Yeah…they do need some tending to for sure. You could maybe even mix different ZL levels too to find a better mix of imagery in some cases. I’m not sure how Forkboy did it…but he did a nice job.
Banff looks pretty good, but you can see some areas of imagery that are different…but overall it is good enough in my opinion. Heck…it looks like some areas of clear cutting you see out in West Virginia…
Forkboy also used a different source that is no longer available. Rather painstaking to go through and color correct/de-cloud tons of tiles. Much respect to the dude for doing it and for free.
So here is an interesting one…this is probably more common than not. CYSW / Sparwood Elk Valley up in one of the mountain valleys. Pretty area…but an obvious misalignment of the X-Plane airport and the underlying ortho generated scenery. “Easy” enough to fix by moving it ever so slightly in WED, but nobody is going to want to do that for every airport. Again, one of those deals where you sort of have to live with it. I only bring it up because I’ve had occasions in Air Hauler 2 for P3D where I’ve landed at a Podunk airport and not gotten credit until I’ve taxied .1 or .2 miles from where the airport appears, and where Air Hauler’s database says it is. So this could happen in some instances in X-Plane too I would guess.
Why do I look at these stunning screenshots and the first thing that comes to mind is that I’m frustrated that I don’t know which direction the wind is coming from. Eric (@smokinhole) has a lot to answer for!
Interesting. As a non-pilot I had no idea you did this. Only mention is cuzz I do it all the time on the golf course. Makes all the sense in the world. Just not the virtual one.
I was referring to my recently acquired addiction, Condor 2. With terrain like that, you need to know where the wind is coming from so that you know the areas to seek out (the windward side of slopes and ridges), and where to stay away from (the leeward side of the same features). I guess like with golf, you have to learn how to read the terrain and the way the air flows over it.
WOWZA… tried vr in x-plane with virtual controllers. good lord what a disaster. couldn’t manipulate half the switches in the basic c172 (like very finnicky) and couldn’t read the labels anyway. oof.
Might try setting up physical controls and doing vr… .but that was not a good first try.
So for those trying to get set up for Air Hauler and maybe making some tiles themselves…I do like to use XOrganizer because it allows me to quickly visually get an overview of my installed scenery areas. Here I have the the map showing Ortho-Photos North America and it shows all of the areas I have ortho for…basically a mix of Orbx, Forkboy, and my own tiles. Last night I generated for Montana, but when testing it thought I saw some gaps and XOrganizer confirms that I am missing ortho along the Idaho/Montana border. So it is pretty easy to now see which grids I need to generate.
You can also use XOrganizer to sort and order your scenery.ini file automatically. I’ve found it does a fair job of that…but for some reason it decides to bury y_Ortho at the bottom, which it needs to be above Zzzz files. So generally I hand place sceneries in my .ini file…
If you think you are going to be heading down toward Portland, Oregon (KPDX) - FlightBeam has a sale right now on KPDX for X-Plane. It is a very nice payware scenery. KPDX is actually my ultimate goal for an Air Hauler base…
Downloaded some of the hdmesh v4 last night for the west coast. Ridiculously fast download. Those used to take a good 20 mins sometimes. Took less than 5 to get 4 tiles. Good times.