BMS 4.33 teaser video (it's released!)

Wasnt the key bind CTRL E???

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I added a quick summary of the 4.33 updates here (for people scared of forii):

Iā€™ve still got a lot of digging to do, but I reckon we all need to lobby @BeachAV8R to forget all this ā€˜work/life balanceā€™ thing and spend every waking moment writing us a proper dynamic campaign article. :smile:

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Wellā€¦this week I can tell you all about how to shoe-horn a Falcon 50 into a 3,000ā€™ strip out on Catalina Islandā€¦


By later this week Iā€™ll be able to tell you about the L-39ā€¦

And by sometime next week, EP plans to tell me how to drop a nuke from the MiG-21ā€¦ :smiley:

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Every time I try to ā€œhopā€ back into this sim, I always underestimate the learning curve - and not just in the jet: controls set up bites me every time. Itā€™s so frustrating to successfully go through a cold start to find that my pitch/yaw axes arenā€™t mapped correctly.

WHICH goes to show the importance of a) reading the manual, b) having a thorough checklist that checks sim-related items, such as ā€œfree and correct controlsā€.

Stemming the tide of four battalions of North Koreans is actually relatively easy compared to mapping the shift key with a joystick button in F4. :smile:

I found some of the community mappings here really useful:

http://www.bmsforum.org/forum/forumdisplay.php?49-Joysticks-amp-Input-Devices

They have nearly all makes/combos, and it provides a good start at least. The BMS docs in this area are very good, but due to the old nature of the sim the bindings are pretty convoluted.

One might be able to check the BMS folder for mappings. I think there is a CH on provided with the sim.

Good point - there is a ton of stuff in the install (path shown at top of screenshot):

I copied a new BMS_F-16_Rhino.key file in for my X-55 joystick, Warthog throttle Frankenstein combo ( Falcon BMS 4.33\User\Config )

That reminds me, I need to go home and see how how much better (if any) nukes work in 1.5ā€¦ For scienceā€¦

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To me itā€™s all aboutā€¦you guessed itā€¦the Dynamic Campaign (DC). Yes, BMS is dated graphically. And I like pretty graphics. With 4.33 though, it is, finally, good enough. More than good enough IMO.

BMS has, after decades?, put me into the space I wanted to be (before even when Falcon 4.0 was released - I tried to do it with a small team of devā€™s mid-90ā€™s = too much work): just a small player in the ā€œbig worldā€.

Both the depth [system modeling] and breadth [dynamic campaign] is there. DCS isnā€™t, yet.

Shoot, I donā€™t even know that the DC in BMS is all that sophisticated (intuition says probably not), and it has issues yes, but, as a user, my imagination is ā€œstirredā€. Thatā€™s a biggie.

When DCS ticks off that last bit Iā€™m in, all the way. EDā€™s sims, from the start, have always felt the best to me - Flanker (forget the 1st version name) was the first sim where I actually felt like I was flying. Love it. EDā€™s graphics gave that sense of speed, down low, that no one else has been able to touch too.

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Yesā€¦for scienceā€¦

And +1 to @jrossā€™s comments: regardless of the level of fidelity or depth, the Falcon dynamic campaign has always been ā€¦ immersive. You want to fly that next mission and you certainly get a good feel of being in a larger war, as opposed to some fabricated slice that is designed to smell a little bit like it came fresh out of a theater.

What we need is some Dynamic Campaign After Action Reports! :slight_smile:

Seriously though, if anyone here wants to do one and wants any assistance in publishing it on the main site (or just in the AAR category) then do let any of us know - happy to help. Thereā€™s still a lot of people out there that havenā€™t seen the F4 campaign stuff in action, so Iā€™m sure it would be of interest.

Hmmm maybe Ill start compiling some sorties and getting some pics togetherā€¦

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If youā€™re an F-16 pilot though. If ED had poured 100% of their resources into just a single airframe - well, you can imagine that that would leave plenty of resources for other stuff. While BMS certainly rocks the F-16 and dynamic campaign, the stable of in-depth modeled aircraft for DCS is pretty impressive.

BeachAV8R

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True - but the specialization that some hand crafted missions give you provide some equally impressive moments. I can still remember that Janeā€™s F-15 mission where you went deep into enemy airspace to escort that C-130 out. There is something to be said for some specific missions that are well crafted to tell a storyā€¦some people make them better than others for sure.

BeachAV8R

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@fearlessfrog @BeachAV8R

Hey. I just did one. Left a message to Beach about it. Have nowhere to put it (itā€™s a PDF from a Google Doc) but I made a public folder on my Google drive. Sent him the link in a message. Not sure it will work though til he/someone tries it. Itā€™s a short, ā€˜lightā€™, AAR of a day 1 mission in a BMS 4.33 DC. Wanted to test my system out too, with the new version. It performed well (my system is about 3 years old). Thanks for the idea.

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Cool - @jross if you put an ā€˜@ā€™ sign before a username here it sends a notification to them, so @BeachAV8R will see it for sure :smile:

we all know that it is not that simple :wink: guys who creates the FMā€™s are not the same who creates a campaings, certainly not in depth of DCS (FMā€™s) and Falcon4 (DC).

Butā€¦ according to the last official DCS poll results ED have the reason now to hire some guys for the DC part itself :wink:

btw great ā€˜quick lookā€™ there @fearlessfrog

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Did they update the engine to DX11 or is it still DX9?

I want to say its still 9. However I cant find any that says either way though.

Then a Dynamic campaign isnā€™t enough. Dx11 is where it needs to be to pull ahead of DCS 1.5. Doesnā€™t mean Iā€™m not going to fly it, but not as much as I fly DCS.