Thanks for your observations @Fridge - it confirms that I’m not totally off base.
For the past hour I have been dorking around with FSEnhancer. Caution - your mileage may vary and definitely, definitely back up your Resources folder (or whatever changes you might make). FSEnhancer does the following (it is free…but donationware):
- brand new photoreal sky textures , that now look much more realistic and vibrant
ultra-hd cloud textures based on real photographies taken from open-source databases, and of course with my reflex
photoreal sun textures with light scattering effects for dawn and dusk
- Totally overhauled and reworked wave animations : water now has a much more realistic feeling
- brand new cloud lightning , with realistic colours, and shadows
- Enhanced and darkened cloud shadows
- Overhauled sun rendition, with advanced glow and photorealistic sun textures featuring atmospheric scattering at dawn and dusk
brand new lighting based on ReShade 3.1.0 , with PirateKitty’s Pirate Shaders, and Crosire shaders, with realistic camera effects, such as highlights bloom , camera light adaption , advanced lens flare , and chromatic aberration for a realistic touch.
It does this stuff via Plug-Ins, so keep that in mind in case it starts to conflict with something. It does seem to work well with Active Sky XP in that it draws what ASXP is telling it to draw. It is better “looking” than the stock or slightly improved ASXP (resolution) clouds in that things don’t look as grey and flat, and it seems to do a good job at drawing very complex, multi-layered cloud depictions. It looks really good in static images, but in motion, the clouds have a very rolling and translucent appearance that I don’t know I’m sold on. I’ll really have to take a look at it in VR. It does make for some really nice screens though.
You can part and parcel it to choose which components you want to use. I went full bore and picked all the components (lights, haze, waves, etc…).
Stormy conditions in Salt Lake…
High cirrus at Asheville, NC…
Complex mix of layers in Flagstaff, AZ…
Performance is very good…I don’t see much of a framerate hit at all. I’ll need to check out low IFR conditions (like 200’ and a 1/2sm) since I’m interested in what that depicts too…