To those of you who fly X-plane 11, I find the colors really washed out and unsatisfying. XP 10 (and really all the way back through my first dealings with XP at v5) had the same problem but also had enough settings options to overcome it. I haven’t found any solutions for 11. Does anyone else share this complaint and, if so, have you found a workaround?
I think XP11 looks better - but to be honest, I didn’t really think XP10 had too much washed out. If anything - perhaps the lighting at the brightest settings might have been a shade to the dim side, but I always thought the color palette was subdued to the point of getting close to reality. I kind of thought FSX and P3D always felt a bit too vibrant for my liking.
Here is an unaltered screen (XP10) I took a couple hours ago - now, that is running X-Aviation Arizona scenery, SkyMaxx Pro, and Ventura Sky…so those definitely affect things like the haze and sky color. But I don’t feel that things are much washed out. I’d have to roll back to default to really compare it though…
Some of the comments from the XP11 beta have indicated they have brightened things up. But really - why not try the XP11 demo - that should give you enough of a look to maybe make a judgment on whether things have improved. The skin reflections alone are pretty darn impressive…
EDIT - Oh, I see you already have tried XP11…and yes, the dumbing down of the user interface sucks as far as options go…
I also do not like the new aircraft listing that shows pictures/icons of the aircraft. For some reason, I just really liked the text descriptions better. I just feel it was cleaner and easier to comprehend…
Unlikely, you would still have that problem with Beach’ screenshot given all other factors being equal. Perhaps it’s a series of shader settings inside the simulation that differ?
I’m a pretty big fan of Ventura Sky - to me it adds a nice haze that seems fairly realistic. Unfortunately, I think it was designed to be used with SkyMaxx Pro and Real Weather Connector. I think you can try it without those, but then you don’t get clouds, but it does demo the haze effect. Whatever the case - it is pretty frustrating to have to use a total combination of two payware products (SMP+RWC) + two free products (Ventura Sky + NOAA Plug-In) to get the results I get. It seems to me, with weather being such a huge part of flight simulation, that Austin would invest the time and money into making something integral to the sim. I’ll do the happy dance the day I don’t have to juggle add-ons.
Well, it can also be a trick of the eye in my editing of the screenshots. I usually crop them, reduce them in size from 1920 x 1080 to 1200 x 643, and add a very slight vignette, which tricks the eye into seeing the center as brighter than the fringes. Well…it doesn’t trick the eye…it IS brighter than the fringes.
Typical of our hobby, we could only be truly happy if we could combine the best features of our favorite sims. IL2 BOS/M/maybeK/maybeMW/maybeO has the best atmospheric effects I have seen yet in a sim. And while her age really shows, Falcon BMS gets the colors of a sky at altitude at all sun angles very close to real. Nothing gets the dynamic nature of whether right but I believe that is just around the corner. I am never happier than I am dancing with clouds (at the FAA required clearances, naturally). It is one of the few experiences that our sim-only friends are not able to truly share…yet.
Yeah. 64-bit P3D might be the last version I buy. I’m really tempted to just ditch my FSX based stuff completely. I’m about one or two “FSX.EXE stopped working” from moving on and not looking back. I hate that I bought P3D v3 when 64 bit was around the corner. Stupid of me.
P3D feels aimed more at the professional market and Lockheed just makes a ton of money from the old FSX suckers buying into it. Can’t fault em though, clever tactic.
Lockheed specifically warns that P3D is NOT for entertainment…which I why I purposely ensure that I am not entertained when I use it…I have no fun whatsoever.