Precisely this.
My ideal DCS mission is just how @Stormy801 described it. A reasonable level of proficiency in the aircraft, coordination between pilots and flights, the necessary briefing to ensure everyone knows what, how and why they should do, and enough challenge to make it feel like many more things could have gone wrong.
This provides a level of immersion, “connectedness” and satisfaction that I don’t get anywhere else.
However, these are pretty steep requirements. I’ve had missions like this a few times, when I was part of an Mi-8 group loosely integrated into the 229th, the 8Mates. We did trainings once or twice a week and occasionally flew big missions with other virtual squadrons.
I think the adventure lasted about a year, maybe 2. Then the training requirement became too much as I got distracted with music, other modules, sports. The others also disconnected around the same time. It’s a shame though, Gizzy put so much effort into that group with mission building and whatnot.
Since then, I’ve learned to enjoy the more accessible missions: from Fight Club to semi-structured playground missions. Things where preparation, interflight coordination and airframe proficiency are optional, and airframe choice free.
I’ve also tried to do something in between but when the proficiency level of the group is not there, or people don’t fly regularly, the “activation cost” is too high, between looking things up, technical (computer, controller) issues, there’s too much frustration.
Just like some chemical reactions require some energy to be put in before they get going, I find that Stormy style missions also have an activation cost. Once you get past that hurdle, the fire is lit. But often, that cost is too much, and you’re better off just jumping in and seeing who shows up and how you can best have some fun together.