VTOL VR

:rofl: Wellā€¦if you want to use the term ā€œdevelopedā€ to mean copied and reverse engineered from the alien spacecraft that crashed near Roswell NM, the OKā€¦we developed it . OK :rofl:

ā€¦oh wait :scream:ā€¦this isnā€™t the Area 51 Forum !!?? Where is the deleteā€¦

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I believe it is a variation on the B-1 with added stealth and a delta wing instead of the variable wingā€¦ :+1:

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From the developer:

ā€œI really appreciate the patience! Iā€™m definitely over due from what I had estimated in the early access introduction message on steam ( by a year almostā€¦) but this game has gotten way deeper and wider than what I had in mind at first. Thatā€™s all thanks to the awesome community we have here :slight_smile: I was originally only going to have the two aircraft at ā€œfullā€ release time (with more to come for sale afterwards to help support continued development) but Iā€™m throwing in the third as a bonus. I paused work on it a bit to work on quicksave and workshop since I think theyā€™re more important for the core game. Once we get these onto the stable branch, itā€™ll just be finishing campaigns for the 42 and 26 left to do, so here on public_testing, we can work on the F45 together.ā€

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This guy is killing itā€¦and the 3rd fighter should be seen very soon (maybe a week?)ā€¦

Alpha v0.0.12

General

  • Changed GPS target send from NAV map to use altitude above ground level (so 0 will always be terrain surface)
  • Target altitude adjustment in NAV map uses nicer numbers when altitude units are set to feet
  • Fixed temporary freeze when starting a new mp3 stream in the cockpit mp3 radio
  • Fixed disappearing buildings
  • Fixed end mission panel not appearing when a required objective is failed
  • Added coastal map example ā€œcostaOesteā€
  • Fixed pixel lighting in terrain shader
  • Added quicksave menu in GAME MFD page
  • Ability to scroll through UI menus using thumb stick/pad
  • Added scrollable list view in mission selection screen

F/A-26B

  • Added missions to Operation: Desert Cobra
  • Fixed CATO trim sometimes failing to pull up to target pitch

Equipment

  • Added GBU-12 Laser guided bomb and AGM-161 air-to-ground cruise missile
  • Fixed RWR still playing missile lock sound after missile has stopped locking while other radar is still locking
  • Fixed TGP display still showing IFF info after target was occluded or destroyed
  • Changed ARAD to remain functional while the MFD screen is not being displayed
  • Fixed F/A-26B canopy not inheriting aircraftā€™s velocity when broken
  • Fixed HUD sometimes disappearing when bomb CCRP target goes out of view
  • Added MFD button to TGP screen to toggle HMD video in HEAD mode

Units

  • Fixed some issues with ground unit movement that happens far away from player
  • Fixed SAAW not maintaining lock on target due to changes to gun turrets using radar
  • Fixed enemy drone carrier and missile cruiser radars not working properly
  • Fixed issue caused by SAM unit referencing a radar that was deleted
  • Fixed enemy aircraft drunken taxi issue
  • Fixed rear left spawn point on allied carrier (too close to edge for F/A-26B)
  • Fixed error when AI F/A-26B fires anti-ship missile

Mission Editor

  • Added ā€œLinearā€ mode for Paths
  • Fixed Select All button on multi-unit selector including units that arenā€™t
    available to select
  • Fixed Allied MBT unit preview showing box around unit
  • Added Unit Group features to mobile ground units
  • Fixed ā€œcancelā€ button in multi-unit selection window still applied changes
  • Added dialogue to remove unit from carrier when attempting to move it
  • Fixed issues caused by descriptions containing special characters
  • Added ā€œAny Unit Detectedā€ and ā€œAll Units Detectedā€ conditions to unit group and unit list conditional nodes
  • Added ā€œChanceā€ conditional node
  • Added default ā€œradar enabledā€ option for aircraft with radar
  • Added ā€œalternate spawnsā€ editor to units
  • Added ā€œAny near waypointā€ property for unit list conditional node
  • Fixed audio silence after returning to mission editor from flight
  • Improved memory usage when saving and loading missions/campaigns
  • Fixed error that prevented saving when a Path had zero points
  • Fixed typo in unit options for ships
  • Fixed: able to move camera while carrier editor is open, related issues
  • Added quicksave options to scenario info window
  • Fixed certain sub-units not completing Destroy objectives when killed
  • Fixed: final objective would start / mission would be complete if remaining required objectives have not started yet
  • Changed map selection on new mission to use same UI as map editor
  • Allow selecting sub-units as attack targets for air units and groups
  • Allow selecting sub-units for unit list conditionals
  • Added airborne conditionals to air unit group conditional node

Map Editor

  • Added ā€œCoastalā€ map border type
  • Static objects and roads reposition on the surface when terrain height is adjusted
  • Added automatic bridge supports to road system
  • Fixed camera drifting
  • Added map info editor window (name and description)
  • Updated map preview shader

Wingmen

  • Added ā€œVyxenahā€ voice profile

Comms

  • ā€œAttack my targetā€ Allow using ARAD MFD page to select target
  • ā€œAttack my targetā€ Use MFD page that is SOI if targets are selected on multiple MFD screens
  • Corrected order of to/from callout in ATC comms

Performance

  • Adjusted tree LOD distances to reduce rendered polys
  • Optimized city colliders
  • Reduced framerate dropping with tree colliders enabled
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Thatā€™s a huge change log for 1 man!

I feel that is a quote that was used by a Kerbal upon landing on the moonā€¦

ā€¦orā€¦did they??

fake1

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Check spelling. ā€œMunā€.

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Man, I wish there was a non-VR version of this.

I really donā€™t think VTOL VR would work outside of the VR environment; everything in it is tailored toward the VR experience. The controls and graphics in particular wouldnā€™t translate well to a flat display where weā€™re used to getting DCS-quality graphics.

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Yeah, Iā€™m not really broken up about it, just would be nice Havenā€™t played a flight sim in a while.

Looks like the new F-45A has been releasedā€¦!! Some video here - you might need to skip ahead a bit:

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That looks really interesting! I like the glass cockpit style display but I switched the video off before I saw it work so I can play with it myself before someone shows me lol. Have you tried it yet @BeachAV8R?

Not yet. Hope to give it a whirl tonightā€¦!

v0.0.13p2

F-45A

  • Fixed: landing light remained on when gear retracted
    - Fixed: Yaw input from hardware or thumbstick rudder
    - Fixed: Yaw input in HUD indicator
    - Adjusted some audio levels
    - Fixed error caused by new objective HUD notification, potentially causing other errors
    - Added missing voice/radio communication functions
    - Added missile launch warnings
    - Added RWR modes button to RWR page
    - Fixed waypoint button in objectives page
    - Added clear waypoint button
    - Added altitude mode button
    - Added canopy switch
    - Fixed incorrect starting tilt indication in HUD
    - Fixed AGM cruise missile did not open bay door before firing
    - Added experimental Vertical Control AP button (VCAP)
    - Added experimental HUD OLS (meatball)

General

  • Improved gun director sight to account for target acceleration/turning
    - Changed water depth shader render texture format for compatibility
    - Fixed carrier arrestor cables yanking aircraft too much
    - Fixed carrier optical landing system inconsistency between vehicles
    - Fixed non-spherical clipping at edge of render distance
    - Fixed wheel rolling animation when moving backwards

Mission Editor

  • Fixed scrollbars receiving unwanted inputs
    - Fixed issues with non-lowercase extensions in images used for mission thumbnail
    - Fixed issues with mp3 files in briefing notes

Map Editor

  • Changed Open Map UI to list by map name instead of file name (if available)
    - Fixed: Map preview did not update on save until editor was closed and reopened
    Equipment
    - Fixed AGM cruise missile not using final waypoint as ground target if no live targets were optically acquired
    - Fixed over-powered chaff countermeasures
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This guy just wonā€™t stop! VTOL has proven to be a trojan horse. It got through the gates as a loveable little effort that highlights some of the potential of VR without tasking it too much. But then, after a few years, it turns, imperceptibly at each update, into a legitimate simulation. VTOL VR is no bobble-head joke, itā€™s the real deal.

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Iā€™ve been waiting to try the f45 but havenā€™t had a chance yetā€¦ Tonight may be the night. Quick questionā€¦ Can I still push print screen to screenshot off my monitor with vtol vr? I havenā€™t tried it yet but wondered if someone had

I can, but only because Iā€™m running NVidia Shadowplay. Iā€™m not sure if their is a default screen grab. Or you can also hit a two button combo on your VR controller and SteamVR will take a screenshot as wellā€¦ (maybe Menu+Trigger?)

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No, I donā€™t. And I think you are out of line implying it.

If you donā€™t have an interest in it, Iā€™d suggest not peeking in on this thread anymore.

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