Yankee Air Pirate (RW)

star wars GIF

I know right? All these modern sim choices…and here I am…shovel out…digging up this relic. BUT…these guys at Yankee Air Pirate Revamp Works (YAP:RW) have resurrected the project in memory of the original author, Vietnam F-4 pilot John “Zerocinco” Shelton…so I wanted to give it a whirl.

I won’t go into the install process - fairly straightforward. Fresh install of SF2 Vietnam (patched to July 2013) or SF2 Complete Edition…then download the MOD and insert it into the MOD folder and you are done. Instructions and links: HERE

“This new versions offers a total of 102 missions (10 training lessons and 92 historical combat sorties), reconstructing the most important facts of the air war in Vietnam in its early years, from 1954 to 1966.”

The briefings for these missions are simply superb. Some historical flavor and then mission specific tasking. Hard to expect a more fun approach.

Off we go in our F-100F Super Sabre out to blow some stuff up at the Gila Bend Range Complex…

Tanking is not simulated in SF2 (apparently it was in Wings Over Vietnam) - so you can just rendezvous and throw them the bird. Not being able to tank will save many virtual tankers lives. Trust me.

Taking a look at the range complex. There are no required targets to hit - choose your poison. Our aircraft is outfitted with rockets, bombs, and internal cannons.

I go for the distinctive SA-2 site with my first bomb…

Then it just becomes find targets and blast them with guns and rockets…

Target fixation…

On the way back home I drop my external tanks. I couldn’t see any fuel gauges moving in the cockpit - so no idea what is going on there.

17 Likes

Nice AAR - I didn’t realise anyone was working on getting YAP to work on SF2!

Believe this is the F-100D fuel gauge (circled in yellow). But I have some vague memory that a mod in one of the Strike Fighters series disabled fuel flow to simulate the longer range missions, can’t remember whether that was YAP or the Gulf War mod?

1 Like

OMG the memories! I still have the CD with the original release, from 2009, IIRC. :smiley:

4 Likes

Awesome! Did you use any mods on top? Like Green Hell or so? I remember following an article (of yours?) to install a heavily modded SF2 for Vietnam which looked quite amazing.

1 Like

The only mod I have tried so far was moving my EFFECTS folder from my old install into the YAP mod directory and all seems fine. Those effects were some of Starry’s work I believe…things like additional smoke and explosions… I don’t know that the Green Hell terrain tiles will work because YAP might be using different maps than the standard ones (I think…I don’t know that for sure). I guess I could move those into the mod directory and see what happens though…

2 Likes

Training mission #02 is a very quick and easy night visual approach in the KC-135 into U-Tapao Air Base in Thailand. Very straightforward: slow, flaps, gear, flaps.

Definitely dark out there…

The VASIPAPI (a new word I just made up) isn’t very effective. I can see what the game designer was shooting for (two rows of lights that are slightly different heights)…but it looks more effective than it is.

No issues. Touchdown…short rollout…then look for the ground marshaller with the wands…

Success…I did not crash the flying petro-bomb…

12 Likes

Nice AAR. I’ve always enjoyed reading them over the years. Thanks for the read.

2 Likes

This was a fun one. Another short mission with simple goals. Get the plane on the deck. I tried to follow the guidance in the briefing…but ended up wide and long. I don’t know that there is a way to hook back up to the catapult in YAP (or SF2) so it is a one shot deal unfortunately.

I did get my SmoothTrack/OpenTrack software working…so I have head tracking available now.

The F-8 bleeds speed pretty quickly in turns and takes some power to stay on speed once you get all dirtied up…

The IFLOLS is pretty useless. I did not really notice any actually movement of the yellow ball relative to the datum lights. Seems pretty much fixed…

Caught a wire on my first pass though…so I was happy with that…!

Taxiing out of the landing area to the parking area…

I’ll mention it again (for about the hundredth time) - Strike Fighters 2 would be the absolute perfect mid-tier sim if it had VR and multiplayer. The graphics are good enough…and the gameplay is fun. Oh what could have been…

10 Likes

Wonder if you can still land sideways … In the original Wings over Vietnam the carrier decks were equipped with some sort of super-glue. Don’t ask why I know!

4 Likes

Wizard Of Oz GIF

2 Likes

Bwahahahahaha.
Great Write up Chris. I have been trying to fly good 'ol IL2 1946. But I cant get it to recognize all my controllers.
Where are we buying Yankee Air Pirate now? Straight from Third Wire?
Looks like a blast.

Most versions of IL-2 only recognize 4 controllers at a time.

Wheels

1 Like

The new Yankee Air Pirate is a free download

And not only that, it’ll only recognise 32 buttons on each of four controllers (IIRC the upper 32?) so whichever way you go, the Winwing throttle really doesn’t work well with the old IL2 sims!

Oh I have so much good memories with the SF sims. All those mods, all those aircraft and all so accessible.

Never played the YAP mod back in the days.

Does SF2 complete Edition work on Win10 or 11 or specifically the refresh of YAP?

2 Likes

Not certain about the Complete Edition, but the SF2 I had does seem to work on Win10 (so it should work on Win11?)

1 Like

Quick and easy A-4 landing on the Ticonderoga…

Haven’t figured out a way to raise my cockpit view height…which makes spotting the carrier near impossible…

Not the most stable attempt…

I’d be poised to run too…

Somehow I grab a cable…

Taxiing forward to the parking area on the bow…

9 Likes

So, i found my old SF2 setup exes and installed everything on Win 11.
First: Works! Like a charm.

So I downloaded YAP RW, started unzipping it - yikes! 30Gb, takes my PC somehow HOURS to unzip.

Reading through the installation instructions and looking at my hard drive, I am SUPER confused.

Instructions tell me to navigate to the “mod” folder, inside my user/saved games dir.

In my Saved Games dir there is this.

folders_a

I started every of the versions (SF, SFE, SFV, …) and inside those folders then this is created:

The YAP zip contains roughly similar folders. So am I supposed to delete all folders in - lets say - SFV Saved Games and unzip all the stuff there?

OR:
Options.ini files point to a “mod” directory like so:

[Mods]
ModsEnabled=TRUE
Directory=C:\Users\chris\Saved Games\ThirdWire\StrikeFighters2
Editors=StrikeFighters2

So could i put that anywhere I like?

Edit:
Funny, Windows’ own unzipper claims to need 16 hrs. 7 Zip: Done in below 5 minutes. WTH

2 Likes

I have the exact same problem at work!
28 hours for a 250 MB file.

Winrar (don’t judge) did it in 6 seconds.

1 Like

Not sure if this is true, but I was told the windows unzipper mounts the zip, which triggers a defender scan (which is the reason for the pause before it starts unzipping), then it triggers a defender scan for every file as it is unzipped.

Now, if this is something I downloaded from some dodgy website then this behaviour might be what I want (really I unzip and scan it in a VM if I actually don’t trust it). But I still think it’s faster to unzip with 7-Zip then manually trigger a deep scan of the folder…