…
…
…
…
Coming up on June 19-20, we invite all to visit the multiplayer Hollo Pointe servers for a DCS Fly-In! Our Hollo Pointe servers will run a variety of missions on the Caucasus and the Persian Gulf maps. Come out and fly Mudspikers!
Plenty of varying Blue Client slots will be available. The Hollo Pointe server will host modern jets; Hollo Pointe North has modern and early era jets and piston aircraft, depending upon the mission. Expect enemy AI opponents!
Some missions have Red Client opponents for head-to-head action. There will be helicopter slots. Many of the missions have Client slots for Combined Arms.
All skill levels are welcome. The Fly-In will officially start on Friday evening U.S. time. Just pop into a mission - and Read The Briefing!
Look for the Hollo Pointe servers in the Open Beta DCS Multiplayer window. We run the Open Beta version with Integrity Checks.
Uploading: Screen_200605_212904.png…Text and voice chat is on Discord. Follow the Discord Hollo Pointe (Hollo Pointe). You are welcome to hang out on Discord and listen in, and join in the conversation.
This will be the first of two Fly-Ins. The second is scheduled for July 17-18. We hope you are able to make it to either one or both!
Feel welcome to join the multiplayer missions. Fly around, take some screenshots! Get into a formation!
…
…
…
…
Rules:
In order to ensure fun play for everyone, there are some ground rules and/or guidelines listed below. In general, if a player is disrupting everyone else’s good time, they will be kicked and/or banned.
Shoot to Kill, Play to Have Fun. It’s not just a motto, it’s…ok, well, actually it is just a motto, but it’s a pretty good one. Play nice.
No team-killing, consensual or otherwise. People may be banned for offenses.
Please. No obscene language, VOIP or text. Not all folks enjoy obscene language, even if meant in good humor. Other folks may have friends/family reading the chat messages over their shoulder or listening in on external speakers and may hear what you intended as a closed room comment.
Use push-to-talk on your VOIP program.
Read the chat bar and send text messages for important comms in addition to broadcasting over VOIP (not everyone may using the same VOIP program). Be sure to program your chat key for the DCS modules.
Know how to start your a/c and use the active runway.
There is an active runway and proper radio frequency at each airbase that includes a preferred direction for takeoff/landing. Ask if you’re not sure about the runway; the Tower should direct you to it with the heading. Do not go against the flow, even if it means a longer flight or taxi. Declare an emergency in chat within ten miles of the airbase if you must go against the active runway heading and call for a clear runway and state how far out you are in miles and minutes.
Stop and announce intentions before rolling onto a runway, even if just taxiing “quickly” across. Tip: Check the surrounding area for other players using the F10 map view. Don’t back taxi down a runway unless there’s no other way to go. Even then, announce it to the group.
The priority order when there’s a conflict for runway or taxiway access is as follows:
- Emergency (damage or low fuel)
- Landing
- Taking off
- Taxiing to runway
- Taxiing from runway
In the event of a priority tie “Got There First” and “Right of Way” (i.e., if the other vehicle is to your right, you let them go ahead of you) are the tie breakers.
Clear the runway as fast as possible after landing and then announce it: “Skippy5 is clear of the active runway!”
Remember, we’re all here to have fun. If you find yourself not having fun, angry or upset, step away from the computer for a few minutes, cool down, and then rejoin. And, of course, please let us know in the Mudspike forum or via Private Message what we can do better next time.
Please join in for a rippin’ good time! The Discord channel is here (Hollo Pointe).