VTOL VR

Such good memories of F117 when I was a kid with our 286? I think? I had no idea what I was doing of course but I was flying a stealth fighter!!

Vtol vr makes me smile in a very similar way. The feeling of speed and power in all of the aircraft in the game is phenomenal

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Quite correct. I meant successor. Love going back and playing some of those old games. Wing Commander, Freespace, Freelancer, and even Falcon 3.0 are still out there to play.

Ya gots to love how far we have come, but I remember thinking that back then too. That said the VR aspect has really brought the immersion factor way up for me.

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Yeah
there is definitely an untangible “IT” factor to this game. It just feels so great. The atmosphere is great. The complexity is a nice mix of complex and approachable. The physics are great. The visuals are good enough because it isn’t trying to be something ultra-realistic.

By the way - welcome to Mudspike - glad to have you here!

I wish I could answer your question
but I can’t. But I do know there was a Stealth/RCS mission in the Steam Workshop that looked at the high/low profiles and gave an opportunity to perhaps do some testing. I have not played it, and don’t really know what the outcome is:

You may find some discussions by searching the Flight School channel on the VTOL VR Discord:

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Have not had a chance to watch all of that, but it does look like keeping your aircraft as naked as possible and only using your internal bays has a lot to do with the stealth of this a plane.

I will see if this helps.

Thanks for the vid!

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All of this is so true! :smiley:

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v0.0.15p4

General

  • Fixed: holding thumbstick on TGP did not activate head mode in FWD or PIP modes
  • Fixed: spectator camera would continuously reset when in fly-along missile mode and missile/bomb is about to impact

Steam Workshop

  • Fixed: Background music did not play in Steam Workshop custom missions

F/A-26B

  • Added WIP Mission 8 to Operation: Desert Cobra*

F-45A

  • Fixed non-functional SMS mode selector
  • Fixed: could not tell wingmen to attack TSD target

Units

  • Fixed loud audio coming from AI AV-42C on spawn
  • Fixed AI pilots running into terrain when returning to base from far away

Quicksave

  • Fixed error when quicksaving while an AI pilot is vertically landing on a helipad
  • Fixed: HUD showed no arm after quickload in AV-42C and F/A-26B

Equipment

  • Reduced AGM-126, AIM-9, and AIRS-T drag
  • Increased AGM-126 radar receiver field of view and adjusted launch zone parameters
  • Allowed GBU-12 to lock on after launch to allow dropping on laser-designated targets which are initially out of view

Mission Editor

  • Added Sequenced Events**
  • Added ability to change whether allied air units can be commanded by the player (both wingmen and non-wingmen)
  • Added ability to reorder objectives in the objectives list (does not affect start order/prerequisites)
  • Added ability for AI AV-42C’s to pick up, drop off, and be preloaded with soldiers
  • Added “Is Landed” condition for AI aircraft units in conditional editor
  • Opening the Event Action Browser will bring the browser to the previously selected action
  • Fixed: AI pilots made radio call as if they destroyed a player-designated target, when it was an editor-designated target
  • Fixed: cursor heading changed while moving over terrain
  • Fixed: static objects did not align properly to terrain after loading saved mission
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Some nice changes to the mission editor in this latest release that should allow for some additional creativity to be wielded by the mission creation community
!

v0.0.15p5

General

  • Fixed game directory path issues when game is launched from another process
  • Fixed missing text in AV-42C and F/A-26B seat recenter MFD page
  • Fixed spectator camera jittering in PresetViews mode

Quicksave

  • Fixed: Quad hand menu quicksave did not honor quicksave limits set by mission creator

Mission Editor

  • Added Conditional Actions (If/ElseIf/Else)
  • Fixed: unused resources were not being deleted when Sequence Events or their nodes were deleted
  • BGM will no longer replay from beginning if the same song was triggered again by an event action
  • Added quicksave and quickload event actions
  • Orbit, nav path, form on pilot, refuel, rearm, RTB event actions will interrupt AI pilot bombing runs
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First blush look at me exploring the F-45A - article coming soon-ish


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Ok. I gotta get this. Will wait for the next steam sale perhaps the winter sale. Too bad VTOL isn’t multiplayer. Nonetheless, it looks fun.

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It will be soon enough. He must know that all eyes are on him for a MP release. He has to get it right or Reddit will tear him a new ducted fan hole.

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I’ve finally gotten around to spooling up VTOL after about a year. And what a difference the year has made! The F-45A is pure fantasy, as are the rest of the machines in the VTOL lineup. But outlandish though it is I think it has given me some appreciation for what it is like to operate a current generation multirole fighter. Seriously. VTOL very logically (and I believe with some intel) has given the user the ability set up displays and configure weapons in ways I wasn’t able to imagine until flying the F-45. VTOL VR, as a game, looks silly and dismissible in screenshots. And that cartoonish quality hides a very rich sim with SA and SMS customization that DCS can’t touch. Well of course DCS isn’t able to touch it. DCS models existing equipment. VTOL, almost as importantly, is starting to model existing capability. And because of that, there is much to be learned from it.

I just finished the one mission that comes with the F-45a. (I believe @beach’s video above if from the mission.) It requires a bit of NOE flying and general stealthiness. For someone like me who is old enough to remember the old sim F-19, this really brings back some memories.

The game is growing up fast. And I am grateful to @beachAV8R for continuing to keep it on everyone’s radar.

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Not a single week goes by where I dont load VTOL up for at least a few missions. I love the handling and the feel of the aircraft. It’s so ridiculous sometimes with the excess power the planes have but when you have a proper battle going on and the anti ship missiles are flying at the carrier and your struggling to get airborne before they hit, my god is that some heart pounding stuff.

Dcs cant come close to that. But they are totally different beasts. If I want to learn to fly a plane I fly dcs. If I want to FLY i fly VTOL.

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You nailed it. As you already know and have preached (Cut the Cord, Man!) the physical act of using hands only to manipulate either your virtual controller (virtual HOTAS) or the actual buttons, switches, and MFDs in the cockpit really brings the experience home. And the 1 to 1 head tracking
which usually leaves me a little exhausted or at least feeling muscles I’m not used to using.

The F-45A, which I too only recently dived into, is really another step up in systems modeling and the ability to tailor the cockpit to your tastes. Do check out the Steam Workshop @smokinhole since there are quite a few F-45A (and other) missions and campaigns in there.

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You are correct here @BeachAV8R the last mission in the first campaign left me actually physically drained. I felt like I had WON that fight. Not just pickled a few bombs and set of some mission triggers. I earned that win. It’s quite an epic feeling

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Yeah
that was a very memorable mission. Memorable for me because I had actually about 99% completed it and then I got shot down by one of those corkscrewing cruise missiles fired from one of my own cruisers!! ARGH! Replayed it from the start and beat it though
great mission!

There is a campaign being made right now called Alaska Blood & Oil that should be coming out soon-ish
 And the Mission Editor just got revamped to add some more complex taskings and logic I think. Good stuff. I cannot wait for multiplayer!

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I would love, flat freakin’ LOVE, for you to get an AMA with the dev. You were a very early fan of this great sim and Mudspike is the perfect place for the story behind VTOL to be told in full.

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goodidea1

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Just picked this up. The hand controls are very intuitive. Couple questions though:

How do you use brakes?
How do you activate the nozzle movement on the F-45?

The operation of the touchscreen is really cool using your hands. Think this one is a keeper.

Brakes are usually the trigger of your left hand when you are attached to the throttle. And in case you didn’t know
double clicking one of your controller buttons usually grabs the throttle and HOLDS it so that you don’t have to constantly squeeze.

Similarly - depending on whether you are using RIFT or WMR, the nozzle is on the left controller and is usually the touch-pad or similar on the Rift


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