So, with the potential Mudspike Air Cargo (MAC) launch, I decided to get back into the non-DCS stuff. XP’s Vulkan beta sent me over the edge - it allowed me to use VR.
Taken a couple of days of messin with it (I’m done with P3D btw - need to stick with one; at least until FS2020 blasts off. With VR. And good performance)…
Performance strangeness
First here’s my specs: i6700K at 4.4Ghz, 32mb Ram, nVidia 1080 w/8Gb, SSD, Odyssey + VR.
Default C172 and B738 used for this around KPHX area, overcast skies.
I’m not getting into all the possible tweaks here (plenty of that elsewhere), just some things I’ve noticed. And due to the number of possible combinations of settings + configurations, none of this is real low-level. There’s a LOT going on behind the scene’s with these sims & systems…
Running from a HDD vs SSD
Didn’t notice a huge difference (I did in DCS), beyond the initial load. Some, but not huge, though this may relate to Number 1, below.
Interesting Thing 1:
Number of World Objects & LOD (Level of Detail - how/when geometry is rendered base on, mostly, distance from viewer)
Applied both the [Settings | Number of World Objects == Max], and via [AviTab (I think it was) | LOD == max]. It took it like a champ.
Note that the FPS went down but, here’s the kicker, it ran smoother?! With the above both set to middle-ish (for my system) it was a bit more ‘choppy’, but with higher FPS. Only mention this cuzz, well, give it a shot? May be the way objects are pre-loaded in Vulkan vs OGL.
Interesting thing 2: When it gets choppy, in the C172 anyway (if that matters), it is more noticeable looking LEFT than looking straight ahead or to the right? Really weird. This is all at low altitude. Sticking my head through the left side window (come on, you know you’ve done it) actually seemed to help. Maybe a texture issue? Just strange.
Took to using this as my quickie-visual-benchmark. I’d even lean over close to the right seat window and look out. Same thing, smoother. And yeah, I had to stop myself from putting my hand on the co-pilot seat in VR
Night Flying
Did my first VR night flight (KPHX…KFLG). Light not so great. So I found this and much better: “Better lights x plane 11”, at:
https://forums.x-plane.org/index.php?/files/file/36455-better-lights-x-plane-11-v2/
Annoying, Night Vision-spoiling, 3D mouse cursor in VR.
Wanted to kill that thing; imagine a LARGE moth, that glows!, flying around inside your cockpit. Once everything is ‘in the mood’ [lighting], and your eyes adjust, that dang cursor is a real distraction.
You can move it out of view but after about 3 seconds it jumps back to the edge of your view. Grrr. So, I’ve mapped a button to turn it ON/OFF: “Toggle the 3-d mouse cursor in vr”.
Just have to remember to turn it back on if you exit to change stuff in the Settings. Not much luck with a better solution yet, like making it Red, or something?