Excellent guide, thanks a lot! I haven’t really seen through the Lorby Editor yet, but I could copy/paste the Lights management button between the two profiles.
Now I’ll hope to scratch build my own profile, with help of this Lorby Editor …
I have now added the promised pics.
Happy Stream Deck editing.
The full patch contents can be found on the DCS 2.9 thread, but I think it is worth reposting the full F-4E patch notes here… because there is a lot in this one. I’m looking forward to trying out the new flight modeling, because, as much as I loved the F-4E, it seemed ‘pitchy’, and hopefully that is addressed with this update.
DCS: F-4E Phantom II by Heatblur Simulations
- NEW: Added a new and improved probe icing model (no visual effects yet).
- CTD: Fixed potential CTD resulting from JESTER-modding related lua files.
- Flight Model: Significant improvements to feel and accuracy, especially in landing and takeoff scenarios:
- Improved the stabilator simulation in ground effect - reduced the effectiveness very close to the ground and at high pitch angles.
- Minor adjustments to the airflow around the AoA probe with landing gear down. On speed should be slightly faster now.
- Flight Model: Reduced slat induced pitch oscillations when slowly passing the slat deployment/retraction AoA range. This should eliminate some of the “porpoising” that could happen when flying in specific airspeeds and AoAs.
- Flight Model: Improved the slats overcenter simulation.
- Systems: Fixed cockpit pressure initial value at hot start, which could also cause JESTER to freak out at high altitudes.
- Systems: Fixed the location of the landing gear limit switches and the related landing door operations issues like an occasionally stuck inner door.
- Systems: Tuned the pressure regulators of the hydraulic pumps to keep the max pressure closer to 3000 psi.
- Systems: Fixed hydraulic pressure drops caused by a bug in pressure calculations for some components (tubes and manifolds) residing behind a closed valve.
- Systems: Overhauled lamp damage; lamps damage and wear now yields more varied states and visual feedback. Ask your crew chief to replace the damn bulbs!
- JESTER: Fixed Jester Startup issues where JESTER would fail to initiate startup items in certain conditions.
- JESTER: Increased range at which Jester won’t ask about fuel near airports and the nearest tanker somewhat. This feature will see more improvement.
- Multicrew: Fixed throttle cutoff in multicrew. The throttle should now move for the WSO in multicrew when the pilot moves it.
- RWR: Updated the RWR database.
- RWR: Updated handoff sounds.
- RWR: Fixed potential RWR handoff sounds looping issues.
- Visual: Fixes to the Flicker Animator to avoid stuck animations.
- Visual: Potential fix for unsynchronized refueling probe door in Multiplayer on other aircraft than your own.
- Sound: Aural tone system set to 50% volume for all starts. This is contrary to the manual but better for gameplay.
- Sound: Fixed a major soundbug where other Phantoms would be barely audible from your cockpit with the canopy up.
- Sound: Fixed strange “stepping” in audio for the left engine.
- Sound: Improved phasing-protection for dual-engine sounds.
- AI: Added TACAN AA to the AI aircraft.
- Inputs: Added a Special Option to force force-feedback off.
- Crew Chief: Improved the crew chief flight controls check stab down report.
I’m glad that’s being addressed. On more than one occasion and on more than one module I’ve commented on weird FM issues but, not being smart enough to poinpoint exactly what they are, I’m typically dismissed by the community (and devs) only to find it to get fixed like a year later
A lot of nice stuff in this patch in general.
My issue with pitch was that the manual says full aft stick at 80 kts and hold until nose raises to hold 10 degrees of pitch. But when became unstuck with full aft stick, the nose pitched up too fast to catch it, causing a hook strike every time. So I began waiting longer to rotate and would input about 5 degrees of pitch, which would be a nice smooth fly off. But that used more runway I’m sure.
EDIT: Takeoff is much better now.
Awesome!! I look forward to sitting down and trying to work some of this out soon.
Looks like I’ll be able to start setting up a new space for my office/siming needs so even though it might take all summer, hoping to have it ready sooner than later to get my Pops sat down with me in the Phantom!!
That will be epic . Would be great to hear his thoughts on how well Heat Blur did.
Absolutely… taking me much longer than I’d like to get him it, but we WILL!
You can come and fly our F4J full motion sim anytime! https://www.youtube.com/watch?v=FYMPYo3xSrM
W O W…that is indeed very cool Sir,great video
Recently received from an extended family member. Will refer to him by his callsign. How to go damn near Mach 3 in a Phantom…
From Col. Knobby
The fastest I’ve ever flown.
Background:
⁃ Mach 1 - Speed of Sound at Sea Level is 760 mph
⁃ Mach 1 at the Troposphere is 767.269 mph
⁃ Mach 2 at the Troposphere is 1534.537
⁃ Mach 3 at the Troposphere is 2301.81.
⁃ At Mach 3, a new wave is formed behind the aircraft pushing it, which allows for a significant reduction of engine power to maintain the aircraft slightly above Mach 3. Sort of like getting a watercraft up on the step.
In 1972 out of Ramstein Air Base Germany, I and my back seater, Richard Fontaine, flew a brand new F-4E with a clean configuration (no external tanks or armament) to Mach 2.68 at Troposphere which was 2056.29 mph. We had a 200 mph effective tail wind which gave us a ground speed of 2256.28 (effective 2.94 Mach ground speed).
Not pulling your family members truth in question, but there are some inconsistencies, probably due to the fact that memory mess things up with age.
The Troposphere is the lowest part of the atmosphere and stretches from sea level to about 20Km around the equator but is much lower at the poles. You usually say in the troposphere, as at 0-20Km makes no sense. So when he states ‘at the troposphere’ I’m guessing he means at the tropopause, which is the boundary between the troposphere and the stratosphere. But if he means that, the speed of sound would be about 670 mph TAS. Simply put, SoS decreases with temperature and assuming colder air at altitude, the higher you go, the slower the SoS will be.
And of course, Mach speed is an airspeed, not a ground speed. If not, a lot of subsonic airliners would’ve gone supersonic
But I guess he was inferring they flew at a groundspeed close to what an aircraft going Mach 3 in still air, would.
No offense taken. Just passing in a text message. Knobby is in his late 80s and I don’t doubt that some of the pieces might be skewed. The technicalities would be nice to know, since so much affects aircraft performance. One can assume that he meant TAS and framed it as ground speed, but who knows.
What isn’t in question is that he flew Ramstein Phantoms and one day went very fast. He is also a large man with big hands and I’m not brave enough to correct him.
No, please don’t!
What he probably remembers correctly is the readout on his Mach meter, and M 2.68 is a respectable pace to be drilling holes in the West German air…
https://chucksguides.com/aircraft/dcs/f-4e/
Just saw this pop up on a Reddit post from @Chuck_Owl.
More embellishment’s maybe? Feel like I remember this day in 1972 better than what I did last week. But yeah, it’s the little details that fade, so I like to add a bit of ‘filler’
Gettin old ain’t for sissy’s - Some Old Dude
@Maico , no offense, but there is usually a line in the thread you are reading that says ’ last visit ’ and you can check what the guys before you have written . but I know that these times are hectic …
That’s for damn sure!
As a side note, imagine young Troll, feeling cocky playing with Tornado and Falcon 3, on his PC, many sun orbits ago…
Young and lean Troll: These are study sims. They simulate just one type of aircraft. You really need to learn the systems to become effective. Total realism! Almost like the real deal.
Marty Mc Fly (just returning from 2025): Yeah, in the future you’re gonna be playing with sims so advanced and realistic that it will take the developer several years to complete just the simulated aircraft and then a guy will spend months writing a guide, so you can learn how to use them.
THank You for the input. No offense taken.