to RWR page
    - Fixed waypoint button in objectives page
    - Added clear waypoint button
    - Added altitude mode button
    - Added canopy switch
    - Fixed incorrect starting tilt indication in HUD
    - Fixed AGM cruise missile did not open bay door before firing
    - Added experimental Vertical Control AP button (VCAP)
    - Added experimental HUD OLS (meatball)

General

  • Improved gun director sight to account for target acceleration/turning
    - Changed water depth shader render texture format for compatibility
    - Fixed carrier arrestor cables yanking aircraft too much
    - Fixed carrier optical landing system inconsistency between vehicles
    - Fixed non-spherical clipping at edge of render distance
    - Fixed wheel rolling animation when moving backwards

Mission Editor

  • Fixed scrollbars receiving unwanted inputs
    - Fixed issues with non-lowercase extensions in images used for mission thumbnail
    - Fixed issues with mp3 files in briefing notes

Map Editor

  • Changed Open Map UI to list by map name instead of file name (if available)
    - Fixed: Map preview did not update on save until editor was closed and reopened
    Equipment
    - Fixed AGM cruise missile not using final waypoint as ground target if no live targets were optically acquired
    - Fixed over-powered chaff countermeasures
1 Like

1 Like

This guy just won’t stop! VTOL has proven to be a trojan horse. It got through the gates as a loveable little effort that highlights some of the potential of VR without tasking it too much. But then, after a few years, it turns, imperceptibly at each update, into a legitimate simulation. VTOL VR is no bobble-head joke, it’s the real deal.

3 Likes

I’ve been waiting to try the f45 but haven’t had a chance yet… Tonight may be the night. Quick question… Can I still push print screen to screenshot off my monitor with vtol vr? I haven’t tried it yet but wondered if someone had

I can, but only because I’m running NVidia Shadowplay. I’m not sure if their is a default screen grab. Or you can also hit a two button combo on your VR controller and SteamVR will take a screenshot as well… (maybe Menu+Trigger?)

1 Like

No, I don’t. And I think you are out of line implying it.

If you don’t have an interest in it, I’d suggest not peeking in on this thread anymore.

2 Likes