The updater for 1.5 OB will update it to 2.5 OB in the location the program is when you run it. There is no option to tell it to update to another location. There may be a command line that does it but that is beyond my comment here.
So you will need to either move the 1.5 to the other drive, update the registry entries so Windows and DCS knows where it is, and then run the updater. Or Uninstall and reinstall to the new location. It should pull the common files from 2.2 regardless of drive location. The registry is what tells the updater where the 2.2 files are.
If it were me, on the day of I would confirm that there is a download for 2.5 OB posted, and then I would install it on the bigger drive, and then get rid of whatever it didnāt automatically uninstall off of the old one.
Another option is to move current install folder to a drive with lots of space and then work with symbolic links. Once the upgrade is finished you can clean up SSD, check if there is enough space, move it back to itās original place, and remove the symlinks.
So prior to tonight, I had two versions installed:
DCS Release Build 1.5.X (or something)
DCS Open Alpha 2.2.0.12843
Tonight Iām changing my stable release build to the Open Beta with the understanding that that is the install that is going to be updated to Open Beta 2.5.X correct?
As well, Iāve only been using a few modules with my old installs, so Iām going ahead now (before the servers get pounded) and installing ALL of my modules and campaignsā¦figuring that the Open Beta 2.5.X install will be able to borrow from my other installs. Do I have all this correct?
DCS 2.5.0
DCS 2.5.0 opens a new page in DCS development. This is a unified version of the game, which allowed us to combine all the maps in one package. This version includes a significantly improved Caucasus map.
DCS World
Ground vehicles group, added to map from template, will not loses their task.
Helicopters AI will able to land to ships with helipads.
Mark panels added by triggers and scripting will not create a message for each panel added obligatory.
Added option to make Mark panel read only.
Removed the visible distant dots of aircraft below the cloud layer.
Added night blackout from September 1939 till May 1945.
After selecting ground commander role player will not able to control ejected pilot.
AGM-65 is limite with tracking of fast aircraft.
F6 weapon camera will indicate the g-load of missile.
SAM AI. Added Engage Air Weapons option to air defence units.
AI aircraft will attack the vehicle columns along their route and will try to cover whole column.
Aircraft AI with runway attack task. Added the random dispersion of release points for even coverage of runway.
S-3B. Corrected fuel weight.
Su-33. The group of Su-33 for carrier take off will be 2, not 4.
Amphibious ground vehicles will be able to sailing on rivers and sea.
Corrected jetstream position of some SAM missiles: Thor, Osa, Strela, Igla, Chaparral, Hawk.
Improved smoke marker effects.
VR updates:
VIVE - controller enumeration fixed , hand transform fixed.
OpenVR - add initial controllers update.
New option --force_steam_VR - to force VR driver to use steam.
Correct picture for oculus headset picture in Steam VE environment.
Touch controllers - mouse wheel speed variation depends on thumbstick depression.
Aspect Ratio setting will not breaks ingame overlays.
Disable applying of scale GUI option in VR mode.
Maxfps value will not affect in VR mode.
Improved NVG picture.
ES and CN localization update.
ME. Ships groups. Ship skill will not accidentally changed after mouse click.
APC AVV-7 40mm Mk.19 HE ammunition replaced by HEDP.
Added new model of small helipads (FARP) for single helicopter.
DCS NTTR
Object 'CONCREET_CAN" destroyed state corrected.
DCS Ka-50
Added separate option slider for the helmet sight-ring displacement.
DCS AJS-37
New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6)
The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. This is a work in progress feature.
You can now load a data-cartridge file stored in the saved games-folder without respawning. Details on this will be posted on the forums.
New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file. The DCS_AJS37-folder must exist for export to work. This is a work in progress feature.
Added new JA-37Di āAkktu Stakkiā Livery by Magnus Almgren https://imgur.com/a/FiYYE
Fixed FORMLJUS not illuminating tail with deferred rendering on
Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on
Corrected landing light sprite movement
Landing light distance and attenuation reworked for deferred rendering
Landing light will no longer illuminate the cockpit
Landing light will now follow nosewheel strut rotation.
Wing nav/formation lights will now cast dynamic lighting
Fixed static airfield AJS-37 missing canopy & ejection seat issue.
Adjusted PBR materials for new tonemapper gamma
Fixed missing Bare Metal livery
Fixed missing ordinance icons
Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!)
Replaced default Viggen briefing UI image
Corrected AKAN Gunpod size
Fix to RWR showing ghost signals
Fixes to Time On Target calculation accuracy
Fix to second BK90 MJ1 not releasing
Fix to Glideslope indication issues.
Fix to inaccurate DYK and NAV bombing
Fix to Maverick-sight going off target
Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters)
Fixed Lysbomb not releasing and FĆLLD LAST light not activating
Various Fixes to U22 and U22/A pods
Corrected shader parameters for cockpit
Corrected shader parameters for LoD1/2/3 to fit better with LoD0 Exterior.
Removed all instances std::rand() and replaced with EDās replay-consistent random object. (does not fix all replay issues yet!)
Fixed Droptank fuel weight not being removed from aircraft
Fix to lift performance in slow speeds/high alpha flight
Corrected shader parameters for all ordinance models.
Fixed default radio frequencies.
Fixed an issue where an AI aircraft could not be assigned to common frequency ranges.
Adjusted missions for 2.5 Caucasus.
Fixed Canopy Glass in cockpit being practically invisible.
Fixed doubled up canard vortices and right wing will now generate vortices.
Adjusted āMozdok Attackā,āMoscow Takedownā and āAttack the Campā Single missions for new Caucasus (thanks Grimes & Graywo1f!)
Darkened HUD Glass & adjusted indicator material for better HUD visibility
Added new F7 Skaraborgās flygflottilj livery for Caucasus Mini-Campaign
Campaigns
Adapted paid campaigns to new Caucasus:
F-15C The Georgian War Š”ampaign
A-10C The Enemy Within Campaign
A-10C Tactical Training Qualification Campaign
A-10C Basic Flight Training Campaign
A-10C Advanced Aircraft Training Qualification Campaign
UH-1H Argo Campaign
The Border Campaign
A-10C Operation Piercing Fury Campaign
The Museum Relic Campaign
P-51D High Stakes Campaign
Black Shark 2 Republic Campaign
Su-27 The Ultimate Argument Campaign
A-10C Stone Shield Campaign
Mi-8MTV2 Oilfield Campaign. In additional added two new missions for single and multiplayer.
NOTE: for all those campaigns implemented the new keyless copy protection.
This update will be available only for Open Beta so far.
Me too, I am 12 Gb short of 100Gb freespace and crossing fingers it will update and create its own free space.
Incidently when we join the torrents do the aquired files go straight to the DCS directory or will they be using C drive too ?