VTOL VR

Affirm, depending on time I can probably be around. Looking forward to trying it out

For the benefit of the rest of us, you guys please make some videos of your flights with the new helicopter. :slight_smile:

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Far too busy right now but Iā€™m looking forward to a Mudspike VTOL VR fly-in once multiplayer is officially released! :+1:

Whereā€™s the emergency?

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Not sure bud.

EDIT:

I got work to do ā€¦ see ya tomorrow night ā€¦

Hopped on a public server just now and spotted a beta tester flying the AH-94. :astonished: He said heā€™s a current Apache pilot. Said the release will happen today at 1600 Eastern/2100 UTC.

Pic quality doesnā€™t do it justice. Thatā€™s Steam screenshot for ya.

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I just downloaded a big update. (But I havenā€™t played in nearly a year). No whirlybird. Steam DLC says 4 more hours. Or 1600 as he said.

Big fun flying that thing. Flight dynamics are decentā€“within the realm of plausibility anyway. And youā€™re right @Chaz, multiplayer works pretty well. Clever how the lobby is laid out when the mission begins. The two teams face each other in opposite stadium seats and taunt one another with gestures and insults. Lots of kids which was nice.

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Iā€™ll be in the Mudspike Discord at 1500z if anyone wants to team up.

Iā€™m still in Dallas at sim training. Iā€™ll be home Monday and would love to try this out with some of youā€¦

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The pilot/gunner integration is fantastic! And again, the logic of the controls and weapons systems is really how it should be, and maybe is, in current generation stuff. The helicopter is a little bit more complicated so it actually took me an hour to figure out how to use countermeasures (hint: trigger on the collective serves as a shift to add functions to a few buttons.)

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Missed you by an hour or so on Discord. Iā€™ll be on and off throughout the day. And likely some this weekend.

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Did I have the time wrong? If so, very sorry. Iā€™ve been hopping between VTOL and Rotorheads (DCS). Very trippy switching between fantasy and fairly real.

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Nah all good. I logged on around 1715Z but didnā€™t see you on Discord. But I ended up helping a friend go down the VTOL VR rabbit hole. :rabbit2: still amazed how well the AH-94 functions with 2 human pilots. :nerd_face:

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Wow the choppa is insanely good although I have a hard time using the trim function for cyclic and yaw.

I was to lazy to connect physical pedals, so how do you guys fly it?

Maybe we meet in a MP session one time in case I overcome my general online-comms-shyness :roll_eyes:

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Real pedals for me. And therefore I donā€™t bother with yaw trim. I am an online stutterer sometimes. Fortunately thatā€™s the only time it happens. So youā€™re in good company. Iā€™ll post a Discord time the next time I am on.

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Fun video from RedKite on the AH-94

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I am going to try to be around tomorrow afternoon. If so, Iā€™ll be on discord but maybe not on audio depending on whether I am in multiplayer or not.

Heads up. updating to beta 1.3.3.p2 may result in microphone issues for online play. Last night, I spent nearly an hour trying to figure why my buddy could not hear me. Rolled back to the previous stable version and all is good. Discord chatter on VTOL VRā€™s server resulted in similar experiences.

Update - VTOL VR v1.3.3 and AH-94 v1.0.1
Fixes for bugs reported since the update and DLC release.

VTOL VR

v1.3.3f4
General
- Fixed: dead units could still ā€œdetectā€ other units ā€œvisuallyā€
- Fixed: air-to-ground radars (AH-94 and anti-ship missile) had issue locking onto ships
- Fixed: sea units outside the defined region of map would have minimal radar cross section
- Fixed: vehicle could hop and move when arming many items at once in equipment configurator
- Reduced excessive lofting at close range targets for AGM-145 Ballista and AGM-114 Hellfire
- Fixed: errors caused by quicksave-loading a partially empty missile launcher
Multiplayer
- Added button for host to skip and change mission without having to create a new lobby
- Fixed: player nametags didnā€™t appear in briefing room if ā€œunit iconsā€ was disabled
- Fixed: Joining a game with curly brackets in your Steam profile name would crash network routine
- Fixed a network crash that could occur when despawning a player vehicle
- Fixed: engine throttle was not synced for AI units (clients would not see effects or sense heat via IR missiles)
- Fixed delayed or missing first voice transmission
- Reduced voice chat latency
- Temporary: Able to join friend through steam friends list while in-game lobby browser is open (better UI later)
F-45A
- Fixed: heading tape in backup ADI didnā€™t get affected by brightness adjustment
- Set new localization keys for Radar ā€œPOINTā€ button and EOTS ā€œMARKā€ button
F/A-26B
- Fixed typo of CMS MFD button tooltip in F/A-26B
- Fixed: ā€œMANAGEā€ button didnā€™t work in MP players MFD page
AV-42C
- Fixed: engine tilt didnā€™t work after repairing broken engine

AH-94

AH-94 v1.0.1
General
- Fixed: couldnā€™t use twist yaw when thumbstick yaw setting was enabled (thumbstick yaw is not supported)
- Added seat height adjustment
- Fixed: headmode is lost when switching seat when TADS page is open
- Fixed: cyclic auto adjust light would work without battery
- Fixed: engine didnā€™t work after repairing
- Fixed: rudder control surface was still effective after the tail boom was destroyed
- Added PTT function to TEDAC Right second button
- Fixed: TEDAC right stick couldnā€™t control SOI screens unless they were on the center MFD
- TEDAC Right stick can zoom map
- Fixed error log spam when TADS is in PIP mode
- Increased loss of lift when rotors get damage
- Fixed typo of CMS MFD button tooltip
- Added Clear Waypoint button to front seat
- Fixed: Chaff toggle button tooltip in front seat
- Fixed MAD-4 triggers in Small Arms
Multiplayer
- Added 4v4 Deathmatch
- Added music player to gunner seat in MP
- Fixed: TADS helmet display didnā€™t work until cycling the HMD power switch if spawning in flight ready
- Copilot will return to briefing room instead of bailing when pulling bail switch if vehicle is not destroyed
- Added pilot/gunner info in HMD (name, flight/weapon/tads control)
- Fixed: lose cyclic control if you release and grab quickly
- Fixed: hardware rudder input would be mirrored on all playersā€™ vehicles
- Fixed: slaving gun to radar lock didnā€™t work for copilot
- Fixed: persistent vehicle settings did not get loaded properly when joining as copilot
- Fixed: incorrect radio static sound for copilot intra comms

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