This looks very exciting! I love the setting, I love the graphics. Hopefully the sensor and weapon models will be equally good. This is basically what I hoped Sonalysts to make for the past 10 years. Definitely will keeping an eye on this project.
I’ve heard stories of Cold War sub commanders who would purposely scram their reactor plants and secure some of the excess equipment to try and even further reduce their sound signatures before sneaking into Russian harbors or other high risk spots.
I actually don’t need that - simply because I have Dangerous Waters and have never played it…LOL… But Red Storm Rising (the old PC/C64 game) was fairly simple…but seemed no less entertaining. Even if they took RSR gameplay and just made it awesome graphics-wise…that’d be awesome.
For starters you can have your demands heard that land-based F-111’s should be in the game. The hypothetical navalised F-111 obviously also need to be represented for just in case scenario’s.
No cold war game is a cold war game without 'varks!
I voted for it in Greenlight, but based on its parent Atlantic Fleet, in all likelihood it is going to be to very sim-light. No modelling internal spaces, third-person only and everything essentially way closer than in real-life. I haven’t really played the Atlantic Fleet strategy layer, but I would be very surprised if it Cold Waters was as complex as Naval War Arctic Circle.