DCS 2.5 in January 2018. A promise, not an estimate...

So prior to tonight, I had two versions installed:

DCS Release Build 1.5.X (or something)
DCS Open Alpha 2.2.0.12843

Tonight I’m changing my stable release build to the Open Beta with the understanding that that is the install that is going to be updated to Open Beta 2.5.X correct?

As well, I’ve only been using a few modules with my old installs, so I’m going ahead now (before the servers get pounded) and installing ALL of my modules and campaigns…figuring that the Open Beta 2.5.X install will be able to borrow from my other installs. Do I have all this correct?

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Another interview with Matt Wagner…

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That’s how I understand it. Fingers crossed :smile:

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I cant belive Magz didn’t ask about an f-111. And he calls himself an Aussie :wink:

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He has something called… taste, man. That’s why.
Now, the real problem is he didn’t ask for the Intruder release date, which is really odd.

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one…more…day…

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Would it be safe to save your “Saved Games/Configure /input” file to save controller buttons? I know lots of options have changed in 2.5.

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Jeebus, that guy’s arm is as big as my leg. D:
And I’m 200 lbs.

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I think I will do all control bindings from scratch just incase of any changes …

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whoa thats some massive masochism there!

I haven’t got all aircraft, but even my modest bunch would take forever to rebind all the HOTAS bindings for.

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DCS 2.5.0
DCS 2.5.0 opens a new page in DCS development. This is a unified version of the game, which allowed us to combine all the maps in one package. This version includes a significantly improved Caucasus map.

DCS World
Ground vehicles group, added to map from template, will not loses their task.
Helicopters AI will able to land to ships with helipads.
Mark panels added by triggers and scripting will not create a message for each panel added obligatory.
Added option to make Mark panel read only.
Removed the visible distant dots of aircraft below the cloud layer.
Added night blackout from September 1939 till May 1945.
After selecting ground commander role player will not able to control ejected pilot.
AGM-65 is limite with tracking of fast aircraft.
F6 weapon camera will indicate the g-load of missile.
SAM AI. Added Engage Air Weapons option to air defence units.
AI aircraft will attack the vehicle columns along their route and will try to cover whole column.
Aircraft AI with runway attack task. Added the random dispersion of release points for even coverage of runway.
S-3B. Corrected fuel weight.
Su-33. The group of Su-33 for carrier take off will be 2, not 4.
Amphibious ground vehicles will be able to sailing on rivers and sea.
Corrected jetstream position of some SAM missiles: Thor, Osa, Strela, Igla, Chaparral, Hawk.
Improved smoke marker effects.
VR updates:
VIVE - controller enumeration fixed , hand transform fixed.
OpenVR - add initial controllers update.
New option --force_steam_VR - to force VR driver to use steam.
Correct picture for oculus headset picture in Steam VE environment.
Touch controllers - mouse wheel speed variation depends on thumbstick depression.
Aspect Ratio setting will not breaks ingame overlays.
Disable applying of scale GUI option in VR mode.
Maxfps value will not affect in VR mode.
Improved NVG picture.
ES and CN localization update.
ME. Ships groups. Ship skill will not accidentally changed after mouse click.
APC AVV-7 40mm Mk.19 HE ammunition replaced by HEDP.
Added new model of small helipads (FARP) for single helicopter.

DCS NTTR
Object 'CONCREET_CAN" destroyed state corrected.

DCS Ka-50
Added separate option slider for the helmet sight-ring displacement.

DCS AJS-37
New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6)
The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. This is a work in progress feature.
You can now load a data-cartridge file stored in the saved games-folder without respawning. Details on this will be posted on the forums.
New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file. The DCS_AJS37-folder must exist for export to work. This is a work in progress feature.
Added new JA-37Di “Akktu Stakki” Livery by Magnus Almgren https://imgur.com/a/FiYYE
Fixed FORMLJUS not illuminating tail with deferred rendering on
Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on
Corrected landing light sprite movement
Landing light distance and attenuation reworked for deferred rendering
Landing light will no longer illuminate the cockpit
Landing light will now follow nosewheel strut rotation.
Wing nav/formation lights will now cast dynamic lighting
Fixed static airfield AJS-37 missing canopy & ejection seat issue.
Adjusted PBR materials for new tonemapper gamma
Fixed missing Bare Metal livery
Fixed missing ordinance icons
Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!)
Replaced default Viggen briefing UI image
Corrected AKAN Gunpod size
Fix to RWR showing ghost signals
Fixes to Time On Target calculation accuracy
Fix to second BK90 MJ1 not releasing
Fix to Glideslope indication issues.
Fix to inaccurate DYK and NAV bombing
Fix to Maverick-sight going off target
Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters)
Fixed Lysbomb not releasing and FÄLLD LAST light not activating
Various Fixes to U22 and U22/A pods
Corrected shader parameters for cockpit
Corrected shader parameters for LoD1/2/3 to fit better with LoD0 Exterior.
Removed all instances std::rand() and replaced with ED’s replay-consistent random object. (does not fix all replay issues yet!)
Fixed Droptank fuel weight not being removed from aircraft
Fix to lift performance in slow speeds/high alpha flight
Corrected shader parameters for all ordinance models.
Fixed default radio frequencies.
Fixed an issue where an AI aircraft could not be assigned to common frequency ranges.
Adjusted missions for 2.5 Caucasus.
Fixed Canopy Glass in cockpit being practically invisible.
Fixed doubled up canard vortices and right wing will now generate vortices.
Adjusted ‘Mozdok Attack’,‘Moscow Takedown’ and ‘Attack the Camp’ Single missions for new Caucasus (thanks Grimes & Graywo1f!)
Darkened HUD Glass & adjusted indicator material for better HUD visibility
Added new F7 Skaraborg’s flygflottilj livery for Caucasus Mini-Campaign

Campaigns
Adapted paid campaigns to new Caucasus:
F-15C The Georgian War Сampaign
A-10C The Enemy Within Campaign
A-10C Tactical Training Qualification Campaign
A-10C Basic Flight Training Campaign
A-10C Advanced Aircraft Training Qualification Campaign
UH-1H Argo Campaign
The Border Campaign
A-10C Operation Piercing Fury Campaign
The Museum Relic Campaign
P-51D High Stakes Campaign
Black Shark 2 Republic Campaign
Su-27 The Ultimate Argument Campaign
A-10C Stone Shield Campaign
Mi-8MTV2 Oilfield Campaign. In additional added two new missions for single and multiplayer.
NOTE: for all those campaigns implemented the new keyless copy protection.

This update will be available only for Open Beta so far.

from https://forums.eagle.ru/showthread.php?p=3371822#post3371822

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Fans_war_face

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I’m sitting with pretty solid 1.5.8 open beta and 2.2.0 open alpha installs waiting for the 2.5 open beta. Thoughts on this strategy?

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Exactly where I’m sitting… :slight_smile:

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Me too, I am 12 Gb short of 100Gb freespace and crossing fingers it will update and create its own free space.
Incidently when we join the torrents do the aquired files go straight to the DCS directory or will they be using C drive too ?

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ITS UPDATING!!

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EVERYBODY PANIC!

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NCStateFan_Celebrates_original