It’s called a tiger slide.
One does not simply super ultra late braking in the F-5E…
Couple of questions concerning A2A systems please.
Am I correct in assuming that as soon as an AIM9 leaves the rail that the uncage switch is detatched, unless you want to serve up another heater?
Is Dogfight Gun mode (DG) the only mode where the radar commands the gunsight? Otherwise the gunsight is basically a fancy iron sight?
TIA
I don’t know the answer to #1. I do what I do with every plane: if I have a tone, I launch; if I don’t, I uncage and see if that helps. #2, I believe you are correct. The missile modes give a range ring but don’t move the piper, which is logical.
All gunsight modes with a radar lock will show range to target, as well as max and min engagement distances. Missile mode will try and place the pipper over the target (never really gets there, but it tries). A/A1 and A/A2 offer different gun lead algorithms, the differences between which escape me. DM is the same as Missile, just with the radar in auto acquisition and with the pipper fixed in place. DG is essentially LCOS. with auto acq.
From the manual:
"Continue the target approach until seeker lock-on audio tone is heard. Push and hold MISSILE UNCAGE switch |RShift + M| after seeker lock-on to facilitate maneuvering to advantageous attack position. After the position is taken, push BOMB-ROCKET button to initiate launch |RAlt + Space|. "
So yes, after launch there will be no connection to your missile in the air. I use UNCAGE to pull some lead for the missile.
According to manual:
AA1 = DG
In both modes you have to manually lead the target.
AA2 is also for Aerial Gunnery
Here you put the pipper on the target and the gunsight calculates the lead. This usually does not work in a dogfight, see below.
More on modes:
OFF – Disconnects electrical power to AN/ASG-31.
MSL – Selects missile mode. Aligns reticle pipper to ARL in missile mode.
A/A1 GUNS – Selects guns mode for maneuvering target.
A/A2 GUNS – Selects guns mode for unaccelerated constant rate maneuvering target.
MAN – selects AN/ASG–31 manual control mode.
DM mode should not be used to aim with the gun, afaik.
UNCAAAAAAAAAAGE !!!
I was unaware that you had to hold it down. I need to RTFM
Good to see some more old modules getting some love.
Existing owners of the DCS: F-5E will be able to purchase this beautiful remaster of a classic light-weight tactical fighter for only USD $9.99. With in excess of 7’000 man hours invested, we are confident you won’t miss this great value for money. All owners of DCS: F-5E not wishing to upgrade can enjoy their aircraft as is. It will continue to be supported for the foreseeable future as this is an optional update, however on release of DCS: F-5E Remaster, the existing version will no longer be available for purchase.
Key Features of the Remastered DCS: F-5E:
- Remastered external model based on the latest graphics technologies to create a highly accurate and realistic model. New external animations have also been added.
- Remastered cockpit with greatly improved resolution, glass surfaces, and attention to detail.
- Addition of a 1st person view pilot in the cockpit view.
- New afterburner effects. (coming soon)
- New vortices effect based on the aircraft’s angle of attack. (coming soon)
- Numerous bug fixes and tunings such as damage modelling, sensors, and avionics.
Existing functionality:
Professional Flight Model that accurately mimics the performance and flight characteristics of this legendary fighter.
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
Interact with cockpit controls with your mouse.
Fully modelled weapons and sensor systems.
Detailed modelling of the F-5E instruments, engine, radios, fuel, electrical, and hydraulic systems.
16 Missions and 10 Interactive Training Missions.
Full and Quick Start manuals.
Both the DCS: F-5E Remaster and the existing DCS: F-5E will receive many improvements and fixes including certain corrections to radar operation, weapon adjustments including new laser-guided bomb loading options, avionics improvements, mirrors, wing bend and flex animations, high angle attack audio buffet, gun smoke behaviour, and more.
I’m already seeing the whining starting on one of the DCS Facebook groups I’m subscribed to.
Cool they are updating it, I’m sure I’ll pony up the 10 bucks.
Hoping this doesn’t fit into the whining category, but one thing I hope isn’t a trend is them starting to list the ‘man hours’ involved in doing anything. They mentioned it with the fog, and now with this and it just opens them up to so much “you spent XX man hours on that when XX hasn’t been working since XX!!!”
And honestly even though logically I know that obviously the same people who are working on x could not necessary do the work on y, I still find myself tempted to think “that many hours? on that? really?”
Keeping it vague may be best on that side of the curtain, I guess is what I’m saying.
I think they did that to illustrate the point that there was a lot of time and effort invested in this upgrade and that a fee is justified.
For sure, I get that - I guess I’m just not sure how helpful the ‘man hours’ thing will be in the end if it becomes something that they list all the time.
Anyway 10 bucks is totally reasonable for a ‘remaster’ of the type they’re doing for the F-5, and it’s good to know the old stuff can get a ‘refresh’ as the years go by.
So long as the existing model will continue to work, and it will, this can only be a good thing. The F-5 was one of the early Belsimtek models. It was a beautiful example of what a good team can do when they put everything the have into the existing technology. That was years ago. Today, it looks dated. I am grateful for the renewal and will gladly pay for it. Here’s hoping that the MiG-21 is next.
Honestly a $10 update per module every 4-5 years as the engines changes and updates would make sense. Past a certain point keeping the modules running in the latest version is costing more than they generated in profit at sales. Charging a fee very few years to cover that is fair, for those of us who own a lot of modules having a $50-$60 “update everything fee” would be nice.
I think that would be a more sustainable model for their business than the existing “Pre-Buy this so we can pay for that” they have going on right now.
Honestly, I’d be fine with licensing the platform itself (DCS World) on an annual basis, even if it was $20/yr, if it gave them cashflow to put resources into development and fixing spaghetti code.
Id happily pay to keep my current fleet active. Haven’t got the dough or the time or the HDD space for new modules. But I’d certainly pay a tenner to update the sabre, harrier, mig 19 and 21